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Commits on Jan 14, 2016
  1. Fixing a regression with the secondary render target where it would o…

    …verwrite background images.
    authenticate committed Jan 14, 2016
Commits on Jan 13, 2016
  1. Misc fixes...

    - Widen certain option boxes area now scissoring is working to fix cut texts.
    - Don't translate empty strings as it returns the translation meta-data.
    - Fixed preview not update when canceling the load of an autosave.
    Bertram25 committed Jan 13, 2016
Commits on Jan 12, 2016
  1. Simplified the riddle in the Layna Forest second cave.

    Also added an exit icon to the grotto exit, and optimized the interaction icon drawing function a bit.
    
    Part of #385
    Bertram25 committed Jan 12, 2016
  2. Added support to show an interaction icon for zones ...

    ... And used it to show the Crystal map exit.
    
    Part of #385
    Bertram25 committed Jan 12, 2016
  3. Added support for custom interaction icons on MapObjects.

    ... And used it to show Layna Statues heal interaction.
    Bertram25 committed Jan 12, 2016
  4. Made the battle music start from the beginning when it is not the sam…

    …e music than the previous mode.
    Bertram25 committed Jan 12, 2016
  5. Replaced a chest by the first shroom shop!

    Part of #385
    Bertram25 committed Jan 12, 2016
  6. Slightly precise the forest and sword logic in the dialogues at game …

    …start.
    
    Also fixed a movement glitch seen with Bronnan's mother.
    Bertram25 committed Jan 12, 2016
  7. Made NewGame not autosave.

    Also made the overall NewGame code more robust in case of error.
    Bertram25 committed Jan 12, 2016
  8. Save the group stamina within save files.

    Also removed the now useless and somewhat hard to follow UnsetSaveLocation() method.
    
    Save loading is also a bit simpler now.
    Bertram25 committed Jan 12, 2016
  9. Fixed save points again after latest changes.

    Unset save location after map loading to permit autosave to work,
    even when no auto save is done at startup.
    
    Part of #386
    Bertram25 committed Jan 12, 2016
  10. Kept improving the autosave handling

    - Delete autosave when saving.
    - Don't create an autosave when loading a save as it doesn't make sense.
    
    Part of #386
    Bertram25 committed Jan 12, 2016
  11. Improved autosave handling.

    - Don't autosave on each map mode "Reset" (for instance triggered when pausing.)
    - Reset the map saved location after loading to act like a regular save point,
      and prevent breaking certain transitions.
    
    Certain maps may still not respect the autosave position, but I've seen no broken examples
    so far, the default map position is the cases I tested.
    
    Part of #386
    Bertram25 committed Jan 12, 2016
Commits on Jan 3, 2016
  1. Fixed scrolling some selection into view by factoring the scroll view…

    … code.
    
    This is mostly visible when trying to load the 10th save slot, and then trying to save there.
    Bertram25 committed Jan 3, 2016
  2. Merge pull request #513 from authenticate/master

    Adding a clipping rectangle option menus.
    Bertram25 committed Jan 3, 2016
Commits on Jan 1, 2016
Commits on Dec 31, 2015
  1. Merge pull request #511 from authenticate/master

    Fixing the scrolling animation for option menus.
    Bertram25 committed Dec 31, 2015
  2. Fixing a bug where the scroll offset would not be correct for the fir…

    …st frame of a scroll animation.
    authenticate committed Dec 31, 2015
  3. Adding a comment.

    authenticate committed Dec 31, 2015
Commits on Dec 30, 2015
  1. Added autosave support.

    Now, the game state will be saved after each map loading in an autosave.
    The player will be able to select the autosave from the loading menu if he/she wants to.
    
    I may improve this after some use, but the current feature looks fine so far. :)
    
    Fixes #386
    Bertram25 committed Dec 30, 2015
  2. Merge pull request #512 from authenticate/upstream

    Updating the build instructions for Visual Studio.
    Bertram25 committed Dec 30, 2015
Commits on Dec 24, 2015
Commits on Dec 22, 2015
  1. Added support to set in the settings the number of available save slots.

    Defaulted it to 10, since 6 was sometimes a bit short.
    Bertram25 committed Dec 22, 2015
  2. Made the fix to options menu more robust.

    And applied it as well on the left/right input types.
    Bertram25 committed Dec 22, 2015
  3. Fixed an infinite loop bug in the option box code.

    This bug could happen on lists with disabled element and wrap enabled.
    
    I removed the use of recursive calls but the code is still messiy there.
    Bertram25 committed Dec 22, 2015