-
Notifications
You must be signed in to change notification settings - Fork 0
Server crashes if more than 6 players join a game #273
Comments
Per uploaded file Patch to fix crash on server if more than 6 players join |
Per changed status from |
Per changed owner from `` to |
Per commented I should add by way of explanation that the bug is that the connection count overflows the maximum size of the connected_bsocket array. There is also another bug fix included, which makes the game not crash if connected_bsocket[i] == NULL, which is a rather strange case that I have only seen once. |
EvilGuru commented Can anyone confirm in 2.1? If so we should backport, IMO. |
Per commented Tested on and patch written against 2.1. |
Zarel changed milestone from |
Zarel commented In fact, this patch arose because in 2.1, it was annoying to rush a 6-player lobby game to start before a 7th person joined and crashed Warzone. |
Per changed status from |
Per set resolution to |
Buginator removed milestone (was |
Buginator commented Milestone 2.1.2 deleted |
keyword_mp_crash
resolution_fixed
type_bug
| by PerPatch that fixes the problem attached.
The only thing that worries me is that it looks like this bug must have been there for a very, very long time, if this is what is wrong with it!
Issue migrated from trac:273 at 2022-04-15 17:56:34 -0700
The text was updated successfully, but these errors were encountered: