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Original game developed by Pumpkin Studios, and published by EIDOS Interactive.
The Warzone 2100 Project team (current GPL version):
Christian Ohm (cybersphinx) programmer
Per I. Mathisen (per / sendai) programmer
Stephen Swaney (stiv) programmer, web programmer
- (Cyp) programmer
- (vexed) programmer+++
Current or former contributors to the GPL version (alphabetical order):
- ([ARCH]T4l0n) Artist
- (adimosh)
- (Alpha93) Translator
- (Amiral JCDG) Translator
- (aubergine) Artist
- (bornemix) Programming
- (Bulldozer) MacOSX Packaging
- (Delphinio) NTW
- (duda) Artist & Maps
- (DylanDog) AI script
- (Emdek) Translator
- (Flail13) flaME (Map Editor)
- (Jorzi) Artist
- (littlepig) Programming
- (MaNGusT) Artist
- (mecatxis) Translator
- (mtomi78) Translator
- (NanoTech) Mac programming
- (NoQ) Maps / programming
- (olexandr1986) Translator
- (Olrox) Artist
- (Rimbok) Translator
- (Romano FC) Translator
- (Saberuneko) Translator
- (stwf) MacOSX Packaging
- (themousemaster) Walkthrough / Docs
- (Tucalipe) Translator
- (urgood2 ) Translator
- (Zerovirus) Artist
- (Bulldozer) MacOSX Packaging
- (dak180) former MacOSX Packaging
- (Duha) Addons site
- (Hatsjoe) 2D Graphics
- (i-NoD) Programming
- (Pseudonym404) Programming + original 64bit support
- (Safety0ff) programmer
- (vs2k5) Programming
Adam Holland (coppercore) Testing
Angus Lees (gus) Debian Packaging
Ari Johnson (iamtheari) Programming and MacOSX Packaging + original MacOSX port
Ben Russon (grizzly) Support
Mr.Marney (Berg) Models, textures, Site theme designer, programmer
Ben Latimore (BlueMaxima) guide/manual
Bruce V. Edwards (cathuria) 2D/3D Graphics
Carl Hee (Watermelon) Programming + Multiturrets
Christian Scholz (cnceo) 2D Graphics
Denis Dupeyron (charun) Programming
Dennis Luxen (pret) Programming
Dennis Schridde (devurandom) Programming and general Linux and Windows Packaging
Dion Mendel (noid) Programming, original Linux port
Dmitri Shuralyov (shurcool) Programming
Don Edwards 2D Graphics support
Elio Gubser (elio, ohyeh) 2D Graphics
Freddie Witherden (EvilGuru) Programming and MacOSX Packaging
Garrett Wiens-Kind (Neuralize) Artist
Gerard Krol (gerard_) Programming, Textures
Giel van Schijndel (Giel) Programming and Debian Linux and Windows Packaging
Guangcong Luo (Zarel) Programming, Balancing, and Documentation
Hylke van der Schaaf (TheNoid) Programming
Ivan Vasilov (Wolftrak) MacOSX Packaging
Kevin Malec (Kevin`) Websupport
Kim Metcalfe (lav-coyote25) Documentation, Maps and Support
Marcus Rast (charon) Programming
Martin Koller (mkoller) Programming
Mike Gilmore (Chojun) Programming
Phil Procario (GrimMoroe, grimandmandy) 3D Graphics
Rene Jochum (fastdeath / pcdummy) former Webmaster, programmer
Rodolphe Suescun (rodzilla) Programming
Roman C. troman Programming
Scott Balneaves (sbalneav) Programming
Stefan Huehner (shuehner) Programming + original 64bit support
Steven Koenig (kreuvf) Documentation, translation
Thomas Barlow (Mysteryem) 3D Graphics
Tim Perrei (kamaze) former Webmaster, Programming
Vladimir Salnikov (crab_) Warzone Guide Database
Victor Qamly (vqamly) Programming
Non-project members whose content has been used in Warzone:
Bart Everson Terrain textures
Jennifer Boyer Terrain textures
Konstantin Kleine-Niermann Terrain textures
Mark A. Vargas Terrain textures
Mitch Featherston Terrain textures
Peter Kaminski Terrain textures
Sherrie Thai Terrain textures
Tristan Bethe Terrain textures
Pumpkin Studio--Original authors of Warzone 2100:
Jim Bambra Director of Projects
Nick Cook Director of Development
Alex McLean Head of Software Engineering
Annette Bell Software Engineer
Tim Cannell Software Engineer
Paul Dunning Software Engineer
John Elliot Software Engineer
Gareth Jones Software Engineer
Alex Lee Software Engineer
Jeremy Sallis Software Engineer
Louise Anderson Project Coordinator
Pete Ball Systems Manager
Keith Ledger Designer
Pete Johnson Graphic Artist
Errol Kentli Graphic Artist
Kevin Wick Graphic Artist
Kevin Ayre Graphic Artist /Mission Designer
Martin Severn Graphic Artist/Musician
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