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Fireforge's Camp Public Quest - Stage III #14783

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Austherus opened this issue Aug 17, 2019 · 4 comments

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@Austherus
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commented Aug 17, 2019

Expected behavior and actual behavior:
Thane Grofsson can be attacked by the NPCs in the area. That is ok by itself, but the problem is that f he is killed by them (like when the player dies, he'll keep fighting NPCs that were engaged), he'll not respawn nor count towards completion, making the PQ uncompletable.

Steps to reproduce the problem:
Let him be killed by an NPC (last hit is enough I would imagine).

Testing Screenshots/Videos/Evidences (always needed):
Austherus_000
Austherus_001

@sioding

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commented Aug 17, 2019

Hm sounds ok for me - otherwise we have a exploitable solution. If you pull the the NPC to other attacking NPC and let them do your job it should not count against the PQ. Up to the DB department to decide.

@Austherus

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commented Aug 17, 2019

I agree with you, I wouldn't want a death to NPCs to count towards completion either. I thought that a good solution would be to make him respawn if killed by NPCs (or keep him respawning until he finally counts as dead in the objectives). Otherwise the player can only sit there and watch the timer without being able to progress anymore.

@Kabucoror

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commented Aug 19, 2019

The two closest orcs to the hero will be removed on next patch.

@sioding

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commented Aug 24, 2019

fixed with patch from 24.08.2019

@sioding sioding closed this Aug 24, 2019

@sioding sioding removed the Fix Pending label Aug 24, 2019

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