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When this foe feeds off the energy created when you cast a spell, it opens its mouth and sucks that energy into its body, roll+INT. On a 10+ choose one, on a 7-9 choose two. On a 6- the GM will choose two:

  • It uses the power it siphoned to heal itself for 1d8
  • The power charges its next attack, which deals +1d10 damage forward if it lands
  • This interference drains your mind, take 1d8 damage ignoring armor
  • The power is redirected to two allies you name, they take 2d4 damage ignoring armor
  • You forget the spell

Author: Colin "Vindexus" Kierans
Blog Post:
Release Date: 2016-08-26 08:00 GMT-0800
Author URL:

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