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join with wrong password #1611

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wzdev-ci opened this issue Feb 19, 2010 · 7 comments
Closed

join with wrong password #1611

wzdev-ci opened this issue Feb 19, 2010 · 7 comments

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resolution_fixed type_bug | by truckspin


When somebody tries to join a game and provides the wrong password, the result differs for him, the host and the other players in the game.

From the perspective of the host it seems to work as intended: Nobody joins.

From the perspective of the other players, the one who provided the wrong password is in the game.


Issue migrated from trac:1611 at 2022-04-15 21:07:49 -0700

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Zarel commented


Man, I spent ages testing that patch, to make sure it worked. :|

wtf, man.

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Buginator changed status from new to closed

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Buginator set resolution to fixed

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Buginator commented


(In [10572]) Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps.

This fixes #1611

Correctly handle rejection of the verification process as well.

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Buginator commented


(In [10583]) Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps.

This fixes #1611

Correctly handle rejection of the verification process as well.

2.3:[10572]

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Git SVN Gateway <gateway@...> commented


(In Warzone2100/warzone2100@1d47645) Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps.

This fixes #1611

Correctly handle rejection of the verification process as well.

2.3:[10572]

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10583 4a71c877-e1ca-e34f-864e-861f7616d084

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Git SVN Gateway <gateway@...> commented


In Warzone2100/warzone2100@1d47645:

#CommitTicketReference repository="" revision="1d47645d075454874e5066d2d10156b481b15a17"
Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps.

This fixes #1611

Correctly handle rejection of the verification process as well.

2.3:[10572]

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10583 4a71c877-e1ca-e34f-864e-861f7616d084

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