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Unity keeps Resolving packages when switching between clone and original. #23
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Hi tarsss, |
Thanks for your quick reply!
The Unity version is 2019.4.17f1. Also tried with 2019.4.9f1 though. |
I've replaced clone's Packages folder with the one from original project. Looks like the problem is solved now |
You can also turn off Auto Refresh in the preference panel and save changes only when you actually change something. |
Huh. Thank you guys. I was at a loss on what was at fault Works now. I just deleted the symlink to Packages, and just copy-pasted the Packages. It just works. |
This have been fixed in the latest released. |
I have a single clone of my project to test Mirror multiplayer. But when I switch between original and clone project editors, "Resolving packages" window appears, and takes few seconds to complete, which is kinda annoing. I already tried to clone original project again, but still, the issue is there. It seems like packages between original and clone are conflicting in some way (?). Is there any way to fix this? Thanks.
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