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Next release #3830

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wzdev-ci opened this issue Dec 9, 2012 · 22 comments
Closed

Next release #3830

wzdev-ci opened this issue Dec 9, 2012 · 22 comments

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wzdev-ci commented Dec 9, 2012

resolution_closed type_task | by vexed


Since dak180 wasn't around, couldn't make 3.1.0.
So here are the changes for linux & windows.

I don't think there is anything left needed to change, I don't see autorevision.conf anymore, so I guess http://developer.wz2100.net/wiki/ReleaseChecklist doesn't apply still ?


Issue migrated from trac:3830 at 2022-04-16 10:45:14 -0700

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wzdev-ci commented Dec 9, 2012

vexed uploaded file 0001-Update-to-release-builds.patch (3.1 KiB)

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cybersphinx commented


I usually set the netcode minor version to the release date. And the locally modified thing should imo be worked around by making the build script change VCS_WC_MODIFIED to 0 in the build tree, not in the repo itself.

I applied the patch from #3818 now, there's a message for #3538 that only gets shown when people run autogen.sh, if they upgrade their automake and just run make again, it'll still fail.

mxe is still at its old state; did physfs 2.0.3 fix anything important other than the zip bug we patched?

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Per commented


I think #3834 needs to be fixed before release. No idea what causes it, but I suspect OpenGL errors are generated within QuesoGLC and merely detected in terrain.c.

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wzdev-ci commented Dec 19, 2012

vexed commented


Replying to Warzone2100/old-trac-import#3830 (comment:1):

I usually set the netcode minor version to the release date. And the locally modified thing should imo be worked around by making the build script change VCS_WC_MODIFIED to 0 in the build tree, not in the repo itself.

I thought about that before, the issue there is, we still want to know when it thinks it is modified, and if we hack the script, then everyone making builds it will not say it was modified, if they modified it.

I applied the patch from #3818 now, there's a message for #3538 that only gets shown when people run autogen.sh, if they upgrade their automake and just run make again, it'll still fail.

mxe is still at its old state; did physfs 2.0.3 fix anything important other than the zip bug we patched?

mxe is what ?
physfs 2.0.3:
http://hg.icculus.org/icculus/physfs/file/release-2.0.3

Notable changes in this release:

  • Source code now packaged in a .tar.bz2 instead of .tar.gz.
  • Fixed "make docs" for out-of-tree builds.
  • No longer builds annoying wxWidgets test program by default.
  • Fixed logic bug in UTF-8 string processing.
  • Fixed infinite loop on some .zip files with symlinks.
  • Enabled CD-ROM support on Haiku OS.
  • Fixed Win64 support.
  • Fixed OpenBSD support.
  • Fixed building of readline support in test program.
  • Fixed .zip archiver losing files in some cases.
  • Corrected copyright dates in license.
  • Other minor tweaks and fixes.

So, yeah, seems that should be updated to 2.0.3

Looks like Per fixed #3834 as well.

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cybersphinx changed _comment0 which not transferred by tractive

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cybersphinx changed _comment1 which not transferred by tractive

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wzdev-ci commented Dec 20, 2012

cybersphinx commented


Replying to Warzone2100/old-trac-import#3830 (comment:3):

I thought about that before, the issue there is, we still want to know when it thinks it is modified, and if we hack the script, then everyone making builds it will not say it was modified, if they modified it.

The script isn't public.

Edit: mxe is the current name of mingw-cross-env.

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vexed commented


Ahh, they renamed it.

Oh, I thought you meant the autorevision.h generator script.

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wzdev-ci commented Jan 6, 2013

vexed commented


Well, I guess this is put on hold again.
Maybe by 2014 it will be released.

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vexed commented


Buildbot and server build system is still broken for the crash handler.

I am wondering what if I copy over the libs and the rest on the server, if that would work ?
(Compiled under debian)

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Cyp changed title from 3.1.0 to 3.1.1

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Cyp commented


3.1.0 is finally out...

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dak180 changed component from Build system to other

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vexed changed type from to-do (no feature requests!) to task

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vexed changed title from 3.1.1 to Next release

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vexed commented


Need to change texture defaults to be either 256 or 512 instead of 2048.

Need to fix compiler depending on the results of http://forums.wz2100.net/viewtopic.php?f=48&t=10722

Need to fix assert spam in campaigns.

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Cyp commented


Is the next release 3.1.1 or 3.2.0 or 4.0.0?

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vexed commented


Your guess is as good as mine.

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vexed commented


3.1 Set default size of textures to be 512

refs #3830

Changeset: 899d60e2ffed26d90670b4cc5dd8d797f28b810c

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vexed commented


Fix version numbers for 3.1.1_rc1 release

refs #3830

Changeset: f4b7e4b9754c5ecd6f23a2f767d906bbb5097b2c

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vexed changed status from new to closed

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vexed changed resolution from `` to closed

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