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Android XYZTouristAttractions Sample

This sample aims to be as close to a real world example of a mobile and Wear app combination as possible. It has a more refined design and also provides a practical example of how a mobile app would interact and communicate with its wear counterpart.

The app itself is modeled after a hypothetical tourist attractions app that notifies the user when they are in close proximity to notable points of interest.

The Wear component shows tourist attraction images and summary information, and provides quick actions for nearby tourist attractions in a GridViewPager UI component.


Steps for trying out this sample:

  • Compile and install the mobile app onto your mobile device or emulator.
  • Compile and install the wearable app onto your Wear device or emulator. (Note: wearable apps are not automatically pushed from your mobile device unless you build a production release, see here for more info).
  • Start the mobile app and use the overflow menu options to test either a notification enhanced for Wear, or the full wearable application (unless you're physically in Sydney in which case the geofence should trigger automatically). Note that the first time you trigger either the notification or the wearable app it may take 20-30 seconds to show up as it needs to transfer the image assets to the wearable (in practice this delay won't be noticeable to users as they will only be notified once the data has been sent).

This sample aims to demonstrate a number of different Android APIs and concepts relating to Android Wear and location using Google Play Services:

The sample also focuses on providing a simple, yet clean design and UI for both mobile and wearable apps with an extra level of visual polish compared to a traditional code sample.

Some of the UI widgets and design patterns used in the mobile app include:

  • Use of Material theme including definition of primary and accent colors
  • AppCompat usage for Material theme backward compatibility
  • Metrics and keylines based on the Material guidelines
  • Window content and activity transitions based on the Material guidelines
  • Use of the RecyclerView widget
  • CoordinatorLayout23 and FloatingActionButton24 from the Design Support library25
  • Material animations such as activity and shared element transitions

The wearable app uses a number of techniques and UI widgets as well:


  • Android SDK 25
  • Android Build Tools v25.0.2
  • Android Support Repository



Getting Started

This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.


If you've found an error in this sample, please file an issue:

Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see for more details.


Copyright 2016 The Android Open Source Project, Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.