Permalink
Browse files

Play music in intelligence screen.

Patch by forum member Forgon.
Fixes ticket:4632.
  • Loading branch information...
KJeff01 committed Sep 6, 2017
1 parent 81bf128 commit 92722cb9726b8a1eb094b217857fc0a14f430741
Showing with 0 additions and 6 deletions.
  1. +0 −5 src/intelmap.cpp
  2. +0 −1 src/seqdisp.cpp
View
@@ -60,7 +60,6 @@
#include "mission.h"
#include "multiplay.h"
#include "lib/sound/cdaudio.h"
#include "lib/sequence/sequence.h"
#include "lib/sound/track.h"
@@ -228,8 +227,6 @@ bool intAddIntelMap()
audio_StopAll();
}
cdAudio_Pause();
//add message to indicate game is paused - single player mode
if (PAUSE_DISPLAY_CONDITION)
{
@@ -827,8 +824,6 @@ static void intCleanUpIntelMap()
resetIntelligencePauseState();
immediateMessage = false;
cdAudio_Resume();
if (interpProcessorActive())
{
debug(LOG_SCRIPT, "intCleanUpIntelMap: interpreter running, storing CALL_VIDEO_QUIT");
View
@@ -226,7 +226,6 @@ static bool seq_StartFullScreenVideo(const QString& videoName, const QString& au
bHoldSeqForAudio = false;
aVideoName = QString("sequences/" + videoName);
cdAudio_Pause();
iV_SetTextColour(WZCOL_TEXT_BRIGHT);
/* We do not want to enter loop_SetVideoPlaybackMode() when we are

0 comments on commit 92722cb

Please sign in to comment.