Project to illustrate callback with data with nphysics testbed
Switch branches/tags
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
bin
.gitignore
Cargo.toml
README.md

README.md

testbed-callback

Project to illustrate callback with data with nphysics testbed

Objective is to help with rapid prototyping with nphysics.

I'm discovering Rust, nphysics and specs.rs, so brace yourselves for beginner mistakes.

What's my status

I have a side project aiming to become a 2d game server, featuring nphysics and specs.rs

For debugging the server, I have different run options :

  • lightweight, only command line, fast and efficient
  • graphical: the goal is to have a quick rendering of the server 2d state. I'd like to use nphysics testbed for this mode.

What's my problem

My systems need to have access to physics world to add entities to it (for a spawner per exemple)

Conclusion

This project is somewhat minimal codebase to reproduce my problem and provide example which might help others.

If any evolution is needed from testbed to support mutability from another source, I'd be glad to help.