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water bug #2262

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wzdev-ci opened this issue Oct 26, 2010 · 12 comments
Closed

water bug #2262

wzdev-ci opened this issue Oct 26, 2010 · 12 comments

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keyword_water_bug resolution_fixed type_bug | by ayhangorgulu45@...


compaign mode, the water's very high standing, and hover vehicles have difficulty passing.


Issue migrated from trac:2262 at 2022-04-16 06:43:22 -0700

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ayhangorgulu45@... uploaded file wz2100-20101026_165755-CAM3C.png (1269.0 KiB)

wz2100-20101026_165755-CAM3C.png

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anonymous uploaded file wz2100-20101026_165803-CAM3C.jpg (185.2 KiB)

wz2100-20101026_165803-CAM3C.jpg

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wzdev-ci commented Nov 2, 2010

Per commented


What map/level is this? Can you give an overview screenshot as well?

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wzdev-ci commented Nov 8, 2010

Buginator commented


Replying to Warzone2100/old-trac-import#2262 (comment:1):

What map/level is this? Can you give an overview screenshot as well?

Per, this issue here is that we are clearing everything on away missions, when we shouldn't.

Have a fix, but working on a different way to handle it that don't leak as bad.

All savegames made will be hosed, so no use in attaching them.
Best way to see issue is just do --game=CAM_3A and cheat a few levels, and you will see the issue.

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wzdev-ci commented Nov 8, 2010

Buginator changed priority from major to blocker

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buginator <buginator@...> changed status from new to closed

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buginator <buginator@...> changed resolution from `` to fixed

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buginator <buginator@...> commented


(In Warzone2100/warzone2100@d4588c6) Never call mapShutdown() or environReset() in mid-missions, since we come back
to the main map, and that data must be valid or we get no textures, and the water
heights will be incorrect.
Also complain loudly if the mission type is wrong (should never happen!)

fixes #2262
(cherry picked from commit b859c3d6997a9860662b1be8753c643fc48f2a72)

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buginator <buginator@...> commented


In Warzone2100/warzone2100@d4588c6:

#CommitTicketReference repository="" revision="d4588c69f3376418e180cb6c4ead206f81c431a4"
Never call mapShutdown() or environReset() in mid-missions, since we come back
to the main map, and that data must be valid or we get no textures, and the water
heights will be incorrect.
Also complain loudly if the mission type is wrong (should never happen!)

fixes #2262
(cherry picked from commit b859c3d6997a9860662b1be8753c643fc48f2a72)

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buginator commented


Never call mapShutdown() or environReset() in mid-missions, since we come back
to the main map, and that data must be valid or we get no textures, and the water
heights will be incorrect.
Also complain loudly if the mission type is wrong (should never happen!)

fixes #2262
(cherry picked from commit b859c3d6997a9860662b1be8753c643fc48f2a72)
Changeset: d4588c69f3376418e180cb6c4ead206f81c431a4

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wzdev-ci commented Jan 3, 2012

cybersphinx changed milestone from 3.0 to unspecified

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wzdev-ci commented Jan 3, 2012

cybersphinx commented


Milestone 3.0 deleted

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