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templates.js
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templates.js
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const tBody = {
scav: {
//Human
human: "B1BaBaPerson01",
//Scavenger vehicle
trike: "B4body-sml-trike01",
buggy: "B3body-sml-buggy01",
jeep: "B2JeepBody",
rocketJeep: "B2RKJeepBody",
rocketBuggy: "B3bodyRKbuggy01",
bus: "BusBody",
fireTruck: "FireBody",
},
tank: {
//Light
viper: "Body1REC",
bug: "Body4ABT",
leopard: "Body2SUP",
retaliation: "Body3MBT",
//Medium
cobra: "Body5REC",
scorpion: "Body8MBT",
panther: "Body6SUPP",
retribution: "Body7ABT",
//Heavy
python: "Body11ABT",
mantis: "Body12SUP",
tiger: "Body9REC",
vengeance: "Body10MBT",
},
cyborg: {
//Light cyborg
lightBody: "CyborgLightBody",
//Nexus light cyborg
nexusRailBody: "CybNXRail1Jmp",
nexusScourgeBody: "CybNXMissJmp",
nexusLaserBody: "CybNXPulseLasJmp",
}
};
const tProp = {
scav: {
//Scavenger Legs
legs: "BaBaLegs",
//Scavenger Vehicle
vehicle: "BaBaProp",
},
tank: {
//Wheels
wheels: "wheeled01",
wheels2: "wheeled02",
wheels3: "wheeled03",
//HalfTrack
halfTracks: "HalfTrack",
halfTracks2: "HalfTrack02",
halfTracks3: "HalfTrack03",
//Tracks
tracks: "tracked01",
tracks2: "tracked02",
tracks3: "tracked03",
//Hover
hover: "hover01",
hover2: "hover02",
hover3: "hover03",
},
air: {
//VTOL
vtol: "V-Tol",
vtol2: "V-Tol02",
vtol3: "V-Tol03",
},
cyborg: {
//Cyborg Legs
legs: "CyborgLegs",
legs2: "CyborgLegs02",
legs3: "CyborgLegs03",
}
};
const tWeap = {
scav: {
//MG
machinegun: "BabaMG",
twinMachinegun: "BabaTwinMG",
heavyMachinegun: "BabaHeavyMG",
trikeMachinegun: "BabaTrikeMG",
trikeTwinMachinegun: "BabaTrikeTwinMG",
trikeHeavyMachinegun: "BabaTrikeHeavyMG",
buggyMachinegun: "BabaBuggyMG",
buggyTwinMachinegun: "BabaBuggyTwinMG",
buggyHeavyMachinegun: "BabaBuggyHeavyMG",
jeepMachinegun: "BabaJeepMG",
jeepTwinMachinegun: "BabaJeepTwinMG",
jeepHeavyMachinegun: "BabaJeepHeavyMG",
//cannon
busCannon: "BabaBusCannon",
//rocket
miniRocketPod: "BabaRocket",
//artillery
miniRocketArray: "BabaRocket8",
},
tank: {
//MG
machinegun: "MG1Mk1",
twinMachinegun: "MG2Mk1",
heavyMachinegun: "MG3Mk1",
assaultGun: "MG4ROTARYMk1",
//Flamer
flamer: "Flame1Mk1",
inferno: "Flame2",
//Cannon
lightCannon: "Cannon1Mk1",
mediumCannon: "Cannon2A-TMk1",
heavyCannon: "Cannon375mmMk1",
hyperVelocityCannon: "Cannon4AUTOMk1",
assaultCannon: "Cannon5VulcanMk1",
//Rocket
miniRocketPod: "Rocket-Pod",
lancer: "Rocket-LtA-T",
tankKiller: "Rocket-HvyA-T",
bunkerBuster: "Rocket-BB",
//Artillery
mortar: "Mortar1Mk1",
bombard: "Mortar2Mk1",
pepperpot: "Mortar3ROTARYMk1",
miniRocketArray: "Rocket-MRL",
rippleRocket: "Rocket-IDF",
howitzer: "Howitzer105Mk1",
groundShaker: "Howitzer150Mk1",
hellstorm: "Howitzer03-Rot",
angel: "Missile-MdArt",
archAngel: "Missile-HvyArt",
heavyPlasmaLauncher: "PlasmaHeavy",
//Anti-Air
hurricane: "QuadMg1AAGun",
cyclone: "AAGun2Mk1",
whirlwind: "QuadRotAAGun",
avenger: "Missile-LtSAM",
vindicator: "Missile-HvySAM",
//Laser
flashlight: "Laser3BEAMMk1",
pulseLaser: "Laser2PULSEMk1",
//Rail
needle: "RailGun1Mk1",
railGun: "RailGun2Mk1",
gaussCannon: "RailGun3Mk1",
//Missile
scourgeMissile: "Missile-A-T",
//Electronic
nexusLink: "NEXUSlink",
},
cyborg: {
//MG
heavyMachinegun: "CyborgChaingun",
assaultGun: "CyborgRotMG",
//Flamer
flamer: "CyborgFlamer01",
thermite: "CyborgFlamer02",
//Cannon
heavyCannon: "CyborgCannon",
sniperCannon: "CyborgCannon02",
//Rocket
lancer: "CyborgRocket",
tankKiller: "CyborgRocket02",
//Laser
flashlight: "Cyb-Wpn-Laser",
nexusFlashlight: "NX-CyborgPulseLas",
//Rail
needle: "Cyb-Wpn-Rail1",
nexusNeedle: "NX-Cyb-Rail1",
//Missile
scourgeMissile: "Cyb-Wpn-Atmiss",
nexusScourgeMissile: "NX-CyborgMiss",
},
air: {
//MG
machinegun: "MG1-VTOL",
twinMachinegun: "MG2-VTOL",
heavyMachinegun: "MG3-VTOL",
assaultGun: "MG4ROTARY-VTOL",
//Cannon
lightCannon: "Cannon1-VTOL",
heavyCannon: "Cannon375mm-VTOL",
hyperVelocityCannon: "Cannon4AUTO-VTOL",
assaultCannon: "Cannon5Vulcan-VTOL",
//Rocket
miniRocketPod: "Rocket-VTOL-Pod",
lancer: "Rocket-VTOL-LtA-T",
tankKiller: "Rocket-VTOL-HvyA-T",
bunkerBuster: "Rocket-VTOL-BB",
//Bomb
clusterBomb: "Bomb1-VTOL-LtHE",
heapBomb: "Bomb2-VTOL-HvHE",
phosphorBomb: "Bomb3-VTOL-LtINC",
thermiteBomb: "Bomb4-VTOL-HvyINC",
//Laser
flashlight: "Laser3BEAM-VTOL",
pulseLaser: "Laser2PULSE-VTOL",
//Rail
needle: "RailGun1-VTOL",
railGun: "RailGun2-VTOL",
//Missile
scourgeMissile: "Missile-VTOL-AT",
}
};
const tSensor = {
sensor: "SensorTurret1Mk1",
counterBattery: "Sys-CBTurret01",
vtolStrike: "Sys-VstrikeTurret01",
vtolCounterBattery: "Sys-VTOLCBTurret01",
};
const tRepair = {
lightRepair: "LightRepair1",
};
const tConstruct = {
truck: "Spade1Mk1",
};
const tCommand = {
commander: "CommandBrain01",
};
const cTempl = {
////////////////////////////////////////////////////////////////////////////////
// CAM_1A
bloke: { body: tBody.scav.human, prop: tProp.scav.legs, weap: tWeap.scav.machinegun },
trike: { body: tBody.scav.trike, prop: tProp.scav.vehicle, weap: tWeap.scav.trikeMachinegun },
buggy: { body: tBody.scav.buggy, prop: tProp.scav.vehicle, weap: tWeap.scav.buggyMachinegun },
bjeep: { body: tBody.scav.jeep, prop: tProp.scav.vehicle, weap: tWeap.scav.jeepMachinegun },
// CAM_1B
bloketwin: { body: tBody.scav.human, prop: tProp.scav.legs, weap: tWeap.scav.twinMachinegun },
triketwin: { body: tBody.scav.trike, prop: tProp.scav.vehicle, weap: tWeap.scav.trikeTwinMachinegun },
buggytwin: { body: tBody.scav.buggy, prop: tProp.scav.vehicle, weap: tWeap.scav.buggyTwinMachinegun },
bjeeptwin: { body: tBody.scav.jeep, prop: tProp.scav.vehicle, weap: tWeap.scav.jeepTwinMachinegun },
// SUB_1_1
blokeheavy: { body: tBody.scav.human, prop: tProp.scav.legs, weap: tWeap.scav.heavyMachinegun },
trikeheavy: { body: tBody.scav.trike, prop: tProp.scav.vehicle, weap: tWeap.scav.trikeHeavyMachinegun },
buggyheavy: { body: tBody.scav.buggy, prop: tProp.scav.vehicle, weap: tWeap.scav.buggyHeavyMachinegun },
bjeepheavy: { body: tBody.scav.jeep, prop: tProp.scav.vehicle, weap: tWeap.scav.jeepHeavyMachinegun },
// SUB_1_2
// SUB_1_3
rbjeep8: { body: tBody.scav.rocketJeep, prop: tProp.scav.vehicle, weap: tWeap.scav.miniRocketArray },
rbjeep: { body: tBody.scav.rocketJeep, prop: tProp.scav.vehicle, weap: tWeap.scav.miniRocketPod },
rbuggy: { body: tBody.scav.rocketBuggy, prop: tProp.scav.vehicle, weap: tWeap.scav.miniRocketPod },
nppod: { body: tBody.tank.bug, prop: tProp.tank.wheels, weap: tWeap.tank.miniRocketPod },
npblc: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.lightCannon },
nphmg: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.heavyMachinegun },
npsmc: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.mediumCannon },
buscan: { body: tBody.scav.bus, prop: tProp.scav.vehicle, weap: tWeap.scav.busCannon },
firecan: { body: tBody.scav.fireTruck, prop: tProp.scav.vehicle, weap: tWeap.scav.busCannon },
// CAM_1C
npsens: { body: tBody.tank.bug, prop: tProp.tank.wheels, weap: tSensor.sensor },
npslc: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.lightCannon },
npmor: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.mortar },
npsmct: { body: tBody.tank.scorpion, prop: tProp.tank.tracks, weap: tWeap.tank.mediumCannon },
// CAM_1CA
npmrl: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.miniRocketArray },
npmmct: { body: tBody.tank.mantis, prop: tProp.tank.tracks, weap: tWeap.tank.mediumCannon },
npsbb: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.bunkerBuster },
npltat: { body: tBody.tank.bug, prop: tProp.tank.halfTracks, weap: tWeap.tank.lancer },
// SUB_1_4A
npmorb: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tWeap.tank.bombard },
// CAM_1_5
nphmgt: { body: tBody.tank.scorpion, prop: tProp.tank.tracks, weap: tWeap.tank.heavyMachinegun },
npcybc: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.heavyCannon },
npcybf: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.flamer },
npcybm: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.heavyMachinegun },
// CAM_1AC
nphct: { body: tBody.tank.mantis, prop: tProp.tank.tracks, weap: tWeap.tank.heavyCannon },
npmsens: { body: tBody.tank.scorpion, prop: tProp.tank.halfTracks, weap: tSensor.sensor },
// SUB_1_7
// CAM_1_D
npcybr: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.lancer },
nphmgh: { body: tBody.tank.scorpion, prop: tProp.tank.hover, weap: tWeap.tank.heavyMachinegun },
npltath: { body: tBody.tank.scorpion, prop: tProp.tank.hover, weap: tWeap.tank.lancer },
nphch: { body: tBody.tank.mantis, prop: tProp.tank.hover, weap: tWeap.tank.heavyCannon },
nphbb: { body: tBody.tank.mantis, prop: tProp.tank.hover, weap: tWeap.tank.bunkerBuster },
// CAM_2_A
commgt: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.heavyMachinegun },
comsens: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tSensor.sensor },
cohct: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.heavyCannon },
commc: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.mediumCannon },
commrl: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.miniRocketArray },
commrp: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.miniRocketPod },
comorb: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.bombard },
colcbv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.clusterBomb },
colpbv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.phosphorBomb },
colatv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.lancer },
prhct: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.heavyCannon },
prltat: { body: tBody.tank.cobra, prop: tProp.tank.tracks, weap: tWeap.tank.lancer },
prrept: { body: tBody.tank.cobra, prop: tProp.tank.tracks, weap: tRepair.lightRepair },
// SUB_2_1
// CAM_2_B
comatt: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.lancer },
comit: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.inferno },
cocybth: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.thermite },
// SUB_2_2
comtath: { body: tBody.tank.panther, prop: tProp.tank.hover, weap: tWeap.tank.lancer },
comtathh: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.lancer },
// CAM_2_C
cohcv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.heavyCannon },
commorv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.heapBomb },
colagv: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.assaultGun },
comhpv: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.hyperVelocityCannon },
cohbbt: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.bunkerBuster },
// SUB_2_5
cocybag: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.assaultGun },
cocybsn: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.sniperCannon },
cocybtk: { body: tBody.cyborg.lightBody, prop: tProp.cyborg.legs, weap: tWeap.cyborg.tankKiller },
comhltat: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.tankKiller },
// SUB_2_D
commorvt: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.thermiteBomb },
cohhpv: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.hyperVelocityCannon },
comagt: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.assaultGun },
colhvat: { body: tBody.tank.leopard, prop: tProp.air.vtol, weap: tWeap.air.tankKiller },
// SUB_2_6
cohact: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.assaultCannon },
comrotm: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tWeap.tank.pepperpot },
comsensh: { body: tBody.tank.panther, prop: tProp.tank.halfTracks, weap: tSensor.sensor },
// SUB_2_7
comrotmh: { body: tBody.tank.panther, prop: tProp.tank.tracks, weap: tWeap.tank.pepperpot },
comltath: { body: tBody.tank.panther, prop: tProp.tank.hover, weap: tWeap.tank.tankKiller },
comacv: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.assaultCannon },
// SUB_2_8
comhvat: { body: tBody.tank.panther, prop: tProp.air.vtol, weap: tWeap.air.tankKiller },
// CAM_2_END
cowwt: { body: tBody.tank.tiger, prop: tProp.tank.tracks, weap: tWeap.tank.whirlwind },
// CAM_3_A
nxmscouh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.scourgeMissile },
nxcyrail: { body: tBody.cyborg.nexusRailBody, prop: tProp.cyborg.legs2, weap: tWeap.cyborg.nexusNeedle },
nxcyscou: { body: tBody.cyborg.nexusScourgeBody, prop: tProp.cyborg.legs2, weap: tWeap.cyborg.nexusScourgeMissile },
nxlneedv: { body: tBody.tank.retaliation, prop: tProp.air.vtol2, weap: tWeap.air.needle },
nxlscouv: { body: tBody.tank.retaliation, prop: tProp.air.vtol2, weap: tWeap.air.scourgeMissile },
nxmtherv: { body: tBody.tank.retribution, prop: tProp.air.vtol2, weap: tWeap.air.thermiteBomb },
prhasgnt: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.assaultGun },
prhhpvt: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.hyperVelocityCannon },
prhaawwt: { body: tBody.tank.python, prop: tProp.tank.tracks, weap: tWeap.tank.whirlwind },
prtruck: { body: tBody.tank.cobra, prop: tProp.tank.tracks, weap: tConstruct.truck },
// SUB_3_1
nxcylas: { body: tBody.cyborg.nexusLaserBody, prop: tProp.cyborg.legs2, weap: tWeap.cyborg.nexusFlashlight },
nxmrailh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.railGun },
// CAM_3_B
nxmlinkh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.nexusLink },
nxmsamh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.vindicator },
nxmheapv: { body: tBody.tank.retribution, prop: tProp.air.vtol2, weap: tWeap.air.heapBomb },
// SUB_3_2
nxlflash: { body: tBody.tank.retaliation, prop: tProp.tank.hover2, weap: tWeap.tank.flashlight },
// CAM_3_A_B
nxmsens: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tSensor.sensor },
nxmangel: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.angel },
// CAM_3_C
// CAM_3_A_D_1
nxmpulseh: { body: tBody.tank.retribution, prop: tProp.tank.hover2, weap: tWeap.tank.pulseLaser },
// CAM_3_A_D_2
nxhgauss: { body: tBody.tank.vengeance, prop: tProp.tank.hover2, weap: tWeap.tank.gaussCannon },
nxlpulsev: { body: tBody.tank.retaliation, prop: tProp.air.vtol2, weap: tWeap.air.pulseLaser },
// SUB_3_4
nxllinkh: { body: tBody.tank.retaliation, prop: tProp.tank.hover2, weap: tWeap.tank.nexusLink },
nxmpulsev: { body: tBody.tank.retribution, prop: tProp.air.vtol2, weap: tWeap.air.pulseLaser },
////////////////////////////////////////////////////////////////////////////////
};