Into the Dungeon: Revived
Rules for fantastic adventure games playable with paper and pencil and polyhedral dice
ItD:R is a lightweight fantasy-themed role-playing ruleset designed for a streamlined gameplay. Gather your friends, grab some dice, and dive into the world of sword and sorcery adventures of your own creation!
In this book you will find:
- Easy to learn rules, core ones fit on a one-page spread
- Quick character generation and feature-based levelling
- Fast combat thanks to the absence of to-hit rolls
- Basic domain rules for upper-level games
- A magic system with easy-to-remember spell effects
- Simple game mechanics that allow to minimize session preparation time
- A guide for converting monsters from other systems
- A collection of additional and alternative rules to mix and match for the perfect gaming experience
- Random inspiration tables to use for preparation or even during sessions
- A small bestiary with different monsters and wild animals
The ruleset is based on "Into the Dungeon: Playtest Edition" by Chris McDowall.
Home Page
Latest Release
itch.io
ArtStation and DeviantArt
Illustration gallery atPDFs
All PDFs are located in the "current" directory.
PDF file | Description |
---|---|
itdr.pdf | current version of the book |
itdr_light*.pdf | light edition (28 pages): parts_1-4, part_a1, part_index |
itdr_minimal*.pdf | minimal edition (16 pages): parts_1-4 only |
*_booklet.pdf | booklets for printing |
*_booklet_r.pdf | booklets for printing with odd pages rotated upside down |
itdr_charsheet.pdf | character sheet |
itdr_charsheet_double*.pdf | double character sheets for printing |
itdr_timesheet.pdf | time-tracking sheet |
itdr_timesheet_double*.pdf | double time-tracking sheets for printing |
Printing
- Page setup:
- for
*_booklet.pdf
: Two-sided - short edge (flip) - for
*_booklet_r.pdf
: Two-sided - long edge (standard)
- for
- Page scaling:
none
- Auto rotate and center:
yes
- Trim printed booklets to about 5.4in x 8in.
Scripts
Script | Description |
---|---|
cleanup.sh | clean auxiliary files |
make_all.sh | update ALL PDFs in the repository |
make_booklet.sh [-r] [FILE]... | make specified booklets, "-r" key to rotate odd pages upside down (see in-script options and comments for more info) |
make_booklets.sh | make all booklets (default, light, and minimal) including ones with upside down odd pages (with suffix "_r") |
make_charsheets.sh | make all charsheet versions |
Dependencies
Arch
sudo pacman -S texlive-bin texlive-core texlive-fontsextra texlive-latexextra
Debian
sudo apt-get install texlive-latex-base texlive-fonts-extra texlive-latex-extra
What is different from "Into the Dungeon: Playtest Edition"?
- Game mechanics are closer to "Into the Odd"
- Features and backgrounds instead of classes
- Updated and refined magic system
- Knowledge rolls
- Wands and rods usage rule
- Example magic items
- Example random encounters and obstacles
- Monster conversion guide
- Ideas for monster creation and example monster abilities
- Great amount of additional and alternative rules (Appendix A)
- Expanded bestiary (Appendix B)
- Spell List and Index
Changelog
v2.1
Part 1
- Beastmaster may choose to make a WIL Save instead of the pet
- Thaumaturge starts with two Gifts instead of one
- Improved starting equipment description
Part 2
- Taking your Turn: clarified sequence
Part 3
- Ruling a Domain: Unrest roll is changed from "equal or lower" to "lower"
Part 4
- Simultaneous Persistent Spells are limited to 2 x Mystic Level
- Dispel:
- Superiority in the Mystic Level grants Advantage
- Added a rule for dispelling Persistent Spells
Circle 1
- Identify: improved description
Circle 3
- Invisibility Sphere: improved description
Circle 5
- Perfect Weapon: now Persistent; does not disappear when casting spells.
Part 5
- Combat Turn Sequence: expanded into Marching Order and Combat Turn Sequence
Part 7
- Random Encounters: A note on using larger dice
Part 8
- Monster Conversion: Improved Morale conversion table
Appendix A
- Characters:
- Added the Balanced Characters rule
- Added Fortune Favours the Brave rule
- Added the Group Saves rule
- Selling: Added chance of the barter rule
- Travel:
- Exhaustion Check
- Simplified Speed Modifiers
- Added units of measure in the horizon formula
- Added a note regarding weather duration
- Added the Movement in Combat and Exploration section
- Random Characters: fixed and improved
- Random Magic Items:
- 'dust' entry changed to 'dust or powder'
- Added the colour table reference
- Random Monsters: updated, added an instruction and a new table - Material
- Random Non-Player Characters: 'red hair' entry changed to 'rare hair colour'
Miscellaneous
- Improved document style and layout
- Improved booklet script and printing layout
Home Page
- Tools:
- Random Character
- Random Non-Player Character
- Random Monster
- Random Magic Item
- Random Weather
- Improved layout, implemented responsive design
v2.0
Part 1
- Berserker: "gain Advantage on Saves against Critical Damage" now reads "gain Advantage on subsequent Saves against Critical Damage"
- new Feature: Beastmaster
- Brawler: added missing "Can be taken multiple times" line.
- new Feature: Duellist
- new Feature: Ironclad
- Mystic: added optional rule of Random Spell Selection
- new Feature: Sharpshooter
- new Feature: Thaumaturge
- new Background: Hunter
- new Background: Labouter
- additions into the Equipment section:
- Lance
- Acid
Part 2
- Ganging Up: Clarification on attacks that directly target Ability Scores
- Enhancement/Impairment: note on mutual negation
- Armour: Clarification on attacks that bypass HP
- Rest: note on what may prohibit Resting
- new Pets rule (one per character)
- Experience Levels:
- at least one lowest Ability Score will increase by one on level-up
- Clarification for the Master Experience Level
- alternative gold-based experience progression
Part 3
- Overall refinement
- Conscription Domain Focus
- Additional rules for training soldiers
- Damage bonus range is from -5 to +5
- Damage bonus is mentioned when units attack the individuals
- Individual attacks that cause Blast Damage are Impaired against Units as well
- Unit attacks that cause Blast Damage against units have bonus weapon Damage die.
Part 4
- Clarification of ongoing effects for summoned extraplanar creatures
- Optional Magic Mishap on a failed WIL Save from casting a spell
- Optional Scroll Activation rule
Cantrips
- Detect Magic: clarified wording
- Light is now Light/Douse
- Mage Hand is renamed into Magic Hand
- Message and Ventriloquism are merged into Ghost Sound
- Prestidigitation: usage is expanded
- Removed Open/Close as covered by Magic Hand
Circle 1
- new spell Camouflage
- new spell Courage
- new spell Glue
- Disguise Self: specified facial appearance
- Gust of Wind is moved here from the Circle 2
- Pyrotechnics is moved here from the Circle 2; usage is expanded
- Swarm is moved here from the Circle 2
Circle 2
- Acid Arrow: now STR Loss is d4 and affected by Armour
- Arcane Sight is moved here from Circle 3
- Cat's Grace: now affects ranged weapon Damage
- Gentle Repose is replaced with new spell Speak with Dead
- Glitterdust: clarified wording
- Heroism: can target others, saves are rerolled on 20, works once until Rest (per target)
- Hex: new spell
- Knock: rephrased
- Magic Mouth: now speaks once or each time when triggered
- Magic Weapon is moved here from the Circle 1
- Misdirection: removed (see Obfuscate (C3))
- Rage is moved here from the Circle 3
- Ray of Enfeeblement is moved here from Circle 1
- Resist Element: now grants Impaired damage instead of immunity
- Rope Trick: now accommodates six creatures instead of eight
- Shatter: specified area of effect, now affects all targets, objects or crystalline creatures take d12 Damage
Circle 3
- new spell Absorb Element (old version of Resist Element)
- Black Tentacles: updated save mechanics
- Clairaudience/Clairvoyance: clarified effect
- Daylight: clarification regarding magical darkness
- Gaseous Form: now Persistent, added clarification regarding ending the effect
- Haste/Slow: now grants Advantage/Disadvantage on DEX Saves
- Magic Circle: fits one creature
- Obfuscate: new spell combines Misdirection and Nondetection
- See Invisibility is moved here from the Circle 2
- Shrink Item: works only on non-magical objects
- Stinking Cloud: specified area of effect and clarified repeated saves
- Suggestion: added a note on saves against harmful suggestions
- Water Breathing: clarified wording
- Wind Wall: clarified wording
Circle 4
- Animate Dead: added a note on control
- Arcane Eye: you can cast Cantrips through it
- Confusion: specified area of effect
- Dimensional Anchor: specified area
- Fear is renamed into Cause Panic
- Fire Shield: clarified wording
- Nightmare: changed "full rest" to "full night's sleep"
- Polymorph: added limitations
- Rainbow Pattern: specified affected targets and what happens after passing a Save
Circle 5
- new spell Alter Fate
- Blight: specified living targets
- new spell Bloody Gossamer
- new spell Disintegrate
- Dominate Person: added a note on repeated Saves
- new spell Hermit's Company
- Passwall: specified duration
- Possession is replaced with Mass Suggestion
- Mage's Faithful Hound is renamed into Mystic's Faithful Hound, will follow the caster, now Persistent
- False vision is merged into Mage's Private Sanctum which is renamed into Mystic's Private Sanctum and now Persistent
- new spell Mystic's Saving Grace
- new spell Perfect Weapon
- new spell Permutation
- Telekinesis: added a note on damage
- Telepathic Bond: added note on presence of targets, now Persistent
Part 5
- A note on combat turn sequence
- A note on attack notation
- A note on Ability Score Loss rolls
Part 6
- A note on magic items drawbacks
- Poison is changed to Deadly Poison with new effects
Appendix A
- Contest rule
- Hardcore Mode rule
- Injuries: changed limb table
- Magic Mishaps: changed conditions and body part table
- Rations: added cost
- Selling rule
- Siege Engines: added reload and transportation rules
- Travel: clarified rules, vehicle overload penalty, and cargo space occupied by short-distance passengers
- Units of Measure: added coin weights
Appendix B
- Gazer: Disintegration beam now deals d6 Damage ignoring Armour
- Ghoul: new monster
- Hook Horror: changed d10 Hooks to 2d8 Hooks
- Hootbear: changed d10 Claws to 2d8 Claws
- Phase Panther: changed d8 Clawed Tentacles to 2d8 Clawed Tentacles
- Red Dragon: changed d10 Claws to 2d10 Claws
- Elephant: Changed 2d8 Tusks to d10 Tusks
Appendix C
- Removed
Style
- New and updated illustrations
- References, style, layout, formatting, and alignment update
- Index update
- Removed Notes part
- Timesheet
v1.2.1
- light and minimal editions of the book
- character sheets
- new building scripts
Part 1
- fixed and updated Halfling Ancestry Feature
Part 4
- 2nd Circle:
- Owl's Wisdom: now grants Advantage on WIL Saves
- 3rd Circle:
- Displacement: now Persistent
Other
- Mule and Horse rebalance
- Miscellaneous rules clarifications
v1.2
Part 1
- Berserker: a bonus is limited to melee
- Commander: a command does not count as action
- Healer: starts with 5s worth of healing supplies
- Skilled: grants a pair of expertises instead of one
- A note on Shields requiring one hand to use
- Adventuring Gear list update
- Stats for a mule and horse
Part 2
- An item swap option for the Taking your Turn rule
- Ganging Up bonus is limited up to +5
- Mounted bonus is limited to melee and unmounted opponents
- Morale rule exemption for mindless or fearless opponents
- An optional slower experience progression rule
Part 3
- An expanded note on walls and sieges
Part 4
- A note on Cantrips and ongoing effects
- Better explanation of damage from casting spells
- A note on Scrolls
- Cantrips:
- Guided Strike: gives a bonus weapon Damage die instead of Enhancing
- Light: removed an option to cast onto a creature; now requires the caster to hold the target object
- Resistance: now Persistent
- 1st Circle:
- Burning Hands: does not ignore Armour but deals d6 Damage
- Identify: added a note on hidden properties, curses, etc.
- Mount: added a Damage effect
- Silent image: is motionless
- Unseen Servant: changed STR from 3 to 5
- 2nd Circle:
- Continual Flame: added a note on casting on objects
- Fog Cloud: added a note on ranged attacks Impairment
- Gust of Wind: specified range
- Levitate: added an aftereffect and note on heavy targets
- Misdirection: now Persistent
- Phantom Trap: now Persistent
- Resist Energy: renamed to Resist Element
- Rope Trick: clarified description
- See Invisibility: specified range
- 3rd Circle:
- Arcane Sight: improved description and effect
- Gaseous Form: the target is a willing creature
- Major Illusion: a note on disguise
- Magic Circle: now Persitent; affects a certain type of unnatural beings
- Sepia Snake Sigil: specified symbol size
- Shrink Item: a note on weight
- Sleet Storm: specified range
- 4th Circle:
- Fire Trap: now Persistent
- Ice Storm: replaced by a Chain Lightning spell
- Minor Creation: now Persistent
- Phantasmal Killer: attacks once before disappearing
- Polymorph: specified permanence of the effect
- Solid Fog: specified range
- Symbol of Pain: specified symbol size
- 5th Circle:
- Baleful Polymorth: specified permanence of the effect
- Blight: now affects d12 targets
- Cloudkill: specified size, speed, and living targets
- Major Creation: now Persistent
- Symbol of Sleep: specified size; now grants a WIL Save
- Minor phrasing fixes
Part 5
- A note on Damage dice
- A note on poison targets
Part 6
- 20 example magic items
Part 7
- Example Random Encounters tables
- Example Obstacles
Part 8
- Ideas for Monster Creation
- Example Monster Abilities
Appendix A renamed to C
new Appendix A:
- Characters:
- Epic Characters
- Mundane Characters
- Gods, Religion, and Disciples
- Injuries
- Light
- Living Expenses
- Load Capacity
- Madness
- Magic Mishaps
- Manufacture of Magic Equipment
- Pets' Experience
- Rations
- Resources
- Structures and Sieges:
- Construction
- Siege Engines
- Structural Damage
- Travel
- Random Tables and Inspiration:
- Random Characters
- Random Magic Items
- Random Monsters
- Random Non-Player Characters
Example Monsters moved to Appendix B
new Appendix B:
- New monsters:
- Hellhound
- Imp
- Manticore
- Mummy
- Ogre
- Troll
- Yeti
- Mundane Beasts section with 10 beasts
Spell List
- Added spell circle info
v1.1
- Mystic advancement: Spell Circle is limited by Mystic Level instead of Experience Level
- Mystic's Tome is required when preparing spells
- Damage from casting spells targets WIL instead of STR
- Signature spells can be cast without preparation
- Spells changes:
- Charm Person: targets humanoids only
- Magic Missile: d4 instead of d6 damage
- Ray of Enfeeblement: lasts until Rest instead of Healing
- Shield: now blocks Magic Missiles
- False Life: now affects lost STR instead of HP
- Spectral Hand: clarified usage
- Flame Arrows: "bonus damage" instead of "extra damage"
- Lightning Bolt: d8 instead of d10 damage
- Nondetection: now Persistent
- Shout: d8 instead of d10 damage
- Charm Monster: renamed to Charm Creature, targets all creatures
- Remove Curse: now target any magical Disadvantages or Impairments
- Note on elemental damage
- Improved and clarified phrasing
- Index update
- Box style update
v1.0.1
Bugfix release: force PDF 1.4 for the Acrobat compatibility.
v1.0
First official release.
v0.9.4-beta
First public beta-release.