[15:25] txt: array indexing issue
[15:29] txt: crash happends in fb::ant::AnimationManager::disableAnimatable
[15:29] txt: this crash info stack trace thing is bad in some places lol
[15:30] txt: anyway the function has a max count of 64
[15:34] txt: well might be an isssue with the 64
[15:34] txt: and i don tthink its easy to extend it as well
[15:35] txt: if over 64 animated entities get disabled disabled in 1 frame then issues will arise
15:37] txt: eax = 0xd910d252
[15:37] txt: is bad
[15:38] txt: looks like it overflowed by 1
[15:38] txt: overwrote the count
[15:38] txt: then next time count is all messed up
[15:39] txt: and causes bad indexing
15:43] txt: id say if more than 64 players goes out of frame(culling) on the same frame
[15:43] txt: example is if camera teleports
[15:44] txt: one solution is to have animatables allways update
15:45] txt: fb::AntSettings.forcePoseUpdate = true
Tried setting AntSettings.forcePoseUpdate to true and AntSettings.disableModelAnimationCulling to true, and they didn't fix it.
How to repro:
BotSpawn.zip
This mod adds chat commands to spawn bots and increases the time bodies take to despawn to 300 seconds.
How to repro:
XP1_001 ConquestAssaultLarge0 2
Spawn at G, aim towards E
Type in chat !row 100
Type !kill after a second, so all bots have spawned
Suicide
Change selected flag until you crash in spawn menu.
Some rcon params that might be needed: vu.DesertingAllowed true vars.maxPlayers 200 vars.roundStartPlayerCount 110 vars.roundRestartPlayerCount 110
Crash dumps from latest dev 17264, running this mod and doing these steps. dumps.zip
The text was updated successfully, but these errors were encountered:
This crash, acording to txt, is related to
Tried setting
AntSettings.forcePoseUpdate
to true andAntSettings.disableModelAnimationCulling
to true, and they didn't fix it.How to repro:
BotSpawn.zip
This mod adds chat commands to spawn bots and increases the time bodies take to despawn to 300 seconds.
How to repro:
XP1_001 ConquestAssaultLarge0 2
!row 100
!kill
after a second, so all bots have spawnedSome rcon params that might be needed:
vu.DesertingAllowed true
vars.maxPlayers 200
vars.roundStartPlayerCount 110
vars.roundRestartPlayerCount 110
Crash dumps from latest dev 17264, running this mod and doing these steps.
dumps.zip
The text was updated successfully, but these errors were encountered: