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keyword_messages_blipsresolution_fixedtype_bug | by Ai_Tak
This happened while I was making a saved game to report the missing oil indicators, it crashed without making the *.es file and half the files in the sub-directory. I saved before seeing any messed up oil (right after skirmish setup) and had no trouble. Same stderr.txt as in #1430.
stderr.txt:
error |11:26:59: [writeMessageFile] Save message; proximity display not found for message
error |11:26:59: [writeMessageFile] Assert in Warzone: ../../../src/game.c:10655 (psProx != ((void *)0)), last script event: 'N/A'
keyword_messages_blipsresolution_fixedtype_bug| by Ai_TakThis happened while I was making a saved game to report the missing oil indicators, it crashed without making the *.es file and half the files in the sub-directory. I saved before seeing any messed up oil (right after skirmish setup) and had no trouble. Same stderr.txt as in #1430.
stderr.txt:
error |11:26:59: [writeMessageFile] Save message; proximity display not found for message
error |11:26:59: [writeMessageFile] Assert in Warzone: ../../../src/game.c:10655 (psProx != ((void *)0)), last script event: 'N/A'
warzone2100.RPT:
http://pastebin.com/f2c5d3969
Issue migrated from trac:1443 at 2022-04-15 20:55:55 -0700