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Adding back the level up sound being played that was accidentally rem…

…oved in the previous commit
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1 parent 5170059 commit d45d305f03611a4fdcddc517760e88aec6d67109 @rootslinux rootslinux committed Dec 10, 2012
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  1. +1 −0 src/modes/battle/battle_finish.cpp
@@ -111,6 +111,7 @@ void CharacterGrowth::UpdateGrowthData() {
if (level_gained == true) {
_experience_levels_gained++;
+ AudioManager->PlaySound("snd/levelup.wav");
// New skills are only found in growth data when the character has reached a new level
// Note that the character's new skills learned container will be cleared upon the next

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