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Added the missing Layna Village well ;)

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Yohann Ferreira
Yohann Ferreira committed Apr 26, 2013
1 parent c973190 commit 6dff5d1b189f3beb8639a5357604984e352a7aaa
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@@ -1,7 +1,7 @@
Licenses
========
-Last update: 2013.04.22
+Last update: 2013.04.26
This file is listing all the files licenses from the point of the fork
from the Allacrost project.
@@ -36,6 +36,7 @@ art/lightning3.xcf CC by SA 3.0
art/stamina_bar.xcf CC by SA 3.0 Bertram, Lamoot (OGA) for the borders - http://opengameart.org/content/rpg-gui-construction-kit-v10, Ashiroxzer (OGA) for a few decorations - http://opengameart.org/content/dungeon-tbs
art/knight_lord.xcf CC by SA 3.0 Based on killyoverdrive (OGA) - http://opengameart.org/content/blue-knight-templar-transparent-background + image by Bertram
art/lord_spritesheet.xcf CC by SA 3.0 Bertram, based on Redshrike (OGA) - http://opengameart.org/content/dark-soldier-for-valyria-tear
+art/well.xcf CC by SA 3.0 Bertram, based on several Jetrel's sprites.
dat/global.lua GPLv2 or later Bertram (Completely redone it.)
@@ -653,6 +654,8 @@ img/sprites/map/objects/tree_tiny4.lua GPLv2
img/sprites/map/objects/tree_tiny4.png CC by SA 3.0 Jetrel, Zabin (OGA) + Variation from Bertram
img/sprites/map/objects/vase1.lua GPLv2 Bertram
img/sprites/map/objects/vase1.png GPLv2 Allacrost
+img/sprites/map/objects/well.lua GPLv2 Bertram
+img/sprites/map/objects/well.png CC by SA 3.0 Bertram, based on several Jetrel's sprites
img/sprites/map/objects/wooden_table_big.lua GPLv2 Bertram
img/sprites/map/objects/wooden_table_big.png GPLv2 Allacrost
img/sprites/map/objects/wooden_table_small.lua GPLv2 Bertram
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@@ -512,6 +512,14 @@ objects["Vase1"] = {
img_height = 1.5
}
+objects["Well"] = {
+ animation_filename = "img/sprites/map/objects/well.lua",
+ coll_half_width = 2.10,
+ coll_height = 3.20,
+ img_half_width = 2.43,
+ img_height = 4.56
+}
+
objects["Wooden Sword1"] = {
animation_filename = "img/sprites/map/objects/wooden_sword1.lua",
coll_half_width = 0.65,
@@ -260,6 +260,10 @@ function _CreateObjects()
object = CreateObject(Map, "Rock2", 113, 42);
if (object ~= nil) then Map:AddGroundObject(object) end;
+ -- A village with drinkable water
+ object = CreateObject(Map, "Well", 59.0, 32.0);
+ if (object ~= nil) then Map:AddGroundObject(object) end;
+
-- collision bug hidders
object = CreateObject(Map, "Barrel1", 14, 38);
if (object ~= nil) then Map:AddGroundObject(object) end;
@@ -0,0 +1,19 @@
+-- Animation file descriptor
+-- This file will describe the frames used to load an animation
+
+animation = {
+
+ -- The file to load the frames from
+ image_filename = "img/sprites/map/objects/well.png",
+ -- The number of rows and columns of images, will be used to compute
+ -- the images width and height, and also the frames number (row x col)
+ rows = 1,
+ columns = 1,
+ -- set the image dimensions on the map (in pixels)
+ frame_width = 78,
+ frame_height = 73,
+ -- The frames duration in milliseconds
+ frames = {
+ [0] = { id = 0, duration = 100000 }
+ }
+}
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