Develop #99

Merged
merged 42 commits into from Mar 14, 2014
Commits on Sep 25, 2013
  1. @Flamefire

    Rename SScores

    Flamefire committed Sep 25, 2013
Commits on Sep 26, 2013
  1. @Flamefire

    Better handling of Points (Preparation for future changes)

    Flamefire committed Sep 26, 2013
    Fix some warnings of unused results (show errors on failure!)
Commits on Sep 27, 2013
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Commits on Oct 4, 2013
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Commits on Oct 8, 2013
  1. @Flamefire

    Fix crash

    Flamefire committed Oct 8, 2013
  2. @Flamefire

    Fix some bugs where round was actually roundNr

    Flamefire committed Oct 8, 2013
    Now round (0 based) is always used
Commits on Oct 21, 2013
  1. @Flamefire

    Merge branch 'develop' into Better_Rounds_Handling

    Flamefire committed Oct 21, 2013
    Conflicts:
    	Vocaluxe/Base/CGame.cs
    	Vocaluxe/Screens/CScreenNames.cs
  2. @Flamefire

    Fix typo

    Flamefire committed Oct 21, 2013
Commits on Oct 24, 2013
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Commits on Feb 25, 2014
  1. @Flamefire

    Split CDecoder

    Flamefire committed Feb 26, 2014
Commits on Feb 27, 2014
  1. @Flamefire

    Highly optimized video decoding

    Flamefire committed Feb 27, 2014
    still some problems with looping videos
Commits on Mar 9, 2014
  1. @Flamefire

    Fix race conditions

    Flamefire committed Mar 9, 2014
    Improve performance further
  2. @Flamefire
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Commits on Mar 10, 2014
  1. @Flamefire

    Introduce class for error log

    Flamefire committed Mar 10, 2014
  2. @Flamefire

    Remove pointless Timer

    Flamefire committed Mar 10, 2014
    Make GetPlayerColor more consistent
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Commits on Mar 11, 2014
  1. @Flamefire

    Add names to all threads

    Flamefire committed Mar 11, 2014
  2. @Flamefire
  3. @Flamefire

    Merge branch 'Better_Rounds_Handling' into develop

    Flamefire committed Mar 11, 2014
    Conflicts:
    	Vocaluxe/Screens/CScreenNames.cs
  4. @Flamefire

    Formatting

    Flamefire committed Mar 11, 2014
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Commits on Mar 12, 2014
  1. @Flamefire
  2. @Flamefire
  3. @Flamefire

    Actually pause video

    Flamefire committed Mar 12, 2014
  4. @Flamefire

    Only draw the current video

    Flamefire committed Mar 12, 2014
  5. @Flamefire
  6. @Flamefire
  7. @Flamefire

    Improve skipping

    Flamefire committed Mar 12, 2014
  8. @Flamefire
Commits on Mar 13, 2014
  1. @Flamefire

    Fix PlaySound (Length not gotten if prescan off)

    Flamefire committed Mar 14, 2014
    Add fade option to PlaySound
  2. @Flamefire
  3. @Flamefire

    Split classes from CSound.cs to separate files (1 class/file) and mov…

    Flamefire committed Mar 14, 2014
    …e to Lib/Sound (where they belong)
  4. @Flamefire

    Add channelNum to DelayTest

    Flamefire committed Mar 14, 2014
    Schow ??? for unknown delays
    Remove debug output
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Commits on Mar 14, 2014
  1. @Flamefire
  2. @Flamefire
  3. @Flamefire

    Add a class for fading

    Flamefire committed Mar 14, 2014
    (we don't have to implement this multiple times)
  4. @Flamefire

    Use CFading where possible

    Flamefire committed Mar 14, 2014
  5. @Flamefire

    Fix some namings

    Flamefire committed Mar 14, 2014