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droids reparing themselves are not ignoring all the events around them anymore. #35
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Buginator uploaded file |
Buginator changed milestone from `` to |
anonymous commented Note, I change psDroid->timeLastHit # UDWORD_MAX; to psDroid->timeLastHit 0; Anyone know a good reason why they have it set to UDWORD_MAX on init, and not to 0? I also 'fixed' the droid that is sulking to snap out of it when it is being attacked. Technically, that is a different issue, so I guess I will move that to a new patch. |
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anonymous commented I think you want break, not return, in the patch. Also a better fix is being worked on in https://gna.org/patch/?1104 but this will more time. |
Buginator commented I assume that is you Per? A rewrite is better, so you can close this if you want. Or do this as a temp fix. |
Giel commented Replying to Warzone2100/old-trac-import#35 (comment:5):
Any updates on this one? |
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gerard_ commented (In [6267]) Allow a droid to pick a new target while auto-repairing. This fixes #35 and [GnaBug:12217 #12217] where droids would just let themselves be shot to death while repairing themselves slowly. |
gerard_ commented (In [6267]) Backport of [6267]: Allow a droid to pick a new target while auto-repairing. This fixes #35 and [GnaBug:12217 #12217] where droids would just let themselves be shot to death while repairing themselves slowly. |
Giel edited the issue description |
Giel changed blockedby which not transferred by tractive |
Giel changed blocking which not transferred by tractive |
Buginator removed milestone (was |
Buginator commented Milestone 2.1 deleted |
resolution_fixed
type_bug
| by Buginatorfixes GnaBug:12217
Issue migrated from trac:35 at 2022-04-15 17:39:15 -0700
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