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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
(In [7915]) Fix assert failure when paths are generated that are exactly 256 nodes long, and we try to store
this in our silly uchar path length variable. For now we need to cap path lengths to 255 because
of savegame compatibility. Also rewrote parts of the A* path handover code to get rid of some old
cruft. Closes #765
Activity
wzdev-ci commentedon Jul 28, 2009
dak180 uploaded file
Warzone_2009-07-28-182746.crash(26.9 KiB)Crash log
wzdev-ci commentedon Jul 28, 2009
dak180 uploaded file
dks1.zip(196.2 KiB)Saved 2 - 3 min before crash.
wzdev-ci commentedon Jul 29, 2009
Per set resolution to
fixedwzdev-ci commentedon Jul 29, 2009
Per changed status from
newtoclosedwzdev-ci commentedon Jul 29, 2009
Per commented
(In [7915]) Fix assert failure when paths are generated that are exactly 256 nodes long, and we try to store
this in our silly uchar path length variable. For now we need to cap path lengths to 255 because
of savegame compatibility. Also rewrote parts of the A* path handover code to get rid of some old
cruft. Closes #765