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Aim and Fire, changed n Clip to n Uses for ranged weapons

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Vindexus committed Feb 28, 2016
1 parent 0b554fd commit 522168005b0cf1e30c28a1e76b0bcf8ec908b85e
Showing with 25 additions and 9 deletions.
  1. +16 −0 basicmoves.md
  2. +2 −2 classes/assassin.md
  3. +7 −7 equipment.md
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# Basic Moves
## Aim and Fire
When you **aim and fire your ranged weapon**, roll+DEX and expend a use of your weapon. On a 10+ deal your damage. On a 7-9 you deal your damage and choose one:
- You take what you can get, deal -1d6 damage
- You need to take some more shots, expend another use of your weapon
- You have to place yourself in danger, the GM will tell you how
## Reload
When you **take a moment to reload your weapon** reset your weapon's uses and expend 1 ammo.
## Throw Grenade
When you **prime and throw a grenade**, roll+Dex. On a 10+, the grenade lands where you aimed. On a 7-9 choose one:
- The grenade lands where you aimed but you have to move to make the throw placing you in danger as described by the GM
- The grenade only lands near where you aimed, for a reduced or dangerous effect as described by the GM
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Your load is 9+Str.
You start with leather armor (*1 armor, worn, 1 weight*), adventuring gear (*1 weight*), and rations (*5 uses, 1 weight*). For your weapons choose one:
- Lasgun (*near, far, long, clip 4, 2 weight*) and dagger (*hand, 1 weight*)
- Laspistol (*near, far, clip 3, 1 weight*) and Rapier (*close, precise, 1 weight*)
- Lasgun (*near, far, long, 4 uses, 2 weight*) and dagger (*hand, 1 weight*)
- Laspistol (*near, far, 3 uses, 1 weight*) and Rapier (*close, precise, 1 weight*)
## Advanced Moves for Levels 2+
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## New Weapon Tags
- *Long*: It’s useful for attacking someone far enough away that you can barely make out their face.
- *Clip n*: It can be used for Volley *n* times before it must be reloaded.
- *n Uses*: It can be used *n* times for shooting actions (Aim and Fire, Called Shot, Suppressing Fire, etc) before it must be reloaded.
- *Scatter*: It’s very effective in close quarters. Roll an extra damage die when attacking a target within Reach.
- *Tearing*: When dealing damage with this weapon roll an extra damage die and discard the lowest.
- *n Rending*: This weapons tears and destroys the target’s defenses. The target’s armor is reduced by *n* when they take damage from this weapon.
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- *n Proven*: This weapon always strikes true. When rolling for damage with this weapon, treat any roll below *n* as having rolled *n*.
## Weapon List
- **Laspistol**: *near, far, clip 3, 15 thrones, 2 weight*
- **Stub revolver**: *near, far, clip 2, 10 thrones, 2 weight*
- **Lasgun**: *near, far, long, clip 4, 40 thrones, 2 weight*
- **M36 Lasgun**: *near, far, long, clip 4, +1 damage, 60 thrones, 2 weight*
- **Double-barreled shotgun**: *close, near, far, scatter, clip 1, 35 thrones, 2 weight*
- **Pump action shotgun**: *close, near, far, scatter, clip 4, 55 thrones, 2 weight*
- **Laspistol**: *near, far, 3 uses, 15 thrones, 1 weight*
- **Stub revolver**: *near, far, 2 uses, 10 thrones, 1 weight*
- **Lasgun**: *near, far, long, 4 uses, 40 thrones, 2 weight*
- **M36 Lasgun**: *near, far, long, 4 uses, +1 damage, 60 thrones, 2 weight*
- **Double-barreled shotgun**: *close, near, far, scatter, 1 use, 35 thrones, 2 weight*
- **Pump action shotgun**: *close, near, far, scatter, 4 uses, 55 thrones, 2 weight*
- **Box of Ammo**: *3 ammo, 1 throne, 1 weight*
- **Club, Shillelagh**: *close, 1 throne, 2 weight*
- **Staff**: *close, two-handed, 1 throne, 1 weight*

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