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This repository was archived by the owner on Apr 17, 2022. It is now read-only.
This repository was archived by the owner on Apr 17, 2022. It is now read-only.

burn baba burn! #830

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Closed

Description

@wzdev-ci

resolution_fixed type_bug | by Buginator


There really is no reason why a burning baba should have a choice between the scream, silence, and 'landing pad'.

audio_PlayObjDynamicTrack( psDroid, ID_SOUND_BARB_SCREAM+(rand()%3), NULL );

is clearly wrong, it should be %2, but I am making it so they always scream, like the PSX version.

Just making this ticket just in case someone asks why...


Issue migrated from trac:830 at 2022-04-15 19:08:01 -0700

Activity

  1. wzdev-ci commented on Aug 21, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator changed status from new to closed

  2. wzdev-ci commented on Aug 21, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator set resolution to fixed

  3. wzdev-ci commented on Aug 21, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator commented


    (In [8025]) Closes and fixes #830
    When babas are burning, we always play the scream now.
    See #830 for more details.

  4. wzdev-ci commented on Aug 21, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator commented


    (In [8030]) Closes and fixes #830
    When babas are burning, we always play the scream now.
    See #830 for more details.

  5. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator changed status from closed to reopened

  6. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator changed resolution from fixed to ``

  7. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator commented


    Actually, looks like the real reason for this is that the sounds were mistakenly removed in [3270].

    This means we have ID_SOUND_BARB_SCREAM, ID_SOUND_BARB_SCREAM2, ID_SOUND_BARB_SCREAM3, and the yell for help.

    I am going to use ID_SOUND_HELP at a future date, so don't touch it.

    I assume the reason Giel removed those was because he did a search in the source, and didn't see ID_SOUND_BARB_SCREAM2/3 being used, but they were tricky, and they did use them, just in a semi-sloppy way via this ID_SOUND_BARB_SCREAM+(rand()%3

  8. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator changed status from reopened to closed

  9. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator changed resolution from `` to fixed

  10. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator commented


    (In [8097]) revert [3270]
    Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon. (all removed in [3270])
    Also reverts [8025] / [8030] (see #830 for more info) since I didn't know the sounds were removed.

    fixes #830

  11. wzdev-ci commented on Sep 11, 2009

    @wzdev-ci
    ContributorAuthor

    Buginator commented


    (In [8102]) backport [8097]

    revert [3270]
    Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon. (all removed in [3270])
    Also reverts [8025] / [8030] (see #830 for more info) since I didn't know the sounds were removed.

    fixes #830

  12. wzdev-ci commented on Sep 13, 2009

    @wzdev-ci
    ContributorAuthor

    anonymous commented


    HOW HEAR THIS ?

  13. wzdev-ci commented on May 8, 2010

    @wzdev-ci
    ContributorAuthor

    Buginator removed milestone (was 2.2.2)

  14. wzdev-ci commented on May 8, 2010

    @wzdev-ci
    ContributorAuthor

    Buginator commented


    Milestone 2.2.2 deleted

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