PolyVR - a shortcut to virtual reality
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examples
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setup
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PolyVR-optirun.sh
PolyVR.bat
PolyVR.bg.sh
PolyVR.sh
PolyVR_14.04.cbp
PolyVR_16.04.cbp
PolyVR_18.04.cbp
README.md
install
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README.md

PolyVR - A Shortcut To Virtual Reality

PolyVR is a scene authoring system for engineering applications. It packs common virtual reality features like clustering, tracking and scenegraph operations as well as advanced features like interactive offscreen websites on any geometry using the chromium embedded framework, the bullet physics engine, the whole world generated using OpenStreetMap data (in development), mechanics simulation, a molecule generator (from string definitions) and much more. PolyVR comes with a graphical user interface to ease the authoring of complex virtual scenes and worlds. Logik can be scripted using Python and shader written in GLSL. The authoring process is dynamic, no need to stop the scene, every change applies instantly. This is also true for the hardware configuration dialogs which allows for easy deployment and calibration of distributed visualization setups. No need for complex config files and system restart for every change.

Requirements

Ubuntu 16.04 LTS and derived distributions

Ubuntu 18.04 LTS and derived distributions

There are no special hardware requirements for basic usage. A decent graphics card from any main vendor is recommended. Some specialized modules require OpenGL 4.X to work properly. PolyVR is regularly tested on NVIDIA QUADDRO, NVIDIA GTX and ATI RADEON cards.

Install instructions

clone this repository

git clone https://github.com/Victor-Haefner/polyvr.git

cd polyvr

sudo ./install

build the project in codeblocks with the project file polyvr/PolyVR.cbp. Set the number of compilation processes to 5 or more depending on your CPU. The option is in Settings > Compiler... > Global compiler settings > Build options.