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Aim and Fire, changed n Clip to n Uses for ranged weapons
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|# Basic Moves|
|## Aim and Fire|
|When you **aim and fire your ranged weapon**, roll+DEX and expend a use of your weapon. On a 10+ deal your damage. On a 7-9 you deal your damage and choose one:|
|- You take what you can get, deal -1d6 damage|
|- You need to take some more shots, expend another use of your weapon|
|- You have to place yourself in danger, the GM will tell you how|
|When you **take a moment to reload your weapon** reset your weapon's uses and expend 1 ammo.|
|## Throw Grenade|
|When you **prime and throw a grenade**, roll+Dex. On a 10+, the grenade lands where you aimed. On a 7-9 choose one:|
|- The grenade lands where you aimed but you have to move to make the throw placing you in danger as described by the GM|
|- The grenade only lands near where you aimed, for a reduced or dangerous effect as described by the GM|