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Commits on Dec 24, 2012
Commits on Dec 21, 2012
  1. Added the end of the HEIR I story part.

    Yohann Ferreira
    Yohann Ferreira committed Dec 21, 2012
    Their are things to do left, but basically it is done.
  2. Added the possibility to preload a music at the script level.

    Yohann Ferreira
    Yohann Ferreira committed Dec 21, 2012
Commits on Dec 20, 2012
  1. Fixed ambient lightings along with shake effects.

    Yohann Ferreira
    Yohann Ferreira committed Dec 20, 2012
    An unlit border could be seen before.
  2. Added the new files needed in preparation of the last dungeon scene.

    Yohann Ferreira
    Yohann Ferreira committed Dec 20, 2012
    I'll finish that and wire them once I'm done with the map content.
Commits on Dec 18, 2012
  1. Don't start an already active dialogue event.

    Bertram25 committed Dec 18, 2012
    This will fix the Warning seen when dealing quickly with dialogues that have events triggered when beginning a line.
    
    The BeginLine() function could be called more than once because of emotes of the use of the confirm key, but the begin event could also be triggered more than once when a short dialogue could be triggered several times.
    
    Closes #82.
  2. Fix showing text in a textbox after clearing it

    Bertram25 committed Dec 18, 2012
    This could be seen when healing multiple times.
Commits on Dec 17, 2012
  1. Made the played time and gold obtained in the menu mode use textboxes.

    Yohann Ferreira
    Yohann Ferreira committed Dec 17, 2012
    It permitted to no more compute their values at draw time.
  2. Merge pull request #79 from IkarusDowned/working

    Bertram25 committed Dec 17, 2012
    Formation and Status merge
  3. Added the last Fenrir battle.

    Yohann Ferreira
    Yohann Ferreira committed Dec 17, 2012
    In term of fights, the duncgeon is complete.
    
    Warning don't save afterward!!
  4. Added the save point, fixed and decorated the last dungeon map.

    Yohann Ferreira
    Yohann Ferreira committed Dec 17, 2012
    I also activated the link with the previous map.
  5. Formation and Status merge

    IkarusDowned committed Dec 17, 2012
    merged some of the code from formation to status
    
    still buggy tho...
    
    second option box + protrait swap
    
    code cleanup
Commits on Dec 16, 2012
  1. Merge pull request #78 from rootslinux/balancing

    Bertram25 committed Dec 16, 2012
    Small set of balancing changes (relevant for XP levels 4-8)
Commits on Dec 15, 2012
  1. Reduced cost of healing potion; Added First Aid skill for Kayla, lear…

    rootslinux committed Dec 15, 2012
    …ned on level 7; Minor stat changes to some enemies; Changed SP requirements of First Aid and Stun Strike
Commits on Dec 14, 2012
  1. Merge pull request #77 from IkarusDowned/menu_changes

    Bertram25 committed Dec 14, 2012
    removed static pointers to current menu state
  2. removed static pointers to current menu state

    IkarusDowned committed Dec 14, 2012
    moved to MenuMode instead
  3. Merge pull request #76 from IkarusDowned/menu_changes

    Bertram25 committed Dec 14, 2012
    re-working menus as a state-graph
  4. slight code cleanup

    IkarusDowned committed Dec 14, 2012
Commits on Dec 13, 2012
  1. re-working menus as a state-graph

    IkarusDowned committed Dec 4, 2012
    menu is now controlled by MenuStates, which act
    as a state graph to describe the current options, menu
    and active windows. it also helps better
    describe the transition states available
    
    started adding MainMenu and Formation states
    
    added TODO
    
    removed extranious Update() s
    
    added FormationMode and filled out modes
    
    a couple temporary changes
    
    add all state skeletons
    
    added my name (yay!) and slight big fix
    
    updates to state machine moving properly now
    
    solved transition crashes
    
    non-active window drawing added.
    
    bottom window drawing code moved to states
    
    active windows, flow restored to original
    
    code clean up and comments
  2. Started working on the dungeon final map. Yeah Baby! ;)

    Yohann Ferreira
    Yohann Ferreira committed Dec 13, 2012
    You still can't enter it, and I'll open it I'll consider it
    sufficiently finished.
Commits on Dec 12, 2012
  1. Fixed a small tile mistake

    Yohann Ferreira
    Yohann Ferreira committed Dec 12, 2012
Commits on Dec 11, 2012
  1. Added the translators to the credits and reworked them a bit.

    Yohann Ferreira
    Yohann Ferreira committed Dec 11, 2012
    The only one missing here is Shirish. Sorry guy, I'll add you
    along with the special thanks part.
  2. Finished the next cave.

    Yohann Ferreira
    Yohann Ferreira committed Dec 11, 2012
    You can go through it but not yet to the map after as it doesn't exist yet.
Commits on Dec 10, 2012
  1. Added early WIP of the next cave map.

    Yohann Ferreira
    Yohann Ferreira committed Dec 10, 2012
  2. Merge pull request #73 from rootslinux/balancing

    Bertram25 committed Dec 10, 2012
    Fixed a bug where new skill notifications were not being printed to the ...
  3. Adding back the level up sound being played that was accidentally rem…

    rootslinux committed Dec 10, 2012
    …oved in the previous commit
  4. Finished the wolf cave.

    Yohann Ferreira
    Yohann Ferreira committed Dec 10, 2012
  5. Fixed the map dialogue option box to respond correctly.

    Yohann Ferreira
    Yohann Ferreira committed Dec 10, 2012
Commits on Dec 8, 2012
  1. Reduced strength of slime and spider enemies because it was too easy …

    rootslinux committed Dec 8, 2012
    …for them to kill a lvl 1 character; Reduced the strength and defense of the first wolf boss because he was incredibly difficult