# Configuration file general { I:"Base XP Cost"=4 B:"Disable Sheep Dropping Wool on Death"=true # Set this to false if you don't want to use skills, just the advancement locks B:"Enable Skillable Tabs"=true B:"Enforce requirements on Fake Players"=true I:"Level Cap"=32 I:"Levels per Skill Point"=2 # Set requirements for items in this list. Each entry is composed of the item key and the requirements # The item key is in the simple mod:item_id format. Optionally, it can be in mod:item_id:metadata, if you want to match metadata. # The requirements are in a comma separated list, each in a key|value format. For example, to make an iron pickaxe require 5 mining # and 5 building, you'd use the following string: # "minecraft:iron_pickaxe=mining|5,building|5" # # Item usage can also be locked behind an advancement, by using adv|id. For example, to make the elytra require the "Acquire Hardware." advancement # you'd use the following string: # "minecraft:elytra=adv|minecraft:story/smelt_iron" # # Skill requirements and advancements can be mixed and matched, so you can make an item require both, if you want. # You can also lock placed blocks from being used or broken, in the same manner. # # Locks defined here apply to all the following cases: Right clicking an item, placing a block, breaking a block, using a block that's placed, # left clicking an item, using an item to break any block, and equipping an armor item. # # You can lock entire mods by just using their name as the left argument. You can then specify specific items to not be locked, # by defining their lock in the normal way. If you want an item to not be locked in this way, use "none" after the = [default: [minecraft:iron_shovel=gathering|5], [minecraft:iron_axe=gathering|5], [minecraft:iron_sword=attack|5], [minecraft:iron_pickaxe=mining|5], [minecraft:iron_hoe=farming|5], [minecraft:iron_helmet=defense|5], [minecraft:iron_chestplate=defense|5], [minecraft:iron_leggings=defense|5], [minecraft:iron_boots=defense|5], [minecraft:golden_shovel=gathering|5,magic|5], [minecraft:golden_axe=gathering|5,magic|5], [minecraft:golden_sword=attack|5,magic|5], [minecraft:golden_pickaxe=mining|5,magic|5], [minecraft:golden_hoe=farming|5,magic|5], [minecraft:golden_helmet=defense|5,magic|5], [minecraft:golden_chestplate=defense|5,magic|5], [minecraft:golden_leggings=defense|5,magic|5], [minecraft:golden_boots=defense|5,magic|5], [minecraft:diamond_shovel=gathering|16], [minecraft:diamond_axe=gathering|16], [minecraft:diamond_sword=attack|16], [minecraft:diamond_pickaxe=mining|16], [minecraft:diamond_hoe=farming|16], [minecraft:diamond_helmet=defense|16], [minecraft:diamond_chestplate=defense|16], [minecraft:diamond_leggings=defense|16], [minecraft:diamond_boots=defense|16], [minecraft:shears=farming|5,gathering|5], [minecraft:fishing_rod=gathering|8], [minecraft:shield=defense|8], [minecraft:bow=attack|8], [minecraft:ender_pearl=magic|8], [minecraft:ender_eye=magic|16,building|8], [minecraft:elytra=defense|16,agility|24,magic|16], [minecraft:lead=farming|5], [minecraft:end_crystal=building|24,magic|32], [minecraft:iron_horse_armor=defense|5,agility|5], [minecraft:golden_horse_armor=defense|5,magic|5,agility|5], [minecraft:diamond_horse_armor=defense|16,agility|16], [minecraft:fireworks=agility|24], [minecraft:dye:15=farming|12], [minecraft:saddle=agility|12], [minecraft:redstone=building|5], [minecraft:redstone_torch=building|5], [minecraft:skull:1=building|20,attack|20,defense|20]] S:"Skill Locks" < minecraft:iron_shovel=gathering|5 minecraft:iron_axe=gathering|5 minecraft:iron_sword=attack|5 minecraft:iron_pickaxe=mining|5 minecraft:iron_hoe=farming|5 minecraft:iron_helmet=defense|5 minecraft:iron_chestplate=defense|5 minecraft:iron_leggings=defense|5 minecraft:iron_boots=defense|5 minecraft:golden_shovel=gathering|5,magic|5 minecraft:golden_axe=gathering|5,magic|5 minecraft:golden_sword=attack|5,magic|5 minecraft:golden_pickaxe=mining|5,magic|5 minecraft:golden_hoe=farming|5,magic|5 minecraft:golden_helmet=defense|5,magic|5 minecraft:golden_chestplate=defense|5,magic|5 minecraft:golden_leggings=defense|5,magic|5 minecraft:golden_boots=defense|5,magic|5 minecraft:diamond_shovel=gathering|16 minecraft:diamond_axe=gathering|16 minecraft:diamond_sword=attack|16 minecraft:diamond_pickaxe=mining|16 minecraft:diamond_hoe=farming|16 minecraft:diamond_helmet=defense|16 minecraft:diamond_chestplate=defense|16 minecraft:diamond_leggings=defense|16 minecraft:diamond_boots=defense|16 minecraft:shears=farming|2,gathering|2 minecraft:fishing_rod=gathering|8 minecraft:shield=defense|8 minecraft:bow=attack|8 minecraft:ender_pearl=magic|8 minecraft:ender_eye=magic|16,building|8 minecraft:elytra=defense|16,agility|24,magic|16 minecraft:lead=farming|5 minecraft:end_crystal=building|24,magic|32 minecraft:iron_horse_armor=defense|5,agility|5 minecraft:golden_horse_armor=defense|5,magic|5,agility|5 minecraft:diamond_horse_armor=defense|16,agility|16 minecraft:fireworks=agility|24 minecraft:dye:15=farming|12 minecraft:saddle=agility|12 minecraft:redstone=building|5 minecraft:redstone_torch=building|5 minecraft:skull:1=building|20,attack|20,defense|20 actuallyadditions=building|5 extrautils2=building|6,gathering|6 chisel=building|3 chiselsandbits=building|3 actuallyadditions:item_helm_emerald=building|5,magic|16 actuallyadditions:item_chest_emerald=building|5,magic|16 actuallyadditions:item_pants_emerald=building|5,magic|16 actuallyadditions:item_boots_emerald=building|5,magic|16 mob_grinding_utils=building|7,gathering|6 immersiveengineering=mining|10,gathering|16 immersivepetroleum=mining|10,gathering|16 immersivetech=mining|10,gathering|16 architecturecraft=building|4 storagedrawers=mining|6,gathering|6 ironchest=mining|3,gathering|3 extrautils2:miner=building|20,gathering|15 extrautils2:user=building|20,gathering|15 harvestcraft=farming|2,agility|2 botania=magic|5 rftools=building|22,mining|10 redstonearsenal=mining|10,defense|16,attack|16 draconicevolution=defense|29,attack|29,agility|15 enderstorage=gathering|16,magic|5,building|8 minecraft:ender_chest=gathering|16,magic|5,building|8 bigreactors=gathering|10,building|12 environmentaltech=gathering|15,building|15 torchmaster=building|15,,magic|15 appliedenergistics2=mining|5,gathering|5,building|5 ae2stuff=mining|6,gathering|6,building|6 wct=mining|8,gathering|10,building|10 elevatorid=building|6,magic|8 betterbuilderswands=building|5 betterbuilderswands:wandiron=building|8 betterbuilderswands:wanddiamond=building|16 betterbuilderswands:wandunbreakable=building|20 thermalcultivation=mining|5,gathering|5,building|5,farming|5 thermaldynamics=mining|5,gathering|5,building|5 thermalexpansion=mining|5,gathering|5,building|5 thermalfoundation=mining|5,gathering|5,building|5 bibliocraft=building|2 ironbackpacks=mining|5,gathering|5 aroma1997sdimension=mining|15,gathering|10,building|8 props=building|2 chesttransporter=gathering|5 randomthings:spectreanchor=gathering|10 randomthings=gathering|3 mysticalagriculture=farming|10 mysticalagradditions=farming|20 simplyjetpacks=building|8,agility|10 fluxnetworks=mining|10 > I:"XP Increase Per Level"=1 # Between how many levels should XP costs increase? # Default is 1, which means it increases cost every level. 3 would make the cost increase every 3 levels. I:"XP Increase Stagger"=1 } traits { golden_osmosis { B:Enabled=true S:Requirements=magic|20,mining|6,gathering|6,attack|6 I:"Skill Points"=10 } safe_port { B:Enabled=true S:Requirements=magic|20,agility|16,defense|16 I:"Skill Points"=6 } undershirt { B:Enabled=true S:Requirements=defense|12,agility|4 I:"Skill Points"=6 } effect_twist { B:Enabled=true S:Requirements=defense|20,attack|16,magic|16 I:"Skill Points"=8 } neutralissse { B:Enabled=true S:Requirements=attack|24,agility|8 I:"Skill Points"=10 } battle_spirit { B:Enabled=true S:Requirements=attack|16,defense|16,agility|12 I:"Skill Points"=6 } more_wheat { B:Enabled=true S:Requirements=farming|12 I:"Skill Points"=6 } green_thumb { B:Enabled=true S:Requirements=farming|16,magic|16 I:"Skill Points"=8 } fossil_digger { B:Enabled=true S:Requirements=mining|6 I:"Skill Points"=2 } obsidian_smasher { B:Enabled=true S:Requirements=mining|16 I:"Skill Points"=4 } roadwalk { B:Enabled=true S:Requirements=agility|12,building|8 I:"Skill Points"=6 } sidestep { B:Enabled=true S:Requirements=agility|26,defense|20 I:"Skill Points"=10 } lucky_fisherman { B:Enabled=true S:Requirements=gathering|12,magic|4 I:"Skill Points"=6 } drop_guarantee { B:Enabled=true S:Requirements=gathering|20,attack|8 I:"Skill Points"=8 } chorus_transmute { B:Enabled=true S:Requirements=building|16,magic|16 I:"Skill Points"=8 } perfect_recover { B:Enabled=true S:Requirements=building|8,gathering|4,mining|6 I:"Skill Points"=4 } }