Lua C C++ CMake Objective-C NSIS
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Valyria Tear Copyright (C) 2012 by Bertram Copyright (C) 2004 - 2011 by The Allacrost Project This code is licensed under the GNU GPL. It is free software and you may modify it and/or redistribute it under the terms of this license. See http://www.gnu.org/copyleft/gpl.html for details. Valyria Tear is an attempt at creating a small J-RPG using an upgraded HoA engine (See http://www.allacrost.org/). Linux compilation procedure: Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt. You'll then be able to play by typing: 'src/valyriatear' Windows: A Code::Blocks project file is also provided when compiling under Windows. In that case, you might need the dependencies and headers files that can be downloaded at: https://github.com/Bertram25/ValyriaTear/downloads (Look for a valyriatear-win32-depends-YYYY.MM.DD.zip file) Game directories included and used are: dat/ img/ mus/ snd/ src/ po/ Library dependencies (you will need the following in order to compile and run the game): OpenGL and GLU libjpeg (6.2 to 8) libpng (1.2 to 1.5) SDL (1.2) SDL_ttf (1.2) OpenAL libogg libvorbis GNU Gettext lua 5.1.x Luabind 0.9.1 (Provided as a static library) Boost headers (1.48 to 1.49) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear) Qt 4+ (only if you wish to compile the map editor)