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Warzone 2100, I have the honour to release you from any license uncla…


New licensing readme as found in
Move non-GPL information into seperate file.

git-svn-id: svn+ssh:// 4a71c877-e1ca-e34f-864e-861f7616d084
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commit 482fbeecf2785e4b280811fdd95dec5b791f023b 1 parent adcac9d
@devurandom devurandom authored
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  2. +72 −25 COPYING.README
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+The following files are licensed other than under the GPL:
+ - CC BY SA 3.0 - Copyright (c) 2007-2008 "B. V. Edwards" <cathuria>
+ - CC BY SA 3.0 - Copyright (c) 1999-2004 N.E.W.S.T., permission by "Frank Lamboy" <rman>
+ - Public Domain
@@ -1,25 +1,72 @@
-Concerning the license on the original data files:
-(basically everything in data/)
-The literal meaning of the release statement is ambiguous in the case
-of the original data that is included in the released package. Despite
-several attempts to get a clarification, we have received no response.
-We have chosen to interpret the original release statement as putting
-the original data under a GPL license. Since in the absence of a
-license the released data could not be distributed, we find that
-interpreting the license for the data as being under the same license
-as the source to be the best interpretation to fit the intention
-behind the release.
-The following files are licensed other than under the GPL:
- - CC BY SA 3.0 - Copyright (c) 2007-2008 "B. V. Edwards" <cathuria>
- - CC BY SA 3.0 - Copyright (c) 1999-2004 N.E.W.S.T., permission by "Frank Lamboy" <rman>
- - Public Domain
+Warzone 2100 Source & Data
+This document replaces the file "readme.txt" as present in the Warzone 2100 GPL
+ release of December 6th 2004.
+1) These source and data files are provided as is with no guarantees:
+ - No assistance or support will be offered or given.
+ - Everything you will require to make a build of the game should be here. If
+ it isn't, you'll have to improvise.
+ - None of us here at Pivotal Games are in a position to be able to offer any
+ help with making this work.
+2) Everything included (source code and data), as well as the not included
+ videos and music, is released under the terms of the GNU General Public
+ License, version 2 or (at your option) any later version.
+ Please be sure to read the entirety of this license, but the summary is that
+ you're free to do what you want with the source subject to making the full
+ source code freely available in the event of the distribution of new
+ binaries.
+3) Following exception to the GPL is granted:
+ ------
+ Linking Warzone 2100 statically or dynamically with other modules is making
+ a combined work based on Warzone 2100. Thus, the terms and conditions of
+ the GNU General Public License cover the whole combination.
+ In addition, as a special exception, the copyright holders of Warzone 2100
+ give you permission to combine Warzone 2100 with code included in the
+ standard release of libraries that are accessible, redistributable and
+ linkable free of charge. You may copy and distribute such a system
+ following the terms of the GNU GPL for Warzone 2100 and the licenses of the
+ other code concerned.
+ Note that people who make modified versions of Warzone 2100 are not
+ obligated to grant this special exception for their modified versions; it
+ is their choice whether to do so. The GNU General Public License gives
+ permission to release a modified version without this exception; this
+ exception also makes it possible to release a modified version which
+ carries forward this exception.
+ ------
+4) Permission is granted to use the name "Warzone 2100", the logos, stories,
+ texts and related materials.
+5) Permission is granted to copy and distribute unaltered copies and/or images
+ of the original game discs in any medium, provided that they are distributed
+ free of charge and retain their original copyright and trademark notices.
+Finally, the primary motivation for this release is for entertainment and
+ educational purposes. On the subject of the latter, don't be surprised to see
+ some pretty gnarly old-school C code in here; the game was a classic, but large
+ areas of the code aren't pretty; OO design and C++ evangelists beware! We
+ haven't spent any time cleaning the code or making it pretty - what you see is
+ what you're getting, warts n' all.
+Thank you to Jonathan Kemp of Eidos Europe for permitting the release. Thanks to
+ Martin Severn for allowing to use his soundtrack. Thanks to Jason Walker for
+ helping to facilitate the release of the movies and sound tracks, as well as
+ clarifying the meaning of this license. Thanks also to Frank Lamboy for
+ assistance with the release and for campaigning along with many many others
+ over the years for the source to be made available.
+The correspondence, online petitions and persistence made this possible. We were
+ constantly amazed at the community support for Warzone even after all this
+ time; it's nice to be able to give something back, assuming you can get it to
+ compile... ;-)
+Original - 6th December 2004
+Alex M - ex Pumpkin Studios (Eidos)
+Amended - 10th June 2008
+Jason W - Eidos

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