[13.9005 - Unity]: Cannot Prepare a disabled VideoPlayer UnityEngine.Video.VideoPlayer.Prepare() (at :0) Kingmaker.UI.MainMenuUI.SplashScreenController.Start() (at :0) [29.0154 - Unity]: The referenced script on this Behaviour (Game Object 'Male_BaseSkeletonGeneric_HalfOrc') is missing! UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAllAssets(System.Type) (at :0) Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadDirectReferencesList() (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [30.0152 - Default]: GOG: Failed to sign in for reason FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE GogGalaxyManager+AuthenticationListener.OnAuthFailure(Galaxy.Api.IAuthListener+FailureReason) (at :0) Galaxy.Api.IAuthListener.SwigDirectorOnAuthFailure(System.IntPtr,System.Int32) (at :0) Galaxy.Api.GalaxyInstancePINVOKE.ProcessData() (at :0) Galaxy.Api.GalaxyInstance.ProcessData() (at :0) GogGalaxyManager.Update() (at :0) [30.9632 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [31.0512 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [32.2261 - Unity]: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.Debug.LogWarning(System.Object,UnityEngine.Object) (at :0) UnityEngine.Transform.set_parent(UnityEngine.Transform) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [32.3037 - Default]: Bind: no binding named OpenModificationsWindow Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0) Kingmaker.Modding.OwlcatModificationsWindow.Bind() (at :0) Kingmaker.UI.MVVM._PCView.Common.CommonPCView.BindViewImplementation() (at :0) Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.Common.CommonVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [37.9812 - Unity]: The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0) UnityEngine.AssetBundle.LoadAsset(System.String) (at :0) Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0) Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean,System.Boolean) (at :0) Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String,System.Boolean) (at :0) Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean,System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0) Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM,System.Boolean) (at :0) Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM) (at :0) Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [41.8171 - Default]: Exception occured! Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.UnitLogic.FactLogic.AddFactsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UI.LevelUp.ChargenUnit.RecreateUnit() (at :0) Kingmaker.UI.LevelUp.ChargenUnit..ctor(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Blueprints.Root.CharGenRoot+d__45.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) UnityEngine.MonoBehaviour.StartCoroutineManaged2(System.Collections.IEnumerator) (at :0) UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator) (at :0) Kingmaker.GameStarter+d__25.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [41.8221 - Default]: Object reference not set to an instance of an object at Kingmaker.UnitLogic.FactLogic.AddFacts.UpdateFacts (System.Boolean postLoad) [0x0017d] in :0 at Kingmaker.UnitLogic.FactLogic.AddFacts.OnActivate () [0x00047] in :0 at Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[TEntity,TData].OnActivate () [0x0000d] in :0 [42.4024 - Default]: Exception occured! Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.UnitLogic.FactLogic.AddFactsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UI.LevelUp.ChargenUnit.RecreateUnit() (at :0) Kingmaker.UI.LevelUp.ChargenUnit..ctor(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Blueprints.Root.CharGenRoot+d__45.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [42.4034 - Default]: Object reference not set to an instance of an object at Kingmaker.UnitLogic.FactLogic.AddFacts.UpdateFacts (System.Boolean postLoad) [0x0017d] in :0 at Kingmaker.UnitLogic.FactLogic.AddFacts.OnActivate () [0x00047] in :0 at Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[TEntity,TData].OnActivate () [0x0000d] in :0 [43.3733 - Default]: Exception occured! Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.UnitLogic.FactLogic.AddFactsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UI.LevelUp.ChargenUnit.RecreateUnit() (at :0) Kingmaker.UI.LevelUp.ChargenUnit..ctor(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Blueprints.Root.CharGenRoot+d__45.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [43.3753 - Default]: Object reference not set to an instance of an object at Kingmaker.UnitLogic.FactLogic.AddFacts.UpdateFacts (System.Boolean postLoad) [0x0017d] in :0 at Kingmaker.UnitLogic.FactLogic.AddFacts.OnActivate () [0x00047] in :0 at Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[TEntity,TData].OnActivate () [0x0000d] in :0 [43.5603 - Default]: Exception occured! Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.UnitLogic.FactLogic.AddFactsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UI.LevelUp.ChargenUnit.RecreateUnit() (at :0) Kingmaker.UI.LevelUp.ChargenUnit..ctor(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Blueprints.Root.CharGenRoot+d__45.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [43.5618 - Default]: Object reference not set to an instance of an object at Kingmaker.UnitLogic.FactLogic.AddFacts.UpdateFacts (System.Boolean postLoad) [0x0017d] in :0 at Kingmaker.UnitLogic.FactLogic.AddFacts.OnActivate () [0x00047] in :0 at Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[TEntity,TData].OnActivate () [0x0000d] in :0 [43.6026 - Default]: Exception occured! Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.UnitLogic.FactLogic.AddFactsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UI.LevelUp.ChargenUnit.RecreateUnit() (at :0) Kingmaker.UI.LevelUp.ChargenUnit..ctor(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Blueprints.Root.CharGenRoot+d__45.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [43.6036 - Default]: Object reference not set to an instance of an object at Kingmaker.UnitLogic.FactLogic.AddFacts.UpdateFacts (System.Boolean postLoad) [0x0017d] in :0 at Kingmaker.UnitLogic.FactLogic.AddFacts.OnActivate () [0x00047] in :0 at Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[TEntity,TData].OnActivate () [0x0000d] in :0 [43.7949 - Default]: Exception occured! Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.UnitLogic.FactLogic.AddFactsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.Feature) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature.Apply_Patch2(Kingmaker.UnitLogic.Class.LevelUp.Actions.SelectFeature,Kingmaker.UnitLogic.Class.LevelUp.LevelUpState,Kingmaker.UnitLogic.UnitDescriptor) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.AddAction(Kingmaker.UnitLogic.Class.LevelUp.Actions.ILevelUpAction,System.Boolean) (at :0) Kingmaker.UnitLogic.Class.LevelUp.LevelUpController.SelectFeature(Kingmaker.UnitLogic.Class.LevelUp.FeatureSelectionState,Kingmaker.Blueprints.Classes.Selection.IFeatureSelectionItem) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.PerformSelections(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.Class.LevelUp.LevelUpController,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],System.Nullable`1[Kingmaker.UnitLogic.Class.LevelUp.Actions.LevelUpActionPriority]) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.AddLevel(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Collections.Generic.Dictionary`2[Kingmaker.Blueprints.Classes.SelectionEntry,System.Collections.Generic.HashSet`1[System.Int32]],Kingmaker.UnitLogic.UnitFact,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.Blueprints.Classes.AddClassLevels,Kingmaker.UnitLogic.UnitDescriptor,System.Int32,Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.LevelUp(Kingmaker.UnitLogic.UnitDescriptor,System.Int32,System.Boolean) (at :0) Kingmaker.Blueprints.Classes.AddClassLevels.OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[[Kingmaker.EntitySystem.Entities.UnitEntityData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Kingmaker.Blueprints.Classes.AddClassLevelsData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].OnActivate() (at :0) Kingmaker.EntitySystem.EntityFactComponent.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Activate() (at :0) Kingmaker.EntitySystem.EntityFact.Attach(Kingmaker.EntitySystem.EntityFactsManager) (at :0) Kingmaker.EntitySystem.EntityFactsManager.Add(Kingmaker.UnitLogic.UnitFact) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitHelper.AddFact(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.Facts.BlueprintUnitFact,Kingmaker.UnitLogic.Mechanics.MechanicsContext,Kingmaker.Blueprints.Classes.Selection.FeatureParam) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize(Kingmaker.UnitLogic.UnitDescriptor,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UnitLogic.UnitDescriptor.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData.Initialize() (at :0) Kingmaker.EntitySystem.Entities.UnitEntityData..ctor(System.String,System.Boolean,Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Game.CreateUnitVacuum(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.UI.LevelUp.ChargenUnit.RecreateUnit() (at :0) Kingmaker.UI.LevelUp.ChargenUnit..ctor(Kingmaker.Blueprints.BlueprintUnit) (at :0) Kingmaker.Blueprints.Root.CharGenRoot+d__45.MoveNext() (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0) [43.7974 - Default]: Object reference not set to an instance of an object at Kingmaker.UnitLogic.FactLogic.AddFacts.UpdateFacts (System.Boolean postLoad) [0x0017d] in :0 at Kingmaker.UnitLogic.FactLogic.AddFacts.OnActivate () [0x00047] in :0 at Kingmaker.EntitySystem.EntityFactComponentDelegate`2+ComponentRuntime[TEntity,TData].OnActivate () [0x0000d] in :0 [140.0867 - Audio]: Voice Starvation Kingmaker.Sound.AkAudioService.OnAkLog(AkMonitorErrorCode,AkMonitorErrorLevel,System.UInt32,System.UInt64,System.String) (at :0) AkCallbackManager.PostCallbacks() (at :0) AkSoundEngineController.LateUpdate() (at :0) Kingmaker.Sound.AkAudioService.OnLateUpdate() (at :0) Kingmaker.Sound.AkAudioService+AudioServiceDrivingBehaviour.LateUpdate() (at :0)