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Scripted using the campaign library. - Delete fastdemo.slo - Delete fastdemo.vlo - Delete start.slo - Delete start.vlo
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,205 @@ | ||
| include("script/campaign/libcampaign.js"); | ||
| include("script/campaign/templates.js"); | ||
| const SCAVENGER_PLAYER = 7; | ||
|
|
||
| camAreaEvent("removeObjectiveBlip", function() | ||
| { | ||
| hackRemoveMessage("FAST_OBJ1", PROX_MSG, CAM_HUMAN_PLAYER); | ||
| }); | ||
|
|
||
| camAreaEvent("factory1Trigger", function() | ||
| { | ||
| camEnableFactory("base1Factory"); | ||
| }); | ||
|
|
||
| camAreaEvent("factory2Trigger", function() | ||
| { | ||
| camEnableFactory("base2Factory"); | ||
| }); | ||
|
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||
| camAreaEvent("factory3Trigger", function() | ||
| { | ||
| camEnableFactory("base3Factory"); | ||
| camManageGroup(camMakeGroup("scavBase3"), CAM_ORDER_DEFEND, { | ||
| pos: [ | ||
| camMakePos("hillGroupPos1") | ||
| ], | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
| }); | ||
|
|
||
| function grantStartTech() | ||
| { | ||
| const TECH = [ | ||
| "R-Wpn-MG1Mk1","R-Vehicle-Body01", "R-Sys-Spade1Mk1", "R-Vehicle-Prop-Wheels" | ||
| ]; | ||
| const STRUCTS = [ | ||
| "A0CommandCentre", "A0PowerGenerator", "A0ResourceExtractor", | ||
| "A0ResearchFacility", "A0LightFactory" | ||
| ]; | ||
|
|
||
| camCompleteRequiredResearch(TECH, CAM_HUMAN_PLAYER); | ||
| for (var i = 0, l = STRUCTS.length; i < l; ++i) | ||
| { | ||
| enableStructure(STRUCTS[i], CAM_HUMAN_PLAYER); | ||
| } | ||
|
|
||
| //NOTE: To prevent extra research from being exposed from the MG damage | ||
| //we are going to give the player the third damage upgrade. | ||
| enableResearch("R-Wpn-MG-Damage03", CAM_HUMAN_PLAYER); | ||
| completeResearch("R-Wpn-MG-Damage03", CAM_HUMAN_PLAYER); | ||
| } | ||
|
|
||
| function sendAttackGroup1() | ||
| { | ||
| camManageGroup(camMakeGroup("regionGroup0"), CAM_ORDER_ATTACK, { | ||
| morale: 50, | ||
| fallback: camMakePos("base1Assembly"), | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
|
|
||
| camManageGroup(camMakeGroup("regionGroup1"), CAM_ORDER_ATTACK, { | ||
| morale: 50, | ||
| fallback: camMakePos("base1Assembly"), | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
| } | ||
|
|
||
| function sendAttackGroup2() | ||
| { | ||
| camManageGroup(camMakeGroup("regionGroup2"), CAM_ORDER_PATROL, { | ||
| pos: [ | ||
| camMakePos("valleyPlayerBasePos"), | ||
| camMakePos("valleyReinforcePos") | ||
| ], | ||
| interval: 20000, | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
|
|
||
| camManageGroup(camMakeGroup("regionGroup3"), CAM_ORDER_PATROL, { | ||
| pos: [ | ||
| camMakePos("valleyPlayerBasePos"), | ||
| camMakePos("valleyReinforcePos") | ||
| ], | ||
| interval: 20000, | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
| } | ||
|
|
||
| function activateDefenders() | ||
| { | ||
| camManageGroup(camMakeGroup("regionGroup4"), CAM_ORDER_DEFEND, { | ||
| pos: camMakePos("regionGroup4"), | ||
| radius: 12, | ||
| fallback: camMakePos("base1Assembly"), | ||
| morale: 50, | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
|
|
||
| camManageGroup(camMakeGroup("regionGroup5"), CAM_ORDER_DEFEND, { | ||
| pos: camMakePos("regionGroup5"), | ||
| radius: 10, | ||
| fallback: camMakePos("base2Assembly"), | ||
| morale: 67, | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
|
|
||
| camManageGroup(camMakeGroup("scavBase2"), CAM_ORDER_DEFEND, { | ||
| pos: camMakePos("scavBase2"), | ||
| radius: 14, | ||
| fallback: camMakePos("base2Assembly"), | ||
| morale: 20, | ||
| regroup: false, | ||
| count: -1 | ||
| }); | ||
| } | ||
|
|
||
| function eventStartLevel() | ||
| { | ||
| camSetStandardWinLossConditions(CAM_VICTORY_STANDARD, undefined); | ||
| var startpos = getObject("startPosition"); | ||
| var lz = getObject("landingZone"); | ||
| centreView(startpos.x, startpos.y); | ||
| setNoGoArea(lz.x, lz.y, lz.x2, lz.y2, CAM_HUMAN_PLAYER); | ||
|
|
||
| setReinforcementTime(-1); | ||
| setMissionTime(-1); | ||
| grantStartTech(); | ||
|
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||
| setPower(1000, CAM_HUMAN_PLAYER); | ||
| setPower(AI_POWER, SCAVENGER_PLAYER); | ||
|
|
||
| camSetEnemyBases({ | ||
| "northBase": { | ||
| cleanup: "scavBase1", | ||
| detectMsg: "FAST_BASE1", | ||
| detectSnd: "pcv374.ogg", | ||
| eliminateSnd: "pcv392.ogg" | ||
| }, | ||
| "northEastBase": { | ||
| cleanup: "scavBase2", | ||
| detectMsg: "FAST_BASE2", | ||
| detectSnd: "pcv374.ogg", | ||
| eliminateSnd: "pcv392.ogg" | ||
| }, | ||
| "southBase": { | ||
| cleanup: "scavBase3", | ||
| detectMsg: "FAST_BASE3", | ||
| detectSnd: "pcv374.ogg", | ||
| eliminateSnd: "pcv392.ogg" | ||
| }, | ||
| "middleBase": { | ||
| cleanup: "scavBase4", | ||
| detectMsg: "FAST_BASE4", | ||
| detectSnd: "pcv375.ogg", | ||
| eliminateSnd: "pcv391.ogg" | ||
| }, | ||
| }); | ||
|
|
||
| camSafeRemoveObject("flamerArti", false); | ||
| camSetArtifacts({ | ||
| "base1Factory": { tech: "R-Defense-Tower01" }, | ||
| "artifactPos": { tech: "R-Wpn-Flamer01Mk1" }, | ||
| "radarTower": { tech: "R-Sys-Sensor-Turret01" }, | ||
| "base2Factory": { tech: "R-Vehicle-Prop-Halftracks" }, | ||
| "bunkerArti": { tech: "R-Sys-Engineering01" }, | ||
| }); | ||
|
|
||
| with (camTemplates) camSetFactories({ | ||
| "base1Factory": { | ||
| assembly: "base1Assembly", | ||
| order: CAM_ORDER_ATTACK, | ||
| groupSize: 5, | ||
| throttle: camChangeOnDiff(15000), | ||
| templates: [bloke, trike, buggy] | ||
| }, | ||
| "base2Factory": { | ||
| assembly: "base2Assembly", | ||
| order: CAM_ORDER_ATTACK, | ||
| groupSize: 5, | ||
| throttle: camChangeOnDiff(15000), | ||
| templates: [bloke, trike, buggy, bjeep] | ||
| }, | ||
| "base3Factory": { | ||
| assembly: "base3Assembly", | ||
| order: CAM_ORDER_ATTACK, | ||
| groupSize: 5, | ||
| throttle: camChangeOnDiff(15000), | ||
| templates: [rbjeep, trike, buggy, rbjeep] | ||
| } | ||
| }); | ||
|
|
||
| camPlayVideos("MBDEMO_MSG"); | ||
| hackAddMessage("FAST_OBJ1", PROX_MSG, CAM_HUMAN_PLAYER, false); | ||
|
|
||
| queue("sendAttackGroup1", 10000); | ||
| queue("sendAttackGroup2", 20000); | ||
| queue("activateDefenders", 30000); | ||
| } |
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