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-Add more getters and setters, possibly replacing friendship with them (e.g. WZM<-PIE3, PIE3<-PIE2)
-Set floatfield flags on streams to align floating point numbers
-Some of the "types" are defined using typedefs, and implicit conversion happens only because they are both defined by the same thing
since I piggy-backed of of that some things will break easily if said types are converted to struct/class.
-Clean up istream /iostream/ostream includes.
-Replace reasonable assumptions with checking. (Particularly on the texture arrays.)
-Typedef stuff to shorten other stuff?