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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
When units are assigned to attack an enemy building or unit and there is a small hill in the way between the tanks and the target, the units won't move close enough to the target, to actually hit it. I suppose this will happen in the 3.0 Beta 5 (If it's cooming soon) also. The units will need to check back, if they got a line of sight to the target to have a chance to hit it. Look at the 2.3.6 savegame attached.
I will add 2 or 3 more savegames, to demonstrate more problems due to the fix made, like hitting a target around the next corner.
Issue migrated from trac:2386 at 2022-04-16 06:51:26 -0700