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Broken skybox #575
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cybersphinx uploaded file |
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anonymous commented The whole sky is actually covered but the distance is being rendered on top of the corners because of the large scale of the skybox. You can change skybox_scale (src/display3d.c line 3621) to 15000 and it will look fine. This doesn't fix the tilting issue. |
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cybersphinx commented Hm, since Gerard seems absent for now, anyone against reverting [7631]? |
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Zarel changed status from |
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Zarel changed owner from `` to |
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Zarel commented If that fixes it, go ahead and revert it. Make sure to keep this bug open for gerard_ when he comes back, though. |
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gitsvngateway changed status from |
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gitsvngateway set resolution to |
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gitsvngateway commented (In [8198]) Lower the skybox scale because it was being clipped by the far clip plane for some people. Fixes bug 575. From: Gerard Krol gerard_@gna.org |
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cybersphinx changed status from |
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cybersphinx changed resolution from |
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cybersphinx commented Still (or again?) happens (both clipping and tilting), but only at larger resolutions (1280 works now, 1600x1200 doesn't). |
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the_cybersphinx changed status from |
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the_cybersphinx changed resolution from `` to |
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the_cybersphinx commented (In [8901]) Lower skybox scale again. This fixes the skybox at 1600x1200 at least, much higher resolutions might |
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Christian Ohm <chr.ohm@...> commented (In Warzone2100/warzone2100@5bb1b88) Lower skybox scale to fix skybox drawing. Refs #575. |
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Christian Ohm <chr.ohm@...> commented In Warzone2100/warzone2100@5bb1b88: |

resolution_fixedtype_bug| by cybersphinx[7631] broke the skybox (at least at 1280x1024, 800x600 looks ok). Not the whole sky is covered, and when tilting the view it looks like the skybox polygons get tilted as well.
Issue migrated from trac:575 at 2022-04-15 18:22:58 -0700
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