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Enable a scavenger factory upon reaching the second LZ trigger on Alp…
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…ha 6

Prevents that base from going unnoticed for whatever reason.
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KJeff01 authored and pull[bot] committed Sep 20, 2022
1 parent d46b5dc commit 10792e4
Showing 1 changed file with 7 additions and 1 deletion.
8 changes: 7 additions & 1 deletion data/base/script/campaign/cam1c.js
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,11 @@ function enableNPFactory()
camEnableFactory("NPCentralFactory");
}

function enableNorthScavFactory()
{
camEnableFactory("ScavNorthFactory");
}

camAreaEvent("RemoveBeacon", function()
{
hackRemoveMessage("C1C_OBJ1", PROX_MSG, CAM_HUMAN_PLAYER);
Expand Down Expand Up @@ -100,7 +105,7 @@ camAreaEvent("ScavCentralFactoryTrigger", function()

camAreaEvent("ScavNorthFactoryTrigger", function()
{
camEnableFactory("ScavNorthFactory");
camCallOnce("enableNorthScavFactory");
});

camAreaEvent("NPNorthFactoryTrigger", function()
Expand Down Expand Up @@ -162,6 +167,7 @@ camAreaEvent("NPLZ2Trigger", function()
{
camPlayVideos({video: "MB1C3_MSG", type: MISS_MSG});
camDetectEnemyBase("NPLZ2Group");
camCallOnce("enableNorthScavFactory");

camSetBaseReinforcements("NPLZ2Group", camChangeOnDiff(camMinutesToMilliseconds(5)), "getDroidsForNPLZ",
CAM_REINFORCE_TRANSPORT, {
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