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No Score & Kills with human Players (MP) #1500

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wzdev-ci opened this issue Jan 28, 2010 · 5 comments
Closed

No Score & Kills with human Players (MP) #1500

wzdev-ci opened this issue Jan 28, 2010 · 5 comments

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resolution_fixed type_bug | by Black NEXUS


Since Beta 7 or 8, the Score & Kills of with human Players in the Multiplayer are not counted, unlike in the ai, this is normally counted everything.


Issue migrated from trac:1500 at 2022-04-15 20:59:38 -0700

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KukY commented


Sometimes it happens only to host.
Please fix it, I want to get my upper star.

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svnsync changed status from new to closed

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svnsync set resolution to fixed

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svnsync commented


(In [9587]) Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().

This fixes the scoreboard so all sides have the correct score.
NOTE If you cheat then your score will NOT advance!
NOTE scoreboard is the last priority for the sync code, if things don't look correct on all screens, now you know why.

Host updates the AI scores to all machines.

Fixes #1500
Fixes #1384

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Buginator commented


(In [9592]) "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().

This fixes the scoreboard so all sides have the correct score.
NOTE If you cheat then your score will NOT advance!
NOTE scoreboard is the last priority for the sync code, if things don't look correct on all screens, now you know why.

Host updates the AI scores to all machines.

Fixes #1500
Fixes #1384
"

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