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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
keyword_droid_speedresolution_fixedtype_to-do (no feature requests!) | by DylanDog
This ticket is related to AI script.
Droids which belongs to a group always move with the highest speed of the slower droid in the group, not with their own higher speed even if to order to move is given via orderDroid().
Would it be possible to modify this at least for the below two listed functions such that the droid moves at its higher speed even if belonging to a group:
I can give you a function to turn on/off speed limiting globally. What you are asking for requires much more work because it is contrary to how it is designed to work.
The best solution I can think of is to toggle formation limiting with a script function.
We can do that. As I've already mentioned, we can't change orderDroid/orderGroup because 1. orderDroid affects players, and 2. formation speed limiting can't be done in orderDroid/orderGroup.
I can give you a function to turn on/off speed limiting globally.
Would this affect the speed of all droids, also the ones belonging to the human player and other AIs? If so I think this could be a good 'temporary' solution. What I mean is that if this requires a lot of work for you leave it, if not please proceed and I will implement it in DyDo. I will try to implement it such that DyDo turn it off only when it is really necessary (a battle is ongoing).
I looked into this, and the formation speed limiting is ... insane. It limits all droids driving to the same coordinates. And this is set globally for all droids, all players, locally on each PC, and is not even synchronized over the network to other players in MP.
(In [9330]) Remove support for formation speed limiting. It is not implemented well, has bugs, and will
lead to severe out of sync issues if used by some but not all players in multiplayer. This
closes #1177 and closes #1167
(In [9331]) 2.3: Remove support for formation speed limiting. It is not implemented well, has bugs, and will
lead to severe out of sync issues if used by some but not all players in multiplayer. This
closes #1177 and closes #1167
Activity
wzdev-ci commentedon Dec 10, 2009
Per commented
See http://forums.wz2100.net/viewtopic.php?f=32&t=4200
I can give you a function to turn on/off speed limiting globally. What you are asking for requires much more work because it is contrary to how it is designed to work.
wzdev-ci commentedon Dec 10, 2009
Zarel commented
In particular, see my post:
We can do that. As I've already mentioned, we can't change orderDroid/orderGroup because 1. orderDroid affects players, and 2. formation speed limiting can't be done in orderDroid/orderGroup.
wzdev-ci commentedon Dec 11, 2009
DylanDog commented
Replying to Warzone2100/old-trac-import#1177 (comment:1):
Would this affect the speed of all droids, also the ones belonging to the human player and other AIs? If so I think this could be a good 'temporary' solution. What I mean is that if this requires a lot of work for you leave it, if not please proceed and I will implement it in DyDo. I will try to implement it such that DyDo turn it off only when it is really necessary (a battle is ongoing).
wzdev-ci commentedon Jan 9, 2010
Zarel changed type from
bugtoto-dowzdev-ci commentedon Jan 18, 2010
Per commented
I looked into this, and the formation speed limiting is ... insane. It limits all droids driving to the same coordinates. And this is set globally for all droids, all players, locally on each PC, and is not even synchronized over the network to other players in MP.
wzdev-ci commentedon Jan 18, 2010
Per commented
(In [9330]) Remove support for formation speed limiting. It is not implemented well, has bugs, and will
lead to severe out of sync issues if used by some but not all players in multiplayer. This
closes #1177 and closes #1167
wzdev-ci commentedon Jan 18, 2010
Per commented
(In [9331]) 2.3: Remove support for formation speed limiting. It is not implemented well, has bugs, and will
lead to severe out of sync issues if used by some but not all players in multiplayer. This
closes #1177 and closes #1167
wzdev-ci commentedon Jan 18, 2010
Per changed status from
newtoclosedwzdev-ci commentedon Jan 18, 2010
Per set resolution to
fixed