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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
This repository was archived by the owner on Apr 17, 2022. It is now read-only.

Segfault during multiplayer #2762

@wzdev-ci

Description

@wzdev-ci

keyword_segfault resolution_Needs reevaluating for current version (3.2.3) type_bug | by ArcherSeven


Custom 8P map "Four Teams" with 6 bots, 2 of each of Dydo, Nexus, and Semperfi. and two (allied) humans
Both players on Arch Linux x86_64 i-series processors (i7 and i5) with nVidia graphics running second X servers (mine with 1 monitor his with 2)
Segfaults occurred on my end (host side) a couple minutes after starting.
Will upload any logs available and dumps, currently available http://archerseven.com/A7/warzone2100.gdmp-fu0Vzu and http://archerseven.com/A7/warzone2100.gdmp-E9Gnfz

KittyKatt also experienced considerable "lagging" as if the computer was overloaded (not that which seemed like network lag).


Issue migrated from trac:2762 at 2022-04-16 08:11:41 -0700

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