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More campaign bug fixing.
cam1-ca: Allow the base building blip to switch on and off depending on the amount of structures there are on the plateau. cam1-5s: Remove extra eight minutes from insane due to being able to research python in Alpha 8. cam2-end: Rework some rather ugly looking code. Include a bunker buster template for the heavy ground attackers. libcampaign: Enemy transporter blips disappear once the transporter exits the map. cam3-b and cam3-c: Use green for the ally color rather than yellow.
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