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Popular repositories
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Shadows_of_Deception
An add-on campaign for the 'Battle For Wesnoth' fantasy game.
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wesnoth-lp8
Forked from 8573/wesnoth-lp8
Lua
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Invasion_from_the_Unknown
Forked from project-ethea/Invasion_from_the_Unknown
Invasion from the Unknown, a Battle for Wesnoth add-on campaign.
Lua
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wesnoth
Forked from wesnoth/wesnoth
Free, turn-based strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat.
C++
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After_the_Storm
Forked from project-ethea/After_the_Storm
After the Storm, a Battle for Wesnoth add-on campaign.
Mask
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flatui
Forked from google/flatui
Efficient Immediate Mode UI for Games
C++
546 contributions in the last year
Activity overview
Contribution activity
May 2019
April 2019
- Vultraz/godot C++
Created a pull request in godotengine/godot that received 3 comments
UI: Left-align Signals and Groups buttons' text
Just a small QoL thing I noticed to make it clear the text and icons are part of one button. Before: After:
Created an issue in godotengine/godot that received 8 comments
Pressing F5 sometimes opens project list
Godot version: 3.1 stable OS/device including version: Windows 10 Issue description: Every so often, when I press F5 to start my project, the Proje…
- Redraw needed after toggling off Editable Children
- InputEventScreenDrag.relative and .speed always (0, 0)
- Editor sidebar resizes when switching between Inspector and Node tabs
- Improvements to TextureProgress
- Layout menu doesn't respect scaling
- Extra newlines inserted in tres files
- Shader (not visual) workflow awkward with external editing