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LASSAT issue in eventStructureReady() #3506
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aubergine commented Update - it's the stattype that's wrong for laser satellite. 6 = DEFENSE So laser satellite structure object should not be 6, as it is treated separately from other defences - so I guess it's stattype should be 999. |
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Per Inge Mathisen changed status from |
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Per Inge Mathisen changed resolution from `` to |
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Per Inge Mathisen commented qtscript: Set .stattype of a Laser Satellite building to correct ID. Closes #3506
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Per Inge Mathisen commented qtscript: Set .stattype of a Laser Satellite building to correct ID. Closes #3506
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2 similar comments
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Per Inge Mathisen commented qtscript: Set .stattype of a Laser Satellite building to correct ID. Closes #3506
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Per Inge Mathisen commented qtscript: Set .stattype of a Laser Satellite building to correct ID. Closes #3506
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keyword_eventstructurereadykeyword_lassatkeyword_ruleskeyword_stattyperesolution_fixedtype_bug| by aubergineThis problem is found in rules.js, but I assume it will affect AI scripts as well?
Either the LASSAT constant's wrong or the stattype of the passed in object is wrong.
Most AI scripts I've seen don't check what stattype the struct is hence this issue probably not being reported before.
Issue migrated from trac:3506 at 2022-04-16 09:50:51 -0700
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