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SIGSEGV in socketAccept (sock=0x0) at netplay.c:898 #2033
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edek22 uploaded file |
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cybersphinx edited the issue description |
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cybersphinx changed title from |
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svnsync changed status from |
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svnsync changed resolution from `` to |
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svnsync commented (In [11404]) Don't crash in socketAccept when given a NULL socket. Closes #2033. |
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the_cybersphinx commented (In [11405]) Don't crash in socketAccept when given a NULL socket. Closes #2033. |
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the_cybersphinx commented (In [11409]) Don't crash in socketAccept when given a NULL socket. Closes #2033. |
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Git SVN Gateway <gateway@...> commented (In Warzone2100/warzone2100@fab89b8) Don't crash in socketAccept when given a NULL socket. Closes #2033. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11405 4a71c877-e1ca-e34f-864e-861f7616d084 |
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Git SVN Gateway <gateway@...> commented In Warzone2100/warzone2100@fab89b8: |
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Git SVN Gateway <gateway@...> commented In Warzone2100/warzone2100@fab89b8: |
resolution_fixedtype_bug| by edek22... because the socket is 0. I guess we should ASSERT_OR_RETURN there.
Issue migrated from trac:2033 at 2022-04-15 22:10:17 -0700
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