StreamFX 0.11.0 Alpha 3 (Testing)
Pre-release⚠️ Binaries removed due to GPL license violation! ⚠️
We had to remove binaries and source code due to a contributor submitting code that was not licensed under the GPLv2 "or later" license or any compatible license. While we were able to adjust the source code contained in the repository to exclude these license violations, we can't guarantee that binaries will be available again.
This is a Testing release!
Testing releases should never be used in Production workflows and only be used for Testing, which is why it is called Testing. You will be on your own if you decide to use the Testing release in Production, and very limited support can be given. To get the latest Production-ready release, follow this link.
Enjoying the benefits of StreamFX? Then support it on Github Sponsors or Patreon!
The StreamFX project is only possible through your support, either as a translator or as a Supporter on either Patreon or Github. Your support helps keep StreamFX free from Ads, even if it's just translating a few lines per month, or 1$ per month. If continuous support isn't your thing, maybe a one-time donation via PayPal is?
Changes to Platform Support
StreamFX now requires OBS Studio 27.0.0 (or higher)! (#561)
As we always say to keep everything up to date, the latest version of StreamFX now requires that OBS Studio 27.0.0 (or higher) is being used. If you haven't already updated, now is the time to do so, as you will most likely save us and yourself time by just fulfilling the System Requirements of StreamFX.
Changes to Sources/Filters/Transitions
🆕 Video Super-Resolution Filter (#546, #595)
Upscale any Source to higher resolution with the new Video Super-Resolution filter! Whether it is a low resolution Capture Card, a cheap Camera, or even an old stream recording, this filter can help you achieve that extra bit of high definition in your scenes. Get your Just Chatting camera scene looking crisp with this simple filter!
Gaussian
Blur now matches actual Gaussian Blur! (#573, #572)
Back when Gaussian Blur was implemented, I attempted to optimize the quality and calculation time, not realizing that doing so actually made the Gaussian Blur implementation no longer function as Gaussian Blur. This has now been fixed, and the Gaussian Blur type now matches the reference implementation. Here is a before and after (Left: StreamFX, Right: Reference).
Changes to Encoders
Other Changes
Added many new Shader examples! (#584, #539)
As Shaders get more and more powerful, more examples are needed to show just what you can do with them, and 0.11 brings a number of new examples to use. @carlosbaraza also ported the "Rounded Rect" Shader from shaderfilter to StreamFX's shader code.
Minor Changes
- #559, #571, #582: Fixed Blur shaders not compiling correctly on OpenGL, waiting for the fix to be merged upstream.
- #570, #587, #546, #598: Most of the project was adjusted to match Coding guidelines.
- #588, #597: Fixed CUDA being loaded and unloaded rapidly during initialization causing unexpected issues.
- #545, #549, #556, #558: Translations no longer required proof reading and have been updated.
- #570: All references to NVIDIA now use the correct uppercase name.
Please make sure to read the Installation Guide!
The installation guide covers the required hardware and software to run the plugin, and how to install it through the various options. Please make sure that you have read it in it's entirety before asking for help, as most issues can simply be solved by reading it and actually following all the steps, including installing the necessary prerequisites.