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Added two new items that will be later be quite useful... ;)

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1 parent 9b7c04d commit bd0955f8d8d57c440994d5865cb21a16c08a051b Yohann Ferreira committed
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5 LICENSES
@@ -1,7 +1,7 @@
Licenses
========
-Last update: 2013.05.03
+Last update: 2013.05.09
This file is listing all the files licenses from the point of the fork
from the Allacrost project.
@@ -217,6 +217,9 @@ img/icons/effects/templates.png GPLv2
img/icons/items/key_items/barley_meal_bag.png CC by SA 3.0 From Daniel Eddeland (OGA) from http://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements
img/icons/items/key_items/necklace_wolfpain.png CC by SA 3.0 Adapted from Scrittl (OGA) - http://opengameart.org/content/armor-icons-32x32-px-painterly
+img/icons/items/copper_ore.png CC by 3.0 Bertram, adapted from Hyptosis's work (OGA) - http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hyptosis
+img/icons/items/iron_ore.png CC by 3.0 Bertram, adapted from Hyptosis's work (OGA) - http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hyptosis
+
img/icons/magic/defensive_stance.png CC by SA 3.0 J. W. Bjerk [eleazzaar] (OGA) - http://opengameart.org/content/painterly-spell-icons-part-1
img/icons/magic/first_aid.png CC by SA 3.0 J. W. Bjerk [eleazzaar] (OGA) - http://opengameart.org/content/painterly-spell-icons-part-1
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15 dat/objects/items.lua
@@ -354,8 +354,21 @@ items[1003] = {
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- IDs 3,001 - 4,000 are reserved for attack items
+-- IDs 3,001 - 4,000 are reserved for weapon improvement items
--------------------------------------------------------------------------------
+items[3001] = {
+ name = vt_system.Translate("Copper Ore"),
+ description = vt_system.Translate("A small amount of copper ore."),
+ icon = "img/icons/items/copper_ore.png",
+ standard_price = 150
+}
+
+items[3002] = {
+ name = vt_system.Translate("Iron Ore"),
+ description = vt_system.Translate("A small amount of iron ore."),
+ icon = "img/icons/items/iron_ore.png",
+ standard_price = 450
+}
--------------------------------------------------------------------------------
-- IDs 70001-80000 are reserved for "simple" key items
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70 dat/objects/weapons.lua
@@ -70,43 +70,11 @@ weapons[10001] = {
}
}
-weapons[10011] = {
- name = vt_system.Translate("Karlate Sword"),
- description = vt_system.Translate("Standard Karlate issued equipment. A light weight iron sword suitable for most skirmishes."),
- icon = "img/icons/weapons/karlate_sword.png",
- physical_attack = 12,
- magical_attack = 0,
- standard_price = 120,
- usable_by = BRONANN + THANIS,
- slots = 0,
-
- battle_animations = {
- [BRONANN] = {
- idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua",
- run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua",
- run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua",
- attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua",
- dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua",
- victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua",
- hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua",
- poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua",
- dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua",
- dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua",
- revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua",
- item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua",
- magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua",
- magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua",
- jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua",
- jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua"
- }
- }
-}
-
weapons[10002] = {
name = vt_system.Translate("Iron Sword"),
description = vt_system.Translate("A sturdy but somewhat dull sword whose blade was forged from a single block of solid iron."),
icon = "img/icons/weapons/iron_sword.png",
- physical_attack = 16,
+ physical_attack = 36, -- TODO: Review this
magical_attack = 0,
standard_price = 250,
usable_by = BRONANN + THANIS,
@@ -133,10 +101,10 @@ weapons[10002] = {
}
}
}
-
+-- TODO: Balance below
weapons[10003] = {
name = vt_system.Translate("Knight's Blade"),
- description = vt_system.Translate("A weapon bestowed to seasoned veterans of the knighthood in several kingdoms throughout the world."),
+ description = vt_system.Translate("A weapon bestowed to seasoned veterans of the knighthood."),
icon = "img/icons/weapons/knights_blade.png",
physical_attack = 34,
magical_attack = 0,
@@ -219,6 +187,38 @@ weapons[10004] = {
}
}
+weapons[10011] = {
+ name = vt_system.Translate("Karlate Sword"),
+ description = "", --vt_system.Translate("Standard Karlate issued equipment. A light weight iron sword suitable for most skirmishes."),
+ icon = "img/icons/weapons/karlate_sword.png",
+ physical_attack = 12,
+ magical_attack = 0,
+ standard_price = 120,
+ usable_by = BRONANN + THANIS,
+ slots = 0,
+
+ battle_animations = {
+ [BRONANN] = {
+ idle = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua",
+ run = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run.lua",
+ run_after_victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_run_after_victory.lua",
+ attack = "img/sprites/battle/characters/bronann/weapons/steel/bronann_attack.lua",
+ dodge = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dodge.lua",
+ victory = "img/sprites/battle/characters/bronann/weapons/steel/bronann_victory.lua",
+ hurt = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua",
+ poor = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua",
+ dying = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua",
+ dead = "img/sprites/battle/characters/bronann/weapons/steel/bronann_dead.lua",
+ revive = "img/sprites/battle/characters/bronann/weapons/steel/bronann_kneeling.lua",
+ item = "img/sprites/battle/characters/bronann/weapons/steel/bronann_idle.lua",
+ magic_prepare = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_prepare.lua",
+ magic_cast = "img/sprites/battle/characters/bronann/weapons/steel/bronann_magic_cast.lua",
+ jump_forward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_jump_forward.lua",
+ jump_backward = "img/sprites/battle/characters/bronann/weapons/steel/bronann_hurt.lua"
+ }
+ }
+}
+
-- NOTE: Test weapon
weapons[10999] = {
name = vt_system.Translate("Omni Sword"),
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BIN img/icons/items/copper_ore.png
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BIN img/icons/items/iron_ore.png
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