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A 3D/2D game engine that supports both DirectX11 and OpenGL 4.5
A 3D component based Game Engine written in C++, using OpenGL with Bullet Physics integration.
A* pathfinding and movement system in C# and MonoGame taken from the Vault-Tech engine
This is my first 2D game engine writen in C# and MonoGame
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Sample that shows how to combine native rendering with Java UI on Android
Just an example on how you could implement a packet structure.
Tutorial on NIB-less Cocoa OpenGL Window
A collection of official brand icons
One framework for creating powerful cross-platform games.
a Minimalistic multithreaded ray tracer written in Java.
A sample project that mixes Apple's Swift language with Objective C and C++
A programming tutorial for sight & light
A lesson in how to set up OpenGL on OS X