Releases: ViperJohnGR/ModelVariations
Releases · ViperJohnGR/ModelVariations
- Added ability to disable ped weapon variations while on a mission.
- Added ability to set ped weapon variations per vehicle.
- Fixed preventing vehicle models with 0 id variations from spawning not working.
- Fixed bug where cars appear with only one tuning part.
- Added ability to set how often each car will have tuning parts.
- Added ability for traffic cars to spawn with tuning parts
- Fixed using model names in ini files not working properly
- Fixed clone remover deleting roadblocks
- Fixed crash when adding variations of wrong model types
- CloneRemoverIncludeVariations is now per ped model
- Added ParentModel option to allow for more than 1 parent model
- Added check for new versions
- Fixed crash when spawning a Combine Harvester
- Fixed gang wars triggering instantly when entering a territory
- Added ability to choose weapon ped models by model name
- Added ability to stop ped variations behaving like the original model
- Added Towtruck, Tractor, Rhino, Mr. Whoopie, Dumper, SWAT Tank special functions
- Added Dozer, Forklift, Packer, Cement Truck, Combine Harverster special functions
- Added Cropduster and Stuntplane special functions
- Added ability to change the colors of emergency lights
- Fixed clone remover triggering gang wars without killing enemies
- Fixed parked car variations reverting to the original model when leaving the area
- Fixed crash when using ini options with empty values