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Convert structure loading from csv to ini format. Based on patch by c…

…rabster / Reg312.
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commit 066ba771b7bab49d8cf6b0920f06feec745c2f93 1 parent e3097c0
@perim perim authored
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2,198 data/base/stats/structure.ini
@@ -0,0 +1,2198 @@
+;Section headers in brackets [...] is system ID of structures. This IDs should be unique.
+;Following properties can be used in structures:
+ ;buildPoints = <integer> defines how much truck-power you need to build-up structure
+ ;buildPower = <integer> defines oil price of structure
+ ;bodyPoints = <integer>
+ ;armour = <integer> kinecic and heat armor of structure
+ ;strength = <string> Armor type of the structure; SOFT; MEDIUM; HARD; BUNKER. Controls which weapon types it's effective against.
+ ;height = <integer> The height of the structure. Affects whether or not it can fire over walls.
+ ;baseWidth = <integer> Number of Y tiles used by this structure.
+ ;baseBreadth = <integer> Number of X tiles used by this structure.
+ ;structureModel = <comma-separated string list> The pie models names used by this structure.
+ ;baseModel = <string> The base pie/texture below the structure.
+ ;type = <string> Type of the structure: DEFEND; FACTORY; POWER GENERATOR; WALL; CORNER; DOOR etc.
+ ;sensorID = <string> ID of sensor component. Affects visibility range; can be sensor turret.
+ ;resistance = <integer> Resistance points to NEXUS convert/capture weapons.
+ ;weapons = <comma-separated string list> list of weapons attached to structure
+ ;functions = <comma-separated string list> list of functions
+ ;ecmID = <string> ID of ECM turret (used for ECM tower)
+
+[A0ADemolishStructure]
+;name = "Demolish Structure"
+buildPoints = 10
+buildPower = 0
+bodyPoints = 200
+armour = 6
+strength = SOFT
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = icdozer.PIE
+type = DEMOLISH
+sensorID = DefaultSensor1Mk1
+resistance = 150
+ecmID = ZNULLECM
+
+[A0BaBaBunker]
+;name = "Scavenger Bunker"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blbrbbnk.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3Mk1
+ecmID = ZNULLECM
+
+[A0BabaCornerWall]
+;name = "Scavenger CornerWall"
+buildPoints = 3
+buildPower = 20
+bodyPoints = 150
+armour = 5
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBCR1.PIE
+type = CORNER WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[A0BaBaFactory]
+;name = "Scavenger Factory"
+buildPoints = 1
+buildPower = 20
+bodyPoints = 200
+armour = 5
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 1
+structureModel = BLBRBFAC.PIE
+type = FACTORY
+sensorID = ZNULLSENSOR
+resistance = 150
+functions = BaBaFacProd
+ecmID = ZNULLECM
+
+[A0BaBaFlameTower]
+;name = "Scavenger Flame Tower"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 200
+armour = 7
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blbrtowf.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame1Mk1
+ecmID = ZNULLECM
+
+[A0BaBaGunTower]
+;name = "Scavenger Gun Tower"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 200
+armour = 7
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBTW1.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BuggyMG
+ecmID = ZNULLECM
+
+[A0BaBaGunTowerEND]
+;name = "*Scavenger End Tower*"
+buildPoints = 10
+buildPower = 20
+bodyPoints = 200
+armour = 7
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blbrbtw2.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BuggyMG
+ecmID = ZNULLECM
+
+[A0BaBaHorizontalWall]
+;name = "Scavenger Horizontal Wall"
+buildPoints = 10
+buildPower = 10
+bodyPoints = 150
+armour = 7
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBWLH.PIE
+type = WALL
+sensorID = BaBaSensor
+resistance = 0
+functions = baba Wall Function
+ecmID = ZNULLECM
+
+[A0BaBaMortarPit]
+;name = "*BaBaMortarPit*"
+buildPoints = 1
+buildPower = 10
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRMRTP.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Mortar1Mk1
+ecmID = ZNULLECM
+
+[A0BaBaPowerGenerator]
+;name = "Scavenger Power Generator"
+buildPoints = 1
+buildPower = 10
+bodyPoints = 200
+armour = 5
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBGEN.PIE
+type = POWER GENERATOR
+sensorID = BaBaSensor
+resistance = 150
+functions = BaBaPowGen
+ecmID = ZNULLECM
+
+[A0BaBaRocketPit]
+;name = "Scavenger Rocket Pit"
+buildPoints = 1
+buildPower = 10
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = EXROCKET.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BabaPitRocket
+ecmID = ZNULLECM
+
+[A0BaBaRocketPitAT]
+;name = "Scavenger AT-Rocket Pit"
+buildPoints = 1
+buildPower = 10
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = EXROCKET.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BabaPitRocketAT
+ecmID = ZNULLECM
+
+[A0CannonTower]
+;name = "Cannon Tower"
+buildPoints = 5
+buildPower = 10
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRTOWR.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BaBaCannon
+ecmID = ZNULLECM
+
+[A0ComDroidControl]
+;name = "Command Relay Center"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = HARD
+height = 2
+baseWidth = 2
+baseBreadth = 2
+structureModel = bldrdcm0.pie
+baseModel = BLBDRDCM.pie
+type = COMMAND RELAY
+sensorID = DefaultSensor1Mk1
+resistance = 300
+functions = Research Facility
+ecmID = ZNULLECM
+
+[A0CommandCentre]
+;name = "Command Center"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = HARD
+height = 3
+baseWidth = 2
+baseBreadth = 2
+structureModel = blhq.pie
+baseModel = blbhq.pie
+type = HQ
+sensorID = CCSensor
+resistance = 300
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[A0CommandCentreCO]
+;name = "Collective Command Center"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = HARD
+height = 3
+baseWidth = 2
+baseBreadth = 2
+structureModel = blhq3.pie
+baseModel = blbhq.pie
+type = HQ
+sensorID = CCSensor
+resistance = 300
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[A0CommandCentreNE]
+;name = "*CommandCenterNE*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = HARD
+height = 3
+baseWidth = 2
+baseBreadth = 2
+structureModel = blhq4.pie
+baseModel = blbhq.pie
+type = HQ
+sensorID = CCSensor
+resistance = 300
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[A0CommandCentreNP]
+;name = "New Paradigm Command Center"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = HARD
+height = 3
+baseWidth = 2
+baseBreadth = 2
+structureModel = blhq2.pie
+baseModel = blbhq.pie
+type = HQ
+sensorID = CCSensor
+resistance = 300
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[A0CyborgFactory]
+;name = "Cyborg Factory"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 2
+structureModel = blcfact1.pie
+baseModel = blbcfact.pie
+type = CYBORG FACTORY
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = FacProd1
+ecmID = ZNULLECM
+
+[A0FacMod1]
+;name = "Factory Module"
+buildPoints = 250
+buildPower = 100
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 3
+baseBreadth = 3
+structureModel = blfact1.pie
+type = FACTORY MODULE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = FacMod1
+ecmID = ZNULLECM
+
+[A0HardcreteMk1CWall]
+;name = "Hardcrete Corner Wall"
+buildPoints = 125
+buildPower = 25
+bodyPoints = 250
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLWALLC1.pie
+type = CORNER WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[A0HardcreteMk1Wall]
+;name = "Hardcrete Wall"
+buildPoints = 125
+buildPower = 25
+bodyPoints = 250
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = blwallh.pie,blwallc1.pie,blwallh_t.pie,blwallh_l.pie
+type = WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+functions = Hardcrete Wall1
+ecmID = ZNULLECM
+
+[A0LightFactory]
+;name = "Factory"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = MEDIUM
+height = 3
+baseWidth = 3
+baseBreadth = 3
+structureModel = blfact0.pie,factory_module1.pie,blfact1.pie,factory_module2.pie,blfact2.pie
+baseModel = blbfact.pie
+type = FACTORY
+sensorID = BaBaSensor
+resistance = 150
+functions = FacProd1
+ecmID = ZNULLECM
+
+[A0PowerGenerator]
+;name = "Power Generator"
+buildPoints = 500
+buildPower = 50
+bodyPoints = 500
+armour = 20
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 2
+structureModel = blpower0.pie,power_module4.pie,blpower4.pie
+baseModel = blbpower.pie
+type = POWER GENERATOR
+sensorID = DefaultSensor1Mk1
+resistance = 300
+functions = PowGen1
+ecmID = ZNULLECM
+
+[A0PowMod1]
+;name = "Power Module"
+buildPoints = 250
+buildPower = 0
+bodyPoints = 500
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 2
+structureModel = blpower4.pie
+type = POWER MODULE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = PowerModule
+ecmID = ZNULLECM
+
+[A0RepairCentre3]
+;name = "Repair Facility"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLRPAIR3.PIE
+baseModel = BLBGEN.PIE
+type = REPAIR FACILITY
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = RepairFacilityFunc
+ecmID = RepairCentre
+
+[A0ResearchFacility]
+;name = "Research Facility"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 400
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 2
+structureModel = blresch0.pie,research_module4.pie,blresch4.pie
+baseModel = blbresch.pie
+type = RESEARCH
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = Research Facility
+ecmID = ZNULLECM
+
+[A0ResearchModule1]
+;name = "Research Module"
+buildPoints = 250
+buildPower = 100
+bodyPoints = 400
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 2
+structureModel = blresch4.pie
+type = RESEARCH MODULE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = Research Module
+ecmID = ZNULLECM
+
+[A0ResourceExtractor]
+;name = "Oil Derrick"
+buildPoints = 100
+buildPower = 0
+bodyPoints = 300
+armour = 5
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLDERIK.PIE
+type = RESOURCE EXTRACTOR
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = Resource
+ecmID = ZNULLECM
+
+[A0TankTrap]
+;name = "Tank Traps"
+buildPoints = 40
+buildPower = 15
+bodyPoints = 100
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = MITRAP2.PIE
+type = WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+functions = TankTrapFunc
+ecmID = ZNULLECM
+
+[A0VTolFactory1]
+;name = "VTOL Factory"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 3
+baseWidth = 3
+baseBreadth = 3
+structureModel = blvfact0.pie,vtolfactory_module1.pie,blvfact1.pie,vtolfactory_module2.pie,blvfact2.pie
+baseModel = blbfact.pie
+type = VTOL FACTORY
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = FacProd1
+ecmID = ZNULLECM
+
+[A0VtolPad]
+;name = "VTOL Rearming Pad"
+buildPoints = 300
+buildPower = 100
+bodyPoints = 150
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blvtolpd.pie
+baseModel = blbgen.pie
+type = REARM PAD
+sensorID = DefaultSensor1Mk1
+resistance = 150
+functions = ReArm
+ecmID = ZNULLECM
+
+[AASite-QuadBof]
+;name = "Cyclone AA Flak Site"
+buildPoints = 300
+buildPower = 175
+bodyPoints = 200
+armour = 12
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blaamnt1.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = AAGun2Mk1
+ecmID = ZNULLECM
+
+[AASite-QuadMg1]
+;name = "Hurricane AA Site"
+buildPoints = 250
+buildPower = 125
+bodyPoints = 200
+armour = 12
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blaamnt1.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = QuadMg1AAGun
+ecmID = ZNULLECM
+
+[AASite-QuadRotMg]
+;name = "Whirlwind AA Site"
+buildPoints = 275
+buildPower = 175
+bodyPoints = 200
+armour = 12
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blaamnt1.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = QuadRotAAGun
+ecmID = ZNULLECM
+
+[CO-Tower-HvATRkt]
+;name = "*CO-Tower-HvATRkt*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD2.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-HvyA-T
+ecmID = ZNULLECM
+
+[CO-Tower-HVCan]
+;name = "*CO-Tower-HVCan*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD2.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon4AUTOMk1
+ecmID = ZNULLECM
+
+[CO-Tower-HvFlame]
+;name = "*CO-Tower-HvFlame*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame2
+ecmID = ZNULLECM
+
+[CO-Tower-LtATRkt]
+;name = "*CO-Tower-LtATRkt*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = blguardn.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-LtA-T
+ecmID = ZNULLECM
+
+[CO-Tower-MdCan]
+;name = "*CO-Tower-MdCan*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD2.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon2A-TMk1
+ecmID = ZNULLECM
+
+[CO-Tower-MG3]
+;name = "*CO-Tower-MG3*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = blguardn.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3Mk1
+ecmID = ZNULLECM
+
+[CO-Tower-RotMG]
+;name = "*CO-Tower-RotMG*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = blguardn.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG4ROTARYMk1
+ecmID = ZNULLECM
+
+[CO-WallTower-HvCan]
+;name = "*CO-WallTower-HvCan*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 400
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD2.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon375mmMk1
+ecmID = ZNULLECM
+
+[CO-WallTower-RotCan]
+;name = "*CO-WallTower-RotCan*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 400
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD2.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon5VulcanMk1
+ecmID = ZNULLECM
+
+[CollectiveCWall]
+;name = "Collective CWall"
+buildPoints = 125
+buildPower = 25
+bodyPoints = 250
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLWALLC2.pie
+type = CORNER WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[CollectiveWall]
+;name = "Collective Wall"
+buildPoints = 125
+buildPower = 25
+bodyPoints = 250
+armour = 12
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLWALL2.pie
+type = WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+functions = Collective Wall1
+ecmID = ZNULLECM
+
+[CoolingTower]
+;name = "*CoolingTower*"
+buildPoints = 500
+buildPower = 50
+bodyPoints = 350
+armour = 20
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = micool.PIE
+type = DEFENSE
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[Emplacement-Howitzer105]
+;name = "Howitzer Emplacement"
+buildPoints = 500
+buildPower = 275
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blhowmnt.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Howitzer105Mk1
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[Emplacement-Howitzer150]
+;name = "Ground Shaker Emplacement"
+buildPoints = 550
+buildPower = 375
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blhowmnt.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Howitzer150Mk1
+ecmID = ZNULLECM
+
+[Emplacement-HPVcannon]
+;name = "HPV Cannon Emplacement"
+buildPoints = 400
+buildPower = 200
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blhowmnt.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon4AUTOMk1
+ecmID = ZNULLECM
+
+[Emplacement-HvART-pit]
+;name = "Archangel Missile Emplacement"
+buildPoints = 675
+buildPower = 525
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Missile-HvyArt
+ecmID = ZNULLECM
+
+[Emplacement-HvyATrocket]
+;name = "Tank Killer Emplacement"
+buildPoints = 500
+buildPower = 275
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blhowmnt.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-HvyA-T
+ecmID = ZNULLECM
+
+[Emplacement-MdART-pit]
+;name = "Angel Missile Emplacement"
+buildPoints = 600
+buildPower = 450
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Missile-MdArt
+ecmID = ZNULLECM
+
+[Emplacement-MortarPit01]
+;name = "Mortar Pit"
+buildPoints = 400
+buildPower = 125
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLMRTPIT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Mortar1Mk1
+ecmID = ZNULLECM
+
+[Emplacement-MortarPit02]
+;name = "Bombard Pit"
+buildPoints = 450
+buildPower = 150
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLMRTPIT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Mortar2Mk1
+ecmID = ZNULLECM
+
+[Emplacement-MRL-pit]
+;name = "MRL Emplacement"
+buildPoints = 400
+buildPower = 125
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-MRL
+ecmID = ZNULLECM
+
+[Emplacement-PrisLas]
+;name = "Flashlight Emplacement"
+buildPoints = 450
+buildPower = 275
+bodyPoints = 200
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Laser3BEAMMk1
+ecmID = ZNULLECM
+
+[Emplacement-PulseLaser]
+;name = "Pulse Laser Emplacement"
+buildPoints = 400
+buildPower = 225
+bodyPoints = 200
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Laser2PULSEMk1
+ecmID = ZNULLECM
+
+[Emplacement-Rail2]
+;name = "Railgun Emplacement"
+buildPoints = 500
+buildPower = 350
+bodyPoints = 200
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = RailGun2Mk1
+ecmID = ZNULLECM
+
+[Emplacement-Rail3]
+;name = "Gauss Cannon Emplacement"
+buildPoints = 600
+buildPower = 450
+bodyPoints = 200
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = RailGun3Mk1
+ecmID = ZNULLECM
+
+[Emplacement-Rocket06-IDF]
+;name = "Ripple Rocket Battery"
+buildPoints = 500
+buildPower = 325
+bodyPoints = 150
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blhowmnt.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-IDF
+ecmID = ZNULLECM
+
+[Emplacement-RotHow]
+;name = "Hellstorm Emplacement"
+buildPoints = 600
+buildPower = 425
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHOWMNT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Howitzer03-Rot
+ecmID = ZNULLECM
+
+[Emplacement-RotMor]
+;name = "Pepperpot Pit"
+buildPoints = 500
+buildPower = 325
+bodyPoints = 200
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLMRTPIT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Mortar3ROTARYMk1
+ecmID = ZNULLECM
+
+[GuardTower-ATMiss]
+;name = "Scourge Missile Tower"
+buildPoints = 450
+buildPower = 325
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Missile-A-T
+ecmID = ZNULLECM
+
+[GuardTower-BeamLas]
+;name = "*GuardTower-BeamLas*"
+buildPoints = 400
+buildPower = 175
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Laser3BEAMMk1
+ecmID = ZNULLECM
+
+[GuardTower-Rail1]
+;name = "Needle Gun Tower"
+buildPoints = 400
+buildPower = 275
+bodyPoints = 250
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = RailGun1Mk1
+ecmID = ZNULLECM
+
+[GuardTower-RotMg]
+;name = "Assault Gun Guard Tower"
+buildPoints = 400
+buildPower = 150
+bodyPoints = 500
+armour = 20
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = blguardr.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG4ROTARYMk1
+ecmID = ZNULLECM
+
+[GuardTower1]
+;name = "Machinegun Guard Tower"
+buildPoints = 300
+buildPower = 100
+bodyPoints = 300
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDM.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3Mk1
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[GuardTower2]
+;name = "Twin Machinegun Guard Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 300
+armour = 10
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDM.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG2Mk1
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[GuardTower3]
+;name = "Heavy Machinegun Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3Mk1
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[GuardTower4]
+;name = "Flamer Guard Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame1Mk1
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[GuardTower5]
+;name = "Lancer Tower"
+buildPoints = 350
+buildPower = 150
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-LtA-T
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[GuardTower6]
+;name = "Mini-Rocket Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-Pod
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[LookOutTower]
+;name = "Look-Out Tower"
+buildPoints = 5
+buildPower = 5
+bodyPoints = 200
+armour = 5
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = blbrlook.PIE
+type = CORNER WALL
+sensorID = BaBaSensor
+resistance = 0
+ecmID = ZNULLECM
+
+[NEXUSCWall]
+;name = "NEXUS CWall"
+buildPoints = 125
+buildPower = 25
+bodyPoints = 250
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLWALLC3.pie
+type = CORNER WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[NEXUSWall]
+;name = "NEXUS Wall"
+buildPoints = 125
+buildPower = 25
+bodyPoints = 250
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLWALL3.pie
+type = WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+functions = NEXUS Wall1
+ecmID = ZNULLECM
+
+[NuclearReactor]
+;name = "*NuclearReactor*"
+buildPoints = 500
+buildPower = 50
+bodyPoints = 350
+armour = 20
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 2
+structureModel = minuke.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 0
+ecmID = ZNULLECM
+
+[NX-ANTI-SATSite]
+;name = "Missile Silo"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 999
+armour = 999
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blmssilo.pie
+type = MISSILE SILO
+sensorID = DefaultSensor1Mk1
+resistance = 0
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[NX-CruiseSite]
+;name = "Missile Silo"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 300
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blbunkms.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 0
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[NX-Emp-MedArtMiss-Pit]
+;name = "*NX-Emp-MedArtMiss-Pit*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 200
+armour = 15
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Missile-MdArt
+ecmID = ZNULLECM
+
+[NX-Emp-MultiArtMiss-Pit]
+;name = "*NX-Emp-MultiArtMiss-Pit*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 200
+armour = 15
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Missile-HvyArt
+ecmID = ZNULLECM
+
+[NX-Emp-Plasma-Pit]
+;name = "*NX-Emp-Plasma-Pit*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 200
+armour = 15
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blaamnt2.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = PlasmaHeavy
+ecmID = ZNULLECM
+
+[NX-Tower-ATMiss]
+;name = "*NX-Tower-ATMiss*"
+buildPoints = 400
+buildPower = 40
+bodyPoints = 300
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Missile-A-T
+ecmID = ZNULLECM
+
+[NX-Tower-PulseLas]
+;name = "*NX-Tower-PulseLas*"
+buildPoints = 400
+buildPower = 40
+bodyPoints = 300
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Laser2PULSEMk1
+ecmID = ZNULLECM
+
+[NX-Tower-Rail1]
+;name = "*NX-Tower-Rail1*"
+buildPoints = 400
+buildPower = 40
+bodyPoints = 300
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = RailGun1Mk1
+ecmID = ZNULLECM
+
+[NX-WallTower-BeamLas]
+;name = "*NX-WallTower-BeamLas*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD3.pie
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Laser3BEAMMk1
+ecmID = ZNULLECM
+
+[NX-WallTower-Rail2]
+;name = "*NX-WallTower-Rail2*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD3.pie
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = RailGun2Mk1
+ecmID = ZNULLECM
+
+[NX-WallTower-Rail3]
+;name = "*NX-WallTower-Rail3*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD3.pie
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = RailGun3Mk1
+ecmID = ZNULLECM
+
+[P0-AASite-SAM1]
+;name = "Avenger SAM Site"
+buildPoints = 450
+buildPower = 250
+bodyPoints = 200
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blaamnt1.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Missile-LtSAM
+ecmID = ZNULLECM
+
+[P0-AASite-SAM2]
+;name = "Vindicator SAM Site"
+buildPoints = 550
+buildPower = 350
+bodyPoints = 300
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blaamnt2.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 150
+weapons = Missile-HvySAM
+ecmID = ZNULLECM
+
+[Pillbox-RotMG]
+;name = "Rotary MG Bunker"
+buildPoints = 400
+buildPower = 150
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blpilbox.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG4ROTARY-Pillbox
+ecmID = ZNULLECM
+
+[PillBox1]
+;name = "Machinegun Bunker"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blpilbox.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3-Pillbox
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[PillBox2]
+;name = "Twin Machinegun Bunker"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blpilbox.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG2-Pillbox
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[PillBox3]
+;name = "Heavy Machinegun Bunker"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blpilbox.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3-Pillbox
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[PillBox4]
+;name = "Light Cannon Bunker"
+buildPoints = 400
+buildPower = 125
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blcanpil.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon1Mk1
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[PillBox5]
+;name = "Flamer Bunker"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blcanpil.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame1Mk1
+ecmID = ZNULLECM
+
+[PillBox6]
+;name = "Lancer Bunker"
+buildPoints = 400
+buildPower = 150
+bodyPoints = 500
+armour = 20
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blcanpil.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-LtA-T
+ecmID = ZNULLECM
+
+[Sys-CB-Tower01]
+;name = "CB Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = Sys-CBTower01
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-NEXUSLinkTOW]
+;name = "*Sys-NEXUSLinkTOW*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = NavGunSensor
+resistance = 0
+weapons = NEXUSlink
+ecmID = ZNULLECM
+
+[Sys-NX-CBTower]
+;name = "*Sys-NX-CBTower*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = Sys-CBTower01
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-NX-SensorTower]
+;name = "*Sys-NX-SensorTower*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = SensorTower2Mk1
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-NX-VTOL-CB-Tow]
+;name = "*Sys-NX-VTOL-CB-Tow*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = Sys-VTOLCBTower01
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-NX-VTOL-RadTow]
+;name = "*Sys-NX-VTOL-RadTow*"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blgrdnex.PIE
+type = DEFENSE
+sensorID = Sys-VTOLRadarTower01
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-SensoTower01]
+;name = "Sensor Tower"
+buildPoints = 300
+buildPower = 60
+bodyPoints = 300
+armour = 10
+strength = MEDIUM
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDM.PIE
+type = DEFENSE
+sensorID = SensorTower1Mk1
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-SensoTower02]
+;name = "Hardened Sensor Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = SensorTower2Mk1
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-VTOL-CB-Tower01]
+;name = "VTOL CB Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = Sys-VTOLCBTower01
+resistance = 150
+ecmID = ZNULLECM
+
+[Sys-VTOL-RadarTower01]
+;name = "VTOL Radar Tower"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 3
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.pie
+type = DEFENSE
+sensorID = Sys-VTOLRadarTower01
+resistance = 150
+ecmID = ZNULLECM
+
+[TankTrapC]
+;name = "Tank Traps"
+buildPoints = 200
+buildPower = 15
+bodyPoints = 100
+armour = 10
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = MITRAP2.PIE
+type = CORNER WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[Tower-Projector]
+;name = "Inferno Emplacement"
+buildPoints = 100
+buildPower = 20
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame2
+ecmID = ZNULLECM
+
+[Tower-RotMg]
+;name = "Assault Gun Guard Tower"
+buildPoints = 100
+buildPower = 125
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG4ROTARYMk1
+ecmID = ZNULLECM
+
+[Tower-VulcanCan]
+;name = "Assault Cannon Guard Tower"
+buildPoints = 100
+buildPower = 225
+bodyPoints = 400
+armour = 15
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARDR.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon4AUTOMk1
+ecmID = ZNULLECM
+
+[UplinkCentre]
+;name = "*UplinkCentre*"
+buildPoints = 500
+buildPower = 100
+bodyPoints = 500
+armour = 10
+strength = MEDIUM
+height = 3
+baseWidth = 2
+baseBreadth = 2
+structureModel = miupbase.pie
+type = DEFENSE
+sensorID = UplinkSensor
+resistance = 0
+functions = Basic Wall Function
+ecmID = ZNULLECM
+
+[Wall-RotMg]
+;name = "Assault Gun Hardpoint"
+buildPoints = 150
+buildPower = 150
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG4ROTARYMk1
+ecmID = ZNULLECM
+
+[Wall-VulcanCan]
+;name = "Assault Cannon Hardpoint"
+buildPoints = 400
+buildPower = 250
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon5VulcanMk1
+ecmID = ZNULLECM
+
+[WallTower-Atmiss]
+;name = "Scourge Missile Hardpoint"
+buildPoints = 400
+buildPower = 350
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Missile-A-T
+ecmID = ZNULLECM
+
+[WallTower-HPVcannon]
+;name = "HPV Cannon Hardpoint"
+buildPoints = 400
+buildPower = 225
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon4AUTOMk1
+ecmID = ZNULLECM
+
+[WallTower-HvATrocket]
+;name = "Tank Killer Hardpoint"
+buildPoints = 400
+buildPower = 300
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-HvyA-T
+ecmID = ZNULLECM
+
+[WallTower-Projector]
+;name = "Inferno Hardpoint"
+buildPoints = 400
+buildPower = 150
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLHARDPT.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame2
+ecmID = ZNULLECM
+
+[WallTower-PulseLas]
+;name = "Flashlight Hardpoint"
+buildPoints = 400
+buildPower = 250
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Laser3BEAMMk1
+ecmID = ZNULLECM
+
+[WallTower-Rail2]
+;name = "Rail Gun Hardpoint"
+buildPoints = 400
+buildPower = 350
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = RailGun2Mk1
+ecmID = ZNULLECM
+
+[WallTower-Rail3]
+;name = "Gauss Cannon Hardpoint"
+buildPoints = 400
+buildPower = 400
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = RailGun3Mk1
+ecmID = ZNULLECM
+
+[WallTower01]
+;name = "Heavy Machinegun Hardpoint"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3Mk1
+ecmID = ZNULLECM
+
+[WallTower02]
+;name = "Light Cannon Hardpoint"
+buildPoints = 400
+buildPower = 125
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon1Mk1
+ecmID = ZNULLECM
+
+[WallTower03]
+;name = "Medium Cannon Hardpoint"
+buildPoints = 400
+buildPower = 175
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon2A-TMk1
+ecmID = ZNULLECM
+
+[WallTower04]
+;name = "Heavy Cannon Hardpoint"
+buildPoints = 400
+buildPower = 250
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Cannon375mmMk1
+ecmID = ZNULLECM
+
+[WallTower05]
+;name = "Flamer Hardpoint"
+buildPoints = 400
+buildPower = 100
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame1Mk1
+ecmID = ZNULLECM
+
+[WallTower06]
+;name = "Lancer Hardpoint"
+buildPoints = 400
+buildPower = 150
+bodyPoints = 400
+armour = 15
+strength = HARD
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLGUARD1.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Rocket-LtA-T
+ecmID = ZNULLECM
+
+[WreckedTransporter]
+;name = "Downed Transport"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 300
+armour = 12
+strength = BUNKER
+height = 1
+baseWidth = 3
+baseBreadth = 3
+structureModel = drtrans.pie
+type = DEFENSE
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
View
37 data/base/stats/structurefunctions.txt
@@ -1,37 +0,0 @@
-A0ResearchFacility,Research Facility,4
-A0LightFactory,FacProd1,5
-A0PowerGenerator,PowGen1,6
-A0FacMod1,FacMod1,12
-A0ResourceExtractor,Resource,14
-A0BaBaFactory,BaBaFacProd,22
-A0BaBaPowerGenerator,BaBaPowGen,23
-A0ResearchModule1,Research Module,24
-A0PowMod1,PowerModule,36
-A0HardcreteMk1Wall,Hardcrete Wall1,41
-A0BaBaHorizontalWall,baba Wall Function,45
-A0ComDroidControl,Research Facility,50
-GuardTower1,Basic Wall Function,51
-GuardTower2,Basic Wall Function,52
-GuardTower3,Basic Wall Function,53
-GuardTower4,Basic Wall Function,54
-GuardTower5,Basic Wall Function,55
-GuardTower6,Basic Wall Function,56
-A0CyborgFactory,FacProd1,57
-PillBox1,Basic Wall Function,58
-A0TankTrap,TankTrapFunc,60
-PillBox2,Basic Wall Function,62
-PillBox3,Basic Wall Function,63
-PillBox4,Basic Wall Function,64
-Emplacement-Howitzer105,Basic Wall Function,67
-A0VtolPad,ReArm,68
-A0CommandCentre,Basic Wall Function,69
-A0CommandCentreCO,Basic Wall Function,70
-A0CommandCentreNP,Basic Wall Function,71
-A0VTolFactory1,FacProd1,72
-UplinkCentre,Basic Wall Function,74
-A0CommandCentreNE,Basic Wall Function,79
-CollectiveWall,Collective Wall1,80
-NEXUSWall,NEXUS Wall1,81
-A0RepairCentre3,RepairFacilityFunc,83
-NX-CruiseSite,Basic Wall Function,84
-NX-ANTI-SATSite,Basic Wall Function,85
View
129 data/base/stats/structures.txt
@@ -1,129 +0,0 @@
-Structure key,Type,Unused,Strength,Unused,Base Width,Base Breadth,Unused,Build points,Height,Armour,Body points,Unused,Build power,Unused,Resistance,Unused,Unused,ECM key,Sensor key,Weapon Slots,Structure model,Base model,Functions,Weapons
-A0ADemolishStructure,DEMOLISH,Level All,SOFT,0,1,1,Concrete,10,1,6,200,1,0,1,150,1,1,ZNULLECM,DefaultSensor1Mk1,1,icdozer.PIE,0,0,0
-A0BaBaBunker,DEFENSE,Level One-Two,BUNKER,0,1,1,Concrete,10,1,12,300,1,100,1,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blbrbbnk.PIE,0,0,1
-A0BabaCornerWall,CORNER WALL,Level All,SOFT,0,1,1,Concrete,3,2,5,150,10,20,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLBRBCR1.PIE,0,0,0
-A0BaBaFactory,FACTORY,Level One,MEDIUM,2,2,1,Concrete,1,2,5,200,1,20,25,150,255,0,ZNULLECM,ZNULLSENSOR,0,BLBRBFAC.PIE,0,1,0
-A0BaBaFlameTower,DEFENSE,Level One,MEDIUM,0,1,1,Concrete,10,2,7,200,0,100,1,150,255,0,ZNULLECM,DefaultSensor1Mk1,1,Blbrtowf.pie,0,0,1
-A0BaBaGunTower,DEFENSE,Level One-Two,MEDIUM,0,1,1,Concrete,10,2,7,200,0,100,1,150,255,0,ZNULLECM,DefaultSensor1Mk1,1,BLBRBTW1.PIE,0,0,1
-A0BaBaGunTowerEND,DEFENSE,Level One-Two,MEDIUM,0,1,1,Concrete,10,2,7,200,0,20,1,150,255,0,ZNULLECM,DefaultSensor1Mk1,1,Blbrbtw2.PIE,0,0,1
-A0BaBaHorizontalWall,WALL,Level All,SOFT,0,1,1,Concrete,10,2,7,150,0,10,1,0,255,0,ZNULLECM,BaBaSensor,0,BLBRBWLH.PIE,0,1,0
-A0BaBaMortarPit,DEFENSE,Level One,MEDIUM,1,1,1,Concrete,1,1,10,250,1,10,1,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLBRMRTP.PIE,0,0,1
-A0BaBaPowerGenerator,POWER GENERATOR,Level One,SOFT,1,1,1,Concrete,1,2,5,200,1,10,1,150,255,1,ZNULLECM,BaBaSensor,0,BLBRBGEN.PIE,0,1,0
-A0BaBaRocketPit,DEFENSE,Level One,MEDIUM,1,1,1,Concrete,1,1,10,250,1,10,1,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,EXROCKET.PIE,0,0,1
-A0BaBaRocketPitAT,DEFENSE,Level One,MEDIUM,1,1,1,Concrete,1,1,10,250,1,10,1,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,EXROCKET.PIE,0,0,1
-A0CannonTower,DEFENSE,Level One-Two,MEDIUM,0,1,1,Concrete,5,2,10,200,0,10,1,150,255,0,ZNULLECM,DefaultSensor1Mk1,1,BLBRTOWR.PIE,0,0,1
-A0ComDroidControl,COMMAND RELAY,Level All,HARD,0,2,2,Concrete,500,2,10,500,10,100,30,300,1,1,ZNULLECM,DefaultSensor1Mk1,0,bldrdcm0.pie,BLBDRDCM.pie,1,0
-A0CommandCentre,HQ,Level All,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,0,blhq.pie,blbhq.pie,1,0
-A0CommandCentreCO,HQ,Level Two,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,0,blhq3.pie,blbhq.pie,1,0
-A0CommandCentreNE,HQ,Level Three,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,0,blhq4.pie,blbhq.pie,1,0
-A0CommandCentreNP,HQ,Level One,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,0,blhq2.pie,blbhq.pie,1,0
-A0CyborgFactory,CYBORG FACTORY,Level All,MEDIUM,1,1,2,Concrete,500,2,10,500,100,100,30,150,255,20,ZNULLECM,DefaultSensor1Mk1,1,blcfact1.pie,blbcfact.pie,1,0
-A0FacMod1,FACTORY MODULE,Level All,MEDIUM,1,3,3,Concrete,250,2,10,250,100,100,25,150,255,30,ZNULLECM,DefaultSensor1Mk1,0,blfact1.pie,0,1,0
-A0HardcreteMk1CWall,CORNER WALL,Level All,HARD,1,1,1,Concrete,125,2,15,250,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLC1.pie,0,0,0
-A0HardcreteMk1Wall,WALL,Level All,HARD,1,1,1,Concrete,125,2,15,250,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,blwallh.pie@blwallc1.pie@blwallh_t.pie@blwallh_l.pie,0,1,0
-A0LightFactory,FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,500,100,100,30,150,255,20,ZNULLECM,BaBaSensor,1,blfact0.pie@factory_module1.pie@blfact1.pie@factory_module2.pie@blfact2.pie,blbfact.pie,1,0
-A0PowerGenerator,POWER GENERATOR,Level All,MEDIUM,1,2,2,Concrete,500,2,20,500,30,50,30,300,255,10,ZNULLECM,DefaultSensor1Mk1,0,blpower0.pie@power_module4.pie@blpower4.pie,blbpower.pie,1,0
-A0PowMod1,POWER MODULE,Level All,MEDIUM,0,2,2,Concrete,250,2,10,500,0,0,0,150,255,0,ZNULLECM,DefaultSensor1Mk1,0,blpower4.pie,0,1,0
-A0RepairCentre3,REPAIR FACILITY,Level All,MEDIUM,0,1,1,Concrete,500,2,10,500,0,100,0,150,255,0,RepairCentre,DefaultSensor1Mk1,0,BLRPAIR3.PIE,BLBGEN.PIE,1,0
-A0ResearchFacility,RESEARCH,Level All,MEDIUM,1,2,2,Concrete,500,2,10,400,100,100,30,150,255,10,ZNULLECM,DefaultSensor1Mk1,0,blresch0.pie@research_module4.pie@blresch4.pie,blbresch.pie,1,0
-A0ResearchModule1,RESEARCH MODULE,Level All,MEDIUM,1,2,2,Concrete,250,2,10,400,50,100,5,150,255,5,ZNULLECM,DefaultSensor1Mk1,0,blresch4.pie,0,1,0
-A0ResourceExtractor,RESOURCE EXTRACTOR,Level All,MEDIUM,0,1,1,Concrete,100,1,5,300,10,0,2,150,255,1,ZNULLECM,DefaultSensor1Mk1,0,BLDERIK.PIE,0,1,0
-A0TankTrap,WALL,Level All,HARD,1,1,1,Concrete,40,1,10,100,10,15,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,MITRAP2.PIE,0,1,0
-A0VTolFactory1,VTOL FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,250,100,100,30,150,255,20,ZNULLECM,DefaultSensor1Mk1,1,blvfact0.pie@vtolfactory_module1.pie@blvfact1.pie@vtolfactory_module2.pie@blvfact2.pie,blbfact.pie,1,0
-A0VtolPad,REARM PAD,Level All,MEDIUM,0,1,1,Concrete,300,1,10,150,0,100,0,150,255,0,ZNULLECM,DefaultSensor1Mk1,0,blvtolpd.pie,blbgen.pie,1,0
-AASite-QuadBof,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,300,1,12,200,10,175,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blaamnt1.PIE,0,0,1
-AASite-QuadMg1,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,250,1,12,200,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blaamnt1.PIE,0,0,1
-AASite-QuadRotMg,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,275,1,12,200,10,175,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blaamnt1.PIE,0,0,1
-CO-Tower-HvATRkt,DEFENSE,Level Two,HARD,0,1,1,Concrete,500,2,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD2.pie,0,0,1
-CO-Tower-HVCan,DEFENSE,Level Two,HARD,0,1,1,Concrete,500,2,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD2.pie,0,0,1
-CO-Tower-HvFlame,DEFENSE,Level Two,MEDIUM,0,1,1,Concrete,500,1,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.pie,0,0,1
-CO-Tower-LtATRkt,DEFENSE,Level Two,MEDIUM,0,1,1,Concrete,500,2,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blguardn.pie,0,0,1
-CO-Tower-MdCan,DEFENSE,Level Two,HARD,0,1,1,Concrete,500,2,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD2.pie,0,0,1
-CO-Tower-MG3,DEFENSE,Level Two,MEDIUM,0,1,1,Concrete,500,2,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blguardn.PIE,0,0,1
-CO-Tower-RotMG,DEFENSE,Level Two,MEDIUM,0,1,1,Concrete,500,2,12,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blguardn.PIE,0,0,1
-CO-WallTower-HvCan,DEFENSE,Level Two,HARD,0,1,1,Concrete,500,2,12,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD2.pie,0,0,1
-CO-WallTower-RotCan,DEFENSE,Level Two,HARD,0,1,1,Concrete,500,2,12,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD2.pie,0,0,1
-CollectiveCWall,CORNER WALL,Level All,HARD,1,1,1,Concrete,125,2,12,250,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLC2.pie,0,0,0
-CollectiveWall,WALL,Level Two,HARD,1,1,1,Concrete,125,2,12,250,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALL2.pie,0,1,0
-CoolingTower,DEFENSE,Level All,SOFT,1,1,1,Concrete,500,2,20,350,30,50,30,0,255,10,ZNULLECM,ZNULLSENSOR,0,micool.PIE,0,0,0
-Emplacement-Howitzer105,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,500,1,10,200,10,275,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blhowmnt.PIE,0,1,1
-Emplacement-Howitzer150,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,550,1,10,200,10,375,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blhowmnt.PIE,0,0,1
-Emplacement-HPVcannon,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,400,1,10,200,10,200,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blhowmnt.PIE,0,0,1
-Emplacement-HvART-pit,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,675,1,10,200,10,525,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-HvyATrocket,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,500,1,10,200,10,275,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blhowmnt.PIE,0,0,1
-Emplacement-MdART-pit,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,600,1,10,200,10,450,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-MortarPit01,DEFENSE,Level One-Two,MEDIUM,0,1,1,Concrete,400,1,10,200,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLMRTPIT.PIE,0,0,1
-Emplacement-MortarPit02,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,450,1,10,200,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLMRTPIT.PIE,0,0,1
-Emplacement-MRL-pit,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,400,1,10,200,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-PrisLas,DEFENSE,Level Three,HARD,0,1,1,Concrete,450,1,10,200,10,275,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-PulseLaser,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,1,10,200,10,225,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-Rail2,DEFENSE,Level Three,HARD,0,1,1,Concrete,500,1,10,200,10,350,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-Rail3,DEFENSE,Level Three,HARD,0,1,1,Concrete,600,1,10,200,10,450,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Emplacement-Rocket06-IDF,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,500,1,10,150,10,325,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blhowmnt.PIE,0,0,1
-Emplacement-RotHow,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,600,1,10,200,10,425,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHOWMNT.PIE,0,0,1
-Emplacement-RotMor,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,500,1,10,200,10,325,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLMRTPIT.PIE,0,0,1
-GuardTower-ATMiss,DEFENSE,Level Three,MEDIUM,0,1,1,Concrete,450,2,10,250,10,325,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,0,1
-GuardTower-BeamLas,DEFENSE,Level Three,MEDIUM,0,1,1,Concrete,400,2,10,250,10,175,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,0,1
-GuardTower-Rail1,DEFENSE,Level Three,MEDIUM,0,1,1,Concrete,400,2,10,250,10,275,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,0,1
-GuardTower-RotMg,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,400,2,20,500,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blguardr.pie,0,0,1
-GuardTower1,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,2,10,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDM.PIE,0,1,1
-GuardTower2,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,400,2,10,300,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDM.PIE,0,1,1
-GuardTower3,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,1,1
-GuardTower4,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,1,1
-GuardTower5,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,350,2,15,400,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,1,1
-GuardTower6,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.pie,0,1,1
-LookOutTower,CORNER WALL,Level One,MEDIUM,0,1,1,Concrete,5,2,5,200,0,5,1,0,255,0,ZNULLECM,BaBaSensor,1,blbrlook.PIE,0,0,0
-NEXUSCWall,CORNER WALL,Level All,HARD,1,1,1,Concrete,125,2,15,250,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLC3.pie,0,0,0
-NEXUSWall,WALL,Level Three,HARD,1,1,1,Concrete,125,2,15,250,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALL3.pie,0,1,0
-NuclearReactor,DEFENSE,Level All,MEDIUM,1,2,2,Concrete,500,2,20,350,30,50,30,0,255,10,ZNULLECM,DefaultSensor1Mk1,0,minuke.PIE,0,0,0
-NX-ANTI-SATSite,MISSILE SILO,Level Three,BUNKER,0,1,1,Concrete,500,1,999,999,10,100,30,0,1,1,ZNULLECM,DefaultSensor1Mk1,0,blmssilo.pie,0,1,0
-NX-CruiseSite,DEFENSE,Level Three,BUNKER,0,1,1,Concrete,500,1,20,300,10,100,30,0,1,1,ZNULLECM,DefaultSensor1Mk1,0,blbunkms.pie,0,1,0
-NX-Emp-MedArtMiss-Pit,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,1,15,200,10,100,10,150,255,1,ZNULLECM,NavGunSensor,1,BLHARDPT.PIE,0,0,1
-NX-Emp-MultiArtMiss-Pit,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,1,15,200,10,100,10,150,255,1,ZNULLECM,NavGunSensor,1,BLHARDPT.PIE,0,0,1
-NX-Emp-Plasma-Pit,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,1,15,200,10,100,10,150,255,1,ZNULLECM,NavGunSensor,1,Blaamnt2.PIE,0,0,1
-NX-Tower-ATMiss,DEFENSE,Level Three,MEDIUM,0,1,1,Concrete,400,2,15,300,10,40,10,150,255,1,ZNULLECM,NavGunSensor,1,Blgrdnex.PIE,0,0,1
-NX-Tower-PulseLas,DEFENSE,Level Three,MEDIUM,0,1,1,Concrete,400,2,15,300,10,40,10,150,255,1,ZNULLECM,NavGunSensor,1,Blgrdnex.PIE,0,0,1
-NX-Tower-Rail1,DEFENSE,Level Three,MEDIUM,0,1,1,Concrete,400,2,15,300,10,40,10,150,255,1,ZNULLECM,NavGunSensor,1,Blgrdnex.PIE,0,0,1
-NX-WallTower-BeamLas,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,NavGunSensor,1,BLGUARD3.pie,0,0,1
-NX-WallTower-Rail2,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,NavGunSensor,1,BLGUARD3.pie,0,0,1
-NX-WallTower-Rail3,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,NavGunSensor,1,BLGUARD3.pie,0,0,1
-P0-AASite-SAM1,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,450,1,10,200,10,250,10,150,255,1,ZNULLECM,NavGunSensor,1,Blaamnt1.PIE,0,0,1
-P0-AASite-SAM2,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,550,1,10,300,10,350,10,150,255,1,ZNULLECM,NavGunSensor,1,Blaamnt2.PIE,0,0,1
-Pillbox-RotMG,DEFENSE,Level Two-Three,BUNKER,0,1,1,Concrete,400,1,20,500,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blpilbox.pie,0,0,1
-PillBox1,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blpilbox.pie,0,1,1
-PillBox2,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blpilbox.pie,0,1,1
-PillBox3,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,blpilbox.pie,0,1,1
-PillBox4,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blcanpil.pie,0,1,1
-PillBox5,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blcanpil.pie,0,0,1
-PillBox6,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,0,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blcanpil.pie,0,0,1
-Sys-CB-Tower01,DEFENSE,Level All,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,Sys-CBTower01,0,BLGUARDR.pie,0,0,0
-Sys-NEXUSLinkTOW,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,0,255,0,ZNULLECM,NavGunSensor,1,Blgrdnex.PIE,0,0,1
-Sys-NX-CBTower,DEFENSE,Level All,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,Sys-CBTower01,0,Blgrdnex.PIE,0,0,0
-Sys-NX-SensorTower,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,SensorTower2Mk1,0,Blgrdnex.PIE,0,0,0
-Sys-NX-VTOL-CB-Tow,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,Sys-VTOLCBTower01,0,Blgrdnex.PIE,0,0,0
-Sys-NX-VTOL-RadTow,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,Sys-VTOLRadarTower01,0,Blgrdnex.PIE,0,0,0
-Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,300,0,60,10,150,255,0,ZNULLECM,SensorTower1Mk1,0,BLGUARDM.PIE,0,0,0
-Sys-SensoTower02,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,SensorTower2Mk1,0,BLGUARDR.pie,0,0,0
-Sys-VTOL-CB-Tower01,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,Sys-VTOLCBTower01,0,BLGUARDR.pie,0,0,0
-Sys-VTOL-RadarTower01,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,Sys-VTOLRadarTower01,0,BLGUARDR.pie,0,0,0
-TankTrapC,CORNER WALL,Level All,HARD,1,1,1,Concrete,200,1,10,100,10,15,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,MITRAP2.PIE,0,0,0
-Tower-Projector,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,100,2,15,400,10,20,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-Tower-RotMg,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,100,2,15,400,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.PIE,0,0,1
-Tower-VulcanCan,DEFENSE,Level Two-Three,MEDIUM,0,1,1,Concrete,100,2,15,400,10,225,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARDR.PIE,0,0,1
-UplinkCentre,DEFENSE,Level All,MEDIUM,0,2,2,Concrete,500,3,10,500,10,100,30,0,1,1,ZNULLECM,UplinkSensor,0,miupbase.pie,0,1,0
-Wall-RotMg,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,150,2,15,400,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-Wall-VulcanCan,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,2,15,400,10,250,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower-Atmiss,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,350,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower-HPVcannon,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,2,15,400,10,225,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower-HvATrocket,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,2,15,400,10,300,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower-Projector,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,1,15,400,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLHARDPT.PIE,0,0,1
-WallTower-PulseLas,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,250,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower-Rail2,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,350,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower-Rail3,DEFENSE,Level Three,HARD,0,1,1,Concrete,400,2,15,400,10,400,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower01,DEFENSE,Level All,HARD,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower02,DEFENSE,Level All,HARD,0,1,1,Concrete,400,2,15,400,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower03,DEFENSE,Level All,HARD,0,1,1,Concrete,400,2,15,400,10,175,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower04,DEFENSE,Level All,HARD,0,1,1,Concrete,400,2,15,400,10,250,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower05,DEFENSE,Level All,HARD,0,1,1,Concrete,400,2,15,400,10,100,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WallTower06,DEFENSE,Level All,HARD,0,1,1,Concrete,400,2,15,400,10,150,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,BLGUARD1.pie,0,0,1
-WreckedTransporter,DEFENSE,Level All,BUNKER,0,3,3,Concrete,10,1,12,300,1,100,1,0,255,1,ZNULLECM,ZNULLSENSOR,1,drtrans.pie,0,0,0
View
83 data/base/stats/structureweapons.txt
@@ -1,83 +0,0 @@
-A0BaBaRocketPit,BabaPitRocket,NULL,NULL,NULL,29
-A0CannonTower,BaBaCannon,NULL,NULL,NULL,31
-WallTower01,MG3Mk1,NULL,NULL,NULL,33
-WallTower02,Cannon1Mk1,NULL,NULL,NULL,34
-WallTower03,Cannon2A-TMk1,NULL,NULL,NULL,35
-WallTower04,Cannon375mmMk1,NULL,NULL,NULL,37
-A0BaBaBunker,MG3Mk1,NULL,NULL,NULL,39
-GuardTower1,MG3Mk1,NULL,NULL,NULL,40
-GuardTower2,MG2Mk1,NULL,NULL,NULL,41
-GuardTower3,MG3Mk1,NULL,NULL,NULL,42
-GuardTower4,Flame1Mk1,NULL,NULL,NULL,43
-GuardTower5,Rocket-LtA-T,NULL,NULL,NULL,44
-GuardTower6,Rocket-Pod,NULL,NULL,NULL,45
-PillBox2,MG2-Pillbox,NULL,NULL,NULL,47
-PillBox3,MG3-Pillbox,NULL,NULL,NULL,48
-PillBox4,Cannon1Mk1,NULL,NULL,NULL,49
-A0BaBaGunTowerEND,BuggyMG,NULL,NULL,NULL,50
-PillBox1,MG3-Pillbox,NULL,NULL,NULL,51
-Emplacement-Howitzer105,Howitzer105Mk1,NULL,NULL,NULL,52
-Emplacement-MortarPit01,Mortar1Mk1,NULL,NULL,NULL,54
-PillBox5,Flame1Mk1,NULL,NULL,NULL,57
-WallTower05,Flame1Mk1,NULL,NULL,NULL,58
-WallTower06,Rocket-LtA-T,NULL,NULL,NULL,60
-PillBox6,Rocket-LtA-T,NULL,NULL,NULL,61
-A0BaBaRocketPitAT,BabaPitRocketAT,NULL,NULL,NULL,62
-Tower-Projector,Flame2,NULL,NULL,NULL,63
-WallTower-Projector,Flame2,NULL,NULL,NULL,64
-Emplacement-RotMor,Mortar3ROTARYMk1,NULL,NULL,NULL,65
-Emplacement-RotHow,Howitzer03-Rot,NULL,NULL,NULL,66
-AASite-QuadBof,AAGun2Mk1,NULL,NULL,NULL,68
-AASite-QuadMg1,QuadMg1AAGun,NULL,NULL,NULL,69
-Tower-RotMg,MG4ROTARYMk1,NULL,NULL,NULL,73
-Tower-VulcanCan,Cannon4AUTOMk1,NULL,NULL,NULL,74
-Wall-RotMg,MG4ROTARYMk1,NULL,NULL,NULL,75
-AASite-QuadRotMg,QuadRotAAGun,NULL,NULL,NULL,76
-Wall-VulcanCan,Cannon5VulcanMk1,NULL,NULL,NULL,77
-A0BaBaFlameTower,Flame1Mk1,NULL,NULL,NULL,80
-A0BaBaGunTower,BuggyMG,NULL,NULL,NULL,83
-Emplacement-PrisLas,Laser3BEAMMk1,NULL,NULL,NULL,85
-WallTower-PulseLas,Laser3BEAMMk1,NULL,NULL,NULL,87
-WallTower-Rail2,RailGun2Mk1,NULL,NULL,NULL,88
-GuardTower-BeamLas,Laser3BEAMMk1,NULL,NULL,NULL,89
-GuardTower-ATMiss,Missile-A-T,NULL,NULL,NULL,90
-GuardTower-Rail1,RailGun1Mk1,NULL,NULL,NULL,91
-Emplacement-Rail3,RailGun3Mk1,NULL,NULL,NULL,92
-Emplacement-Rocket06-IDF,Rocket-IDF,NULL,NULL,NULL,93
-CO-Tower-MG3,MG3Mk1,NULL,NULL,NULL,94
-CO-Tower-RotMG,MG4ROTARYMk1,NULL,NULL,NULL,95
-CO-Tower-MdCan,Cannon2A-TMk1,NULL,NULL,NULL,96
-CO-WallTower-HvCan,Cannon375mmMk1,NULL,NULL,NULL,97
-CO-WallTower-RotCan,Cannon5VulcanMk1,NULL,NULL,NULL,98
-CO-Tower-HVCan,Cannon4AUTOMk1,NULL,NULL,NULL,99
-CO-Tower-HvFlame,Flame2,NULL,NULL,NULL,100
-CO-Tower-LtATRkt,Rocket-LtA-T,NULL,NULL,NULL,102
-NX-Tower-Rail1,RailGun1Mk1,NULL,NULL,NULL,113
-NX-Tower-ATMiss,Missile-A-T,NULL,NULL,NULL,114
-NX-Tower-PulseLas,Laser2PULSEMk1,NULL,NULL,NULL,115
-NX-WallTower-Rail2,RailGun2Mk1,NULL,NULL,NULL,116
-NX-WallTower-BeamLas,Laser3BEAMMk1,NULL,NULL,NULL,117
-NX-WallTower-Rail3,RailGun3Mk1,NULL,NULL,NULL,118
-NX-Emp-MedArtMiss-Pit,Missile-MdArt,NULL,NULL,NULL,119
-NX-Emp-MultiArtMiss-Pit,Missile-HvyArt,NULL,NULL,NULL,120
-NX-Emp-Plasma-Pit,PlasmaHeavy,NULL,NULL,NULL,121
-P0-AASite-SAM1,Missile-LtSAM,NULL,NULL,NULL,124
-P0-AASite-SAM2,Missile-HvySAM,NULL,NULL,NULL,125
-Emplacement-MRL-pit,Rocket-MRL,NULL,NULL,NULL,127
-GuardTower-RotMg,MG4ROTARYMk1,NULL,NULL,NULL,128
-Emplacement-HvyATrocket,Rocket-HvyA-T,NULL,NULL,NULL,129
-Emplacement-HPVcannon,Cannon4AUTOMk1,NULL,NULL,NULL,130
-Emplacement-PulseLaser,Laser2PULSEMk1,NULL,NULL,NULL,131
-Emplacement-Rail2,RailGun2Mk1,NULL,NULL,NULL,132
-Emplacement-HvART-pit,Missile-HvyArt,NULL,NULL,NULL,133
-WallTower-HvATrocket,Rocket-HvyA-T,NULL,NULL,NULL,134
-WallTower-HPVcannon,Cannon4AUTOMk1,NULL,NULL,NULL,135
-WallTower-Atmiss,Missile-A-T,NULL,NULL,NULL,136
-WallTower-Rail3,RailGun3Mk1,NULL,NULL,NULL,137
-Emplacement-MortarPit02,Mortar2Mk1,NULL,NULL,NULL,139
-Emplacement-MdART-pit,Missile-MdArt,NULL,NULL,NULL,140
-Emplacement-Howitzer150,Howitzer150Mk1,NULL,NULL,NULL,141
-Pillbox-RotMG,MG4ROTARY-Pillbox,NULL,NULL,NULL,142
-Sys-NEXUSLinkTOW,NEXUSlink,NULL,NULL,NULL,143
-CO-Tower-HvATRkt,Rocket-HvyA-T,NULL,NULL,NULL,144
-A0BaBaMortarPit,Mortar1Mk1,NULL,NULL,NULL,146
View
4 data/base/wrf/limiter_data.wrf
@@ -11,8 +11,8 @@ file SWEAPON "weapons.ini"
file SSENSOR "sensor.ini"
file SECM "ecm.ini"
file SREPAIR "repair.ini"
-file SSTRUCT "structures.txt"
-file SSTRWEAP "structureweapons.txt"
+file SFUNC "functions.txt"
+file SSTRUCT "structure.ini"
directory "multiplay/script"
file SCRIPT "multilim.slo"
file SCRIPTVAL "multilim.vlo"
View
4 data/base/wrf/stats.wrf
@@ -23,9 +23,7 @@ file SWEAPMOD "weaponmodifier.ini"
file STEMPL "templates.txt"
file STEMPWEAP "assignweapons.txt"
file SFUNC "functions.txt"
-file SSTRUCT "structures.txt"
-file SSTRFUNC "structurefunctions.txt"
-file SSTRWEAP "structureweapons.txt"
+file SSTRUCT "structure.ini"
file SSTRMOD "structuremodifier.ini"
file SFEAT "features.txt"
directory "messages"
View
2,635 data/mp/stats/structure.ini
@@ -0,0 +1,2635 @@
+;Section headers in brackets [...] is system ID of structures. This IDs should be unique.
+;Following properties can be used in structures:
+ ;buildPoints = <integer> defines how much truck-power you need to build-up structure
+ ;buildPower = <integer> defines oil price of structure
+ ;bodyPoints = <integer>
+ ;armour = <integer> kinecic and heat armor of structure
+ ;strength = <string> Armor type of the structure; SOFT; MEDIUM; HARD; BUNKER. Controls which weapon types it's effective against.
+ ;height = <integer> The height of the structure. Affects whether or not it can fire over walls.
+ ;baseWidth = <integer> Number of Y tiles used by this structure.
+ ;baseBreadth = <integer> Number of X tiles used by this structure.
+ ;structureModel = <comma-separated string list> The pie models names used by this structure.
+ ;baseModel = <string> The base pie/texture below the structure.
+ ;type = <string> Type of the structure: DEFEND; FACTORY; POWER GENERATOR; WALL; CORNER; DOOR etc.
+ ;sensorID = <string> ID of sensor component. Affects visibility range; can be sensor turret.
+ ;resistance = <integer> Resistance points to NEXUS convert/capture weapons.
+ ;weapons = <comma-separated string list> list of weapons attached to structure
+ ;functions = <comma-separated string list> list of functions
+ ;ecmID = <string> ID of ECM turret (used for ECM tower)
+
+[A0ADemolishStructure]
+;name = "Demolish Structure"
+buildPoints = 10
+buildPower = 0
+bodyPoints = 400
+armour = 6
+strength = SOFT
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = icdozer.PIE
+type = DEMOLISH
+sensorID = DefaultSensor1Mk1
+resistance = 150
+ecmID = ZNULLECM
+
+[A0BaBaBunker]
+;name = "Scavenger Bunker"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 600
+armour = 12
+strength = BUNKER
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = blbrbbnk.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = MG3Mk1
+ecmID = ZNULLECM
+
+[A0BabaCornerWall]
+;name = "Scavenger CornerWall"
+buildPoints = 3
+buildPower = 20
+bodyPoints = 300
+armour = 5
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBCR1.PIE
+type = CORNER WALL
+sensorID = ZNULLSENSOR
+resistance = 0
+ecmID = ZNULLECM
+
+[A0BaBaFactory]
+;name = "Scavenger Factory"
+buildPoints = 1
+buildPower = 20
+bodyPoints = 400
+armour = 5
+strength = MEDIUM
+height = 2
+baseWidth = 2
+baseBreadth = 1
+structureModel = BLBRBFAC.PIE
+type = FACTORY
+sensorID = ZNULLSENSOR
+resistance = 150
+functions = BaBaFacProd
+ecmID = ZNULLECM
+
+[A0BaBaFlameTower]
+;name = "Scavenger Flame Tower"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 400
+armour = 7
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blbrtowf.pie
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Flame1Mk1
+ecmID = ZNULLECM
+
+[A0BaBaGunTower]
+;name = "Scavenger Gun Tower"
+buildPoints = 10
+buildPower = 100
+bodyPoints = 400
+armour = 7
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBTW1.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BuggyMG
+ecmID = ZNULLECM
+
+[A0BaBaGunTowerEND]
+;name = "*Scavenger End Tower*"
+buildPoints = 10
+buildPower = 20
+bodyPoints = 400
+armour = 7
+strength = MEDIUM
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = Blbrbtw2.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = BuggyMG
+ecmID = ZNULLECM
+
+[A0BaBaHorizontalWall]
+;name = "Scavenger Horizontal Wall"
+buildPoints = 10
+buildPower = 10
+bodyPoints = 300
+armour = 7
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRBWLH.PIE
+type = WALL
+sensorID = BaBaSensor
+resistance = 0
+functions = baba Wall Function
+ecmID = ZNULLECM
+
+[A0BaBaMortarPit]
+;name = "*BaBaMortarPit*"
+buildPoints = 1
+buildPower = 10
+bodyPoints = 500
+armour = 10
+strength = MEDIUM
+height = 1
+baseWidth = 1
+baseBreadth = 1
+structureModel = BLBRMRTP.PIE
+type = DEFENSE
+sensorID = DefaultSensor1Mk1
+resistance = 150
+weapons = Mortar1Mk1
+ecmID = ZNULLECM
+
+[A0BaBaPowerGenerator]
+;name = "Scavenger Power Generator"
+buildPoints = 1
+buildPower = 10
+bodyPoints = 400
+armour = 5
+strength = SOFT
+height = 2
+baseWidth = 1
+baseBreadth = 1