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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
This should also be reverted.
[61ed2a1505cf2ae8a44e]
The main issue is that all these changes ignore the limits the game's engine can handle...
Brute force is no fun.
I would not mind keeping the new max values if there were a way to set the default limits back to the previous levels.
Activity
wzdev-ci commentedon Jul 6, 2011
Safety0ff uploaded file
unitlimits.diff(1.6 KiB)wzdev-ci commentedon Jul 8, 2011
dak180 changed _comment0 which not transferred by tractive
wzdev-ci commentedon Jul 8, 2011
Buginator commented
This should also be reverted.
[61ed2a1505cf2ae8a44e]
The main issue is that all these changes ignore the limits the game's engine can handle...
Brute force is no fun.
wzdev-ci commentedon Jul 9, 2011
dak180 commented
Replying to Warzone2100/old-trac-import#2812 (comment:1):
wzdev-ci commentedon Jul 17, 2011
vexed commented
Why #define MAX_CONSTRUCTOR_DROIDS 30 ?
This was set to 15 back in 61ed2a1505cf2ae8a44e
The only other change from that patch is the unit limit.
wzdev-ci commentedon Jul 17, 2011
Safety0ff commented
I simply "scaled back" the limits. Also, I didn't look at that the other commit.
wzdev-ci commentedon Jul 17, 2011
vexed changed status from
newtoclosedwzdev-ci commentedon Jul 17, 2011
vexed changed resolution from `` to
fixedwzdev-ci commentedon Jul 17, 2011
vexed commented
Revert "Bump max structure limits, now that UI supports them."
This reverts commit 61ed2a1505cf2ae8a44e4a23d6abafb142235160.
Our engine can't currently support all these units.
Once a new engine is in place, we can increase limits again.
Closes #2812