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Enemies can now respawn
Added a lot of quests
Fixed double resetting of player translation
Added more quests
Now use Escape to change combat mode.
Added StoryQuest. Made a lot of new quests
Added the model for the crabs
Removed some old completed TODOs and did small changes.
Enemies can now be killed and KillQuest works
Enemies know gets knockbacked which looks really nice
Enemy know gets knockbacked when being hit
Now hits enemies with leftclick
meleeAttack now hits in front of the playera
Player can now hit enemies
Chat now displays name of the npc. Added an Npc that says welcome
ChatArea now working!
InGame HUD now shows target name!
Continued on the ingame HUD and started on a controller
Started working in the ingame HUD
countlines.sh now ignore lines full of spaces
Added "countlines.sh" to count how many lines of code I hava
Separated some very long lines.
Some test enemies now walk around as intented
Started working on Enemies
Added another testquest as followup.
NpcManager no longer uses AssetManager. Removed unused imports
Npc now show a questMarker above their head when you should talk to them
Moved the quest-package to its correct place
The first Quest is now working! Hooray!
StaticNpc now has a name which they can say and are now generated in …
…NpcManager and return a list
Big update. Now adding some StaticNpc to the game.
Added the real ship
Player can now target the NPCs and talk to them with the E-key