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Added sounds to the defense, fire and wave spells.

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1 parent 6631e12 commit b6c25cbce2281e40ae9af66239e846299c585eed Yohann Ferreira committed May 3, 2013
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@@ -715,7 +715,9 @@ snd/campfire.ogg CC0
snd/cloth_sound.wav CC by SA 3.0, GPLv2 or 3 artisticdude (OGA)
snd/crystal_chime.wav CC by SA 3.0 Bertram
snd/crystal_appearance.ogg CC by SA 3.0, GPLv3 Mathew Pablo (OGA) - Based on the few first seconds of Solliloquy.
+snd/defence1_spell.ogg CC by SA 3.0 qubodup (OGA) - http://opengameart.org/content/time-magic
snd/dog_barking.wav CC by 3.0 Brandon Morris (OGA) - http://opengameart.org/content/dog-barking-mono
+snd/fire1_spell.ogg CC by 3.0 artisticdude (OGA) - http://opengameart.org/content/fire-evil-spell
snd/growl1_IFartInUrGeneralDirection_freesound.wav CC by SA 3.0, GPLv2 or 3 IFartInUrGeneralDirection from freesound.org
snd/itempick2_michel_baradari_oga.wav CC by 3.0 Michel Baradari (OGA) from here: http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=2164
snd/levelup.wav CC0 (qubodup) OGA
@@ -729,6 +731,7 @@ snd/steam_hisses.ogg CC0
snd/thunder.wav CC0 (Bertram)
snd/throw.wav CC by 3.0 (c) copyright Blender Foundation | apricot.blender.org (OGA) - http://opengameart.org/content/sfxthrow
snd/falling_tree.ogg CC by 3.0 Blender Foundation (OGA) - http://opengameart.org/content/tree-falling-yo-frankie
+snd/wave1_spell.ogg CC by 3.0 Michel Baradari (OGA) - http://opengameart.org/content/water-splashes
snd/wolf_howl.ogg GPLv2 Allacrost
@@ -58,7 +58,6 @@ skills[10001] = {
vt_global.GameGlobal.GLOBAL_INTENSITY_POS_MODERATE,
effect_duration);
local Battle = ModeManager:GetTop();
- -- TODO: Add sound
if (target_actor:GetSpriteHeight() > 250.0) then
-- Big sprite version
Battle:TriggerBattleParticleEffect("dat/effects/particles/defensive_stance_big_sprites.lua",
@@ -67,6 +66,7 @@ skills[10001] = {
Battle:TriggerBattleParticleEffect("dat/effects/particles/defensive_stance.lua",
target_actor:GetXLocation(), target_actor:GetYLocation() + 5);
end
+ AudioManager:PlaySound("snd/defence1_spell.ogg");
end
}
@@ -144,7 +144,7 @@ skills[10004] = {
local Battle = ModeManager:GetTop();
Battle:TriggerBattleParticleEffect("dat/effects/particles/fire_spell.lua",
target_actor:GetXLocation(), target_actor:GetYLocation() + 5);
- --AudioManager:PlaySound("snd/fire_burst.wav");
+ AudioManager:PlaySound("snd/fire1_spell.ogg");
else
target_actor:RegisterMiss(true);
end
@@ -171,7 +171,7 @@ skills[10005] = {
local Battle = ModeManager:GetTop();
Battle:TriggerBattleParticleEffect("dat/effects/particles/wave_spell.lua",
target_actor:GetXLocation(), target_actor:GetYLocation() + 5);
- --AudioManager:PlaySound("snd/fire_burst.wav");
+ AudioManager:PlaySound("snd/wave1_spell.ogg");
else
target_actor:RegisterMiss(true);
end
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