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remove armour = 1
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Cjkjvfnby committed Oct 7, 2013
1 parent 7be96c8 commit afb7ac2
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Showing 2 changed files with 0 additions and 26 deletions.
13 changes: 0 additions & 13 deletions data/base/stats/features.ini
Expand Up @@ -112,7 +112,6 @@ startVisible = 0
name = *Building 1*
width = 3
breadth = 3
armour = 1
hitpoints = 300
model = mibuild1.pie
type = SKYSCRAPER
Expand Down Expand Up @@ -200,7 +199,6 @@ lineOfSight = 0
name = *Ruin5*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin5.pie
type = BUILDING
Expand Down Expand Up @@ -584,7 +582,6 @@ lineOfSight = 0
name = *LogCabin1*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN1.PIE
type = BUILDING
Expand All @@ -596,7 +593,6 @@ startVisible = 0
name = *LogCabin2*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN2.PIE
type = BUILDING
Expand All @@ -608,7 +604,6 @@ startVisible = 0
name = *LogCabin3*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN3.PIE
type = BUILDING
Expand All @@ -620,7 +615,6 @@ startVisible = 0
name = *LogCabin4*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN4.PIE
type = BUILDING
Expand All @@ -632,7 +626,6 @@ startVisible = 0
name = *LogCabin5*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN5.PIE
type = BUILDING
Expand Down Expand Up @@ -814,7 +807,6 @@ startVisible = 0
name = *Barrier*
width = 1
breadth = 1
armour = 1
hitpoints = 5
model = MIBAR.pie
type = VEHICLE
Expand Down Expand Up @@ -919,7 +911,6 @@ startVisible = 0
name = *Ruin6*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin6.pie
type = BUILDING
Expand All @@ -931,7 +922,6 @@ startVisible = 0
name = *Ruin7*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin7.pie
type = BUILDING
Expand All @@ -943,7 +933,6 @@ startVisible = 0
name = *Ruin8*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin8.pie
type = BUILDING
Expand All @@ -955,7 +944,6 @@ startVisible = 0
name = *Ruin9*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin9.pie
type = BUILDING
Expand All @@ -967,7 +955,6 @@ startVisible = 0
name = *Ruin10*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = Miruin10.pie
type = BUILDING
Expand Down
13 changes: 0 additions & 13 deletions data/mp/stats/features.ini
Expand Up @@ -112,7 +112,6 @@ startVisible = 0
name = *Building 1*
width = 3
breadth = 3
armour = 1
hitpoints = 300
model = mibuild1.pie
type = SKYSCRAPER
Expand Down Expand Up @@ -200,7 +199,6 @@ lineOfSight = 0
name = *Ruin5*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin5.pie
type = BUILDING
Expand Down Expand Up @@ -584,7 +582,6 @@ lineOfSight = 0
name = *LogCabin1*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN1.PIE
type = BUILDING
Expand All @@ -596,7 +593,6 @@ startVisible = 0
name = *LogCabin2*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN2.PIE
type = BUILDING
Expand All @@ -608,7 +604,6 @@ startVisible = 0
name = *LogCabin3*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN3.PIE
type = BUILDING
Expand All @@ -620,7 +615,6 @@ startVisible = 0
name = *LogCabin4*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN4.PIE
type = BUILDING
Expand All @@ -632,7 +626,6 @@ startVisible = 0
name = *LogCabin5*
width = 1
breadth = 1
armour = 1
hitpoints = 50
model = MICABIN5.PIE
type = BUILDING
Expand Down Expand Up @@ -814,7 +807,6 @@ startVisible = 0
name = *Barrier*
width = 1
breadth = 1
armour = 1
hitpoints = 5
model = MIBAR.pie
type = VEHICLE
Expand Down Expand Up @@ -919,7 +911,6 @@ startVisible = 0
name = *Ruin6*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin6.pie
type = BUILDING
Expand All @@ -931,7 +922,6 @@ startVisible = 0
name = *Ruin7*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin7.pie
type = BUILDING
Expand All @@ -943,7 +933,6 @@ startVisible = 0
name = *Ruin8*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin8.pie
type = BUILDING
Expand All @@ -955,7 +944,6 @@ startVisible = 0
name = *Ruin9*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = miruin9.pie
type = BUILDING
Expand All @@ -967,7 +955,6 @@ startVisible = 0
name = *Ruin10*
width = 1
breadth = 1
armour = 1
hitpoints = 100
model = Miruin10.pie
type = BUILDING
Expand Down

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